aragos
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Everything posted by aragos
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Personally, I'd like to see an expanded Chern map, going farther west & north. Maybe a very, very large city to the NE on the coast, more villages/towns to the west.
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Just sayin guys, but the hangars should spawn nothing but helo and car parts. Leave the guns in the barracks...or even better, have a 'armory' on the base like in RL.
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how hard would it be for rocket to create new cities?
aragos replied to thoxon's topic in DayZ Mod General Discussion
Personally, I'd just like to see other areas added on to the current map, i.e., you go west along the coast and hit another map area, etc., instead of just cluttering up the current awesome map. -
Helos are the best for rare military gear. However, they are often the only place you can get ammo for them too. I LOVE the Zeds with canned food. Check those bodies guys....
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Just got to say that the assumption that coop/groups would lead to less PvP is interesting. There is 0 evidence of that, and it is impossible in the current game. The only thing you could do is to make it impossible for players to shoot one another (e.g., guns dont work on humans only Zeds). And that would ruin much of the game. The odd assumption that a group of people are somehow less likely to kill others...odd. Instead of one Bandit, you have 25. Are 25 B's less likely to shoot than 1? Odds are, they are MORE likely to kill on sight--they know their clan and they know you aren't in it. Just saying that a push to force people into groups may not have the effect of lessening PvP and may in fact make it worse.
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As odd as it sounds, I'm more likely to trust someone if I'm part of a large group. Nothing lubricates the trust machine like being covered by an M240 and 10 guys.
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sadly, no. We have a lot of doing nothing--you know how that is--but somehow always forget to do a vid when we are doing something cool.
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Last night on Dallas 50, our crew was raiding Cherno and Electro-about 8-10 guys and a vehicle. Very heavily armed (.50 sniper rifles, an M240 and so on). Ran into, and killed, a good half dozen moderately well armed players. So what you say? Well, some poor newb, fresh off the beach, comes in. And you know what? We let him live. Told him where we'd left less primo gear (e.g. "go to the fire house, there's a shotgun there") and wished him luck. Our general philosophy--given that we all have to start at 0 all the time--is to not kill unarmed players. No challenge, no fun, no profit. Just mindless shooting of the Beach Boys deadens the game, when compared to stalking another sniper or taking on another looting team.
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put wire ONLY in military bases and farms. no spawn in cities (how many office buildings have concertina wire spools in the lobby?).
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actually not a bad idea at all. Everyone (incl me) keeps saying "THIS IS AN ALPHA." Ok. Let's test the Alpha. Reset character to start with every major patch. Would make a lot more sense and clear up hoarding, et al.
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WTF Is... : DayZ ? (Hyper WTF Edition feat. rocket)
aragos replied to Zosso's topic in DayZ Mod Gallery
he's such a hacker chheeeter. ;) CZ,shotty and winnie in one barn. I usually get empty cans :) -
Simple fact. Teaming with others enables supreme ganking. Example: Our crew hit NWAF. Brought a big army truck we'd fixed up, and 8 of us went in. Two non-Us folks were on the AF running toward the hangars. They saw us, began to sprint. I cut them down with the machine gun. Rest of teh crew hit the hangers, et al, set up perimeter security while I provided fire support and overwatch with the 7.62. Bottom line: teamwork and coop are not a guarantee of happy friendly time. The only way you can guarantee that is to prevent players from shooting each other 100% of the time. Not all groups are friendly and cooperative outside of their gang. Just sayin. On the other hand, a large bandit gang can actually do cool stuff--build vehicles, rescue team mates who have just respawned a new character, reequip teammates who need gear and so on.
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what he said. Killahs gonna kill. Bunnies are going to snuggle. game is what you make it, don't nerf it for one side or another.
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Server Admin Killed me upon Logging In.
aragos replied to mechwarrior0311's topic in DayZ Mod General Discussion
No, I think what the OP says is ABSOLUTELY TREUE!!! (snark on) DA ADMINSIS LOVES TO KILL YOU FOR THE LEE ENFIELD! it is the most awesomeisets gun of the world. Extremely rare. Only found in the woods outside of NE Airfield in a barn marked "danger pumas" and inside a crashed helo.!!! (snark off) C'mon man. Fact 1: Admins can't kill you. If you get a mass kill, it is a hacker/script kiddie murdering people. Fact 2: Ever notice sometimes when you spawn in that you hear sounds for a couple of seconds. Umm. Bad news man. Sometimes your l33t hero is standing right where you logged off looking like a doofus. Happens to us all. Nothing freaks me out than a random respawn point in the middle of a field. Run, run, run Gingerbread. Like another dude said, you'll get better stuff and lose it. -
Good points all Max. Alpha means that. This isn't a finished, complete game. It is a mod of a game, in fact. Consequently, you are going to have issues where the mod doesn't exactly work with the core game (I'm sure you guys with more modding experience than I have can attest to how hard it is sometimes). Games don't come, like the goddess Athena, fully formed from the forehead of Zeus. They take time, money and effort to get to a workable stage. Sadly, too many game companies push products out the door in order to make quarterly profits, et al. The result is a lot of the crap games we've all had to put up with over the past 5 years--buggy, crashes, missing adverstised features, poor multiplayer, and so on. You have two options, really. First you can push it out the door. Let's be totally honest here. This is probably the best Alpha I've seen...ever. Most Alpha's (full disclosure, I've been a pre-Alpha, Alpha and Beta tester) are basically non-functional garbage. Graphics glitches, crashes, hell even BSOD's thanks to crappy code. All part of the fixing process. Good companies fix it in testing and then sell it. Option 2 is you get a "finished product" that is in rotten shape on release, pushed to gold before it was ready, and which pisses off the community and kills sales. We've all seen it and lived it--all the hype and excitement for a game that you can't get loaded on your PC or has a rotten AI or crashes every 5 minutes. IMHO, I prefer the 'bug squashing' alpha we are in now over a 'lookie at the kewl newest thing hipster. Buy it!' crap piece of game that gives you 4 hours of play for $70 (umm...Fable 3 anyone?)
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yeah i tend to get suspicious when i see a group of 7-10 clanmates all with NVGs. 1%...means you search a spawn location 100x before you are 100% likely to get one. Just sayin. Check the boxes outside the helos for stuff.
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Please dont wait any longer with 1.7.1.5 AI fix so we can play agian.
aragos replied to HoM3R's topic in DayZ Mod General Discussion
Personally, I'm liking it. Tough now--the real threat isn't just other players anymore. Side note, I'm all for a massive reset. Make everyone start over. No tents, no hidden goodies up north. Everybody at Day Z Zero... -
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Ditto all. Yeah, folks keep saying "ITS A PATCH!!" and don't get the difference between an Alpha hotfix and a patch for a finished product.
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-First, thanks guys for the first thoughtful post I've read in a while. Getting a bit tired of "Im notta cheeter, why I banned?" and "I'm the l33t noob killa and ur fail" type of posts. --Good points and discussion. My .50. First, if you put story lines, quests, character classes, stats, or whatever in this game, you'll kill it. You'll have Fallout with Zeds. Been done. If you lessen the brutality of the game, you'll kill it. Since you've only got gear--all of which can be gotten again--as a measure of 'success' in the game (and yeah, I know, its about survival...I'm talking about what you have to lose by dying), then dying becomes a core part of defining the game. Even the most competent player will goof up, hit the wrong key, and be killed. That is what makes the game actually challenging. The last--very last--thing you want to do is force a player into a defined playing style. Safe zones, et al, will force cooperation, and so on. Everyone with a M4 at start will push the game into PvP. And so on. Every action taken has second and third order effects. If you give a player all the basic survival gear at start (knife, etc.) then reduce the number of canned beans, suddenly cows become the sought resource. And players move out of the cities and into the fields to fight. Second and third order effects. I think it would be neat to rebuild buildings, etc. but that would also have the potential of ruining the experience. The shift would go from individual survival to group SimCity like operations. First ones to get the Factory running could build vehicles--that would then shift the nature of the game to Stalingrad-like fights over the Factory. And so on. Personally, I don't think the game's core mechanics--whatever they are--need to be modified for one group or another. That said, I don't think it needs a "goal" other than survival itself. I suspect most gamers have played the Civilization series. How many games have you played to the absolute end? If you don't conquer the world, then why play? Ah...the playing itself is the answer. You play to be challenged, to build (or destroy) or whatever. In contrast, there are the RPGs that force you along a predetermined pattern to 'finish the game.' Find the magic doodad, return to wizard, save kingdom. Rinse and repeat. In those games (and ultimately, this includes most single player FPS games as well), you actually have very little choice. The 'cool' part becomes things like graphics, music and so on. Sort of like making a movie versus watching a movie. I prefer making my own experience, but I get that others would just rather do 1-2-3-4 series of actions to 'win.'
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Just my experience. No global judgments, et al. --for me the worse part is no canteen or beans. I rarely shot at anything before this patch with the Mak. --I tended to play Gingerbread Man Style. Run-Run-Run for the woods. Now, I hope to be near Cherno or Electro on spawn, just to gear up. It is pretty tough, with nearly nothing on you, to make it to one of the smaller towns. --You are very vulnerable to the guy with a gun. Had a dude face shoot me for giggles in a barn outside of Cherno. It wasn't for the gear. Lesson--avoid obvious places where players collect until you have a way to defend yourself. Suggestions: Keep the no gun spawn. Fine with me. Restore 1x Beans, 1xCanteen. Will give you a bare chance of surviving to make it into the wilderness, or enough to recover from that first attack.
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As a new player, This mod is so difficult its un-playable.
aragos replied to HamHamm's topic in New Player Discussion
--Yes, its harder now. Better? Don't know yet; I've only died twice since the new patch (1x from truck running over me and getting eaten, 1x from player with a pistol when I didnt have one.) --Again, this isn't a finished game. Its a mod and a work in progress. Kudos for trying new stuff to the devs. They have to give something a try first just to see if it works or not. I expect if no gun becomes a problem, they'll add starter guns back in. --Agree with posters on two things. One--need melee of some sort. Even fists would work. Something to defend yourself with. Second--water. Makes no sense that you are at a pond and can't drink without having a canteen to do it with. It might take you longer but you should be able to drink w/o a canteen. Personally, when I'm starting out (and have a choice) I prefer a night server. Night gives you the chance to get off the beach without players seeing you (I've never been Zed killed on a beach...but player killed several times). Go north for a bit, then find a day server. Gets you out of the danger zone. -
20 words or less: Spawning without a weapon
aragos replied to rocket's topic in DayZ Mod General Discussion