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collettd8@aol.com

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About collettd8@aol.com

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    On the Coast
  1. Hi my name is Daz, 34, been playing Dayz for a few weeks now, died a few times, lived a few lives, met some nice and then some "not so nice" peeps. I am looking to join a well rounded survivor group, as im tired of the lone wolf life style. UK server is preferred (however i dont mind a US server either its just the ping has to be under 200 generally) Standard gear nothing fancy, just looking to survive and play with some peeps. Steam Id: Daz81, ingame Id: Darren (might change it to Daz81). Have a Mic, can use Teamspeak if you prefer. either pm me with details, or a message on steam... Thanks and here we go again...
  2. collettd8@aol.com

    There should be no high grade weapons in standalone

    Exactly, you dont need to remove them, they need to be adjusted and balanced so that gameplay becomes more interesting for both sides instead of the one- shot kills ruining the gameplay experience for everyone. It is turning players off as no one wants to go into towns or risk encounters that you already know are one-sided outcomes. It is why I am not opposing removal of the weapons but adjustment and balance instead. Adding weapon jams would increase player survival chances vs other players while inadvertently decreasing it vs zombies, by forcing a reload (which is visible to the player as animation. Also you get more exciting gameplay as a bonus as it creates tension on both sides trying to survive). Empty or randomly filled ammo clips can be collected with "Scrap Metal" to make bullets in factory locations or bases when implemented. Weapon maintenance can be undertaken with the "Toolbox". This would lower the chance of weapons jamming but not eliminate it completely. All of these mechanics exisis ingame already (legs broken, shock, bleeding, food, water, infection, cold, etc), so these can be utilised with a minimal micro-management overhead that is already a part of this game. Im also betting the standalone will have issues like this anyway. in a situation such as mass infection/natural virus wiping out humanity/ or severe dna mutation and contamination, ammo would be cleared out by gangs/clans/tribes, there would be empty shells and not a lot else. You would have to go from town to town naturally in order to scavenge far more than you do right now. It takes 5 minutes to gear up in this game, so the value on human life, trading or encounters is practically nil. This "sniper on the hill" mentality should not really exist, players would actually have to think before they use their precious ammo instead of just killing everythng in sight. Spending the afternoon making twenty-five other players log out/server hop is simply proving that its not worth playing anymore. Combine that with hacking issues and you have a real problem on your hands, one that could ruin this mods long term success and the standalone version when it goes live. These problems will not go away and need fixing soon Rocket! (I know they are working on the hacker issue...) If I did not know any better, I would think this is some mass experiment and we are all rats in a maze, while someone writes down the results. I see the clipboard and someone saying "interesting" and makes another note on his paper... Thats the beauty of mods in alpha/beta status!
  3. collettd8@aol.com

    There should be no high grade weapons in standalone

    What would you suggest then?
  4. collettd8@aol.com

    There should be no high grade weapons in standalone

    But that is exactly what is happening already, so unless the situation changes drastically, players have already started to give up and leave as theres no point in collecting anything anymore. By making weapons much more scarce and ammo far less available, you add more tension to the game, and increase/decrease the risk to encounters to a point where the player has to think before he shoots. Encounters with Zombies are already risky, firing noisy weapons is extremely dangerous. With the axe and crowbar under close combat you risk infection and broken bones or even unconciousness, that changes the outcome to a point where a player has to think "Should i engage this zombie?" and risk it all to scavenge for ammo in that barn/shop/house? The same style of play should be adjusted/implemented on players using high end/distance weapons, there needs to be more restrictions otherwise its all too easy to get kitted out and sit there killing new spawns as they come into town. You get virtually nothing from this scenario except frustrated players who simply hop a server to an empty one. In a survival situation, banditry would exist, lone wolves would roam the terrain, heroes do come to peoples aid, but weapons would not be so easy to come by and ammo would dry up due to the sheer amount of zombie infection, eventually you would be forced to use other types of weapons/strategies to save your precious ammo till you really need it. Right now the mechanics are flawed and are ruining the gameplay experience. You already made the point correctly about how frustrating the game has become to a lot of players, add to that the hacking issues, its become quite unplayable which is such a shame as its got so much potential...
  5. collettd8@aol.com

    There should be no high grade weapons in standalone

    You already have to micro manage your inventory and health your survival depends on it, weapon chance to jam would be low on maintained weapons, making bullets is optional, but it gives you something else to do. You have to scavenge for parts to repair vehicles anyway so this integrates easily enough into the current system. This is just the natural evolution of a diminishing supply of weaponry and ammo that would take place anyway as society devolves. It would also make camping spawns harder, weapons much rarer, encounters become riskier for both players. It would certainly make it more challenging. Right now all you do is server hop, grab weapons and sit on a spawn/hill till you get bored...
  6. collettd8@aol.com

    There should be no high grade weapons in standalone

    You do not need to take the weapons out, some changes need to be implemented to make weapons a lot harder to obtain and keep. Ammo should be rarer especially for the high end weapons. Weapon magazines should be randomly filled or even empty, Scrap Metal can be used to make bullets. Weapons should also have a chance to jam, this will force a reload. Player weapons should decay and need repair, the Tool Box can be used for this purpose. Imagine a sniper rifle with only one bullet in the magazine? Who do you shoot now? Without maintenance your weapon will jam more frequently or even stop working, time to loot another one, no more bullets, better make some then... This could also save players from snipers camping hills in relative safety, encounters/trades gone wrong, bandits murdering new players en masse etc. You already have to find essential supplies to survive, so by adding some restrictions to the weapons you use, it adds more tension to encounters, installs additional dilemmas and increases/decreases the survival chances of the players on both sides.
  7. collettd8@aol.com

    New Survivor Group- Now recruiting

    Steam ID:daz81 In-game ID:darren Approx. Hours:10+ Specialty/ Skills:Hunter/Finder/Scavenger/Cook/Stalker Looking to finally join a group after lone wolfing it in the wilderness, night time hunter and stalker. Fairly new player with basic equipment, nothing fancy, survival gear... Prefer the blade to the gun, much quieter, but not many options available yet... I have a mic as well...
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