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jan_f_w
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Everything posted by jan_f_w
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Shovel to bury items / burial can be seen by others if they carefully look
jan_f_w posted a topic in DayZ Mod Suggestions
The shovel was mentioned here a few times but I have not read about the suggestion to bury items; you could "dig a hole" and place items in there; but other players could see a pile of earth in different sizes depending on how many items you drop in there; burial would work like tents and items would also disappear after some time (server restart); also it will occur that you may not relocate your burial(s) like many squirells or birds use to do ;) Burial would look similar to the earth you see when there is a crashed airplace or chopper but smaller. It could also be considered that a burial is a place to save storage server indepent so whatevery server you play on the burials will be added. Maybe have a max. number of burials to avoid overload or so... -
Devblog update: Where is the Standalone?
jan_f_w replied to rocket's topic in Mod Announcements & Info
Awesome! Are the items in the cupboard from screenshot #4 also part of the new item spawn system? Also, can one open cupboards and such? -
You need to have the difficulty mode set to "mercenary" - otherwise it wont work since it is -as mentioned above somewhere- a hard-coded option
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Don't see any expired poll option added to this thread either so handing in later: remove the L85 with thermal scope
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Remove Peripheral Vision Indicators (PVI)
jan_f_w replied to Marine (DayZ)'s topic in Mod Servers & Private Hives
We have now managed to get rid of them - finally! It seems like the game hoster did not correctly config the difficulty mode which we had already stated as "mercenary"; you definitely need to run this specific mode in order to get rid of the peripheral vision dots. Now our server appears correctly with tag "MERCENARY" in the server list. -
Remove Peripheral Vision Indicators (PVI)
jan_f_w replied to Marine (DayZ)'s topic in Mod Servers & Private Hives
We are also having the problem that we cannot deactivate these dots - I am sure I played on official dayz servers where peripheral vision dots were off - any success in disabling them so far? -
Agreed! A combat indicator breaks the immersion; it should be enough to disable the buttons in the menu.
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When you are holding the UZI e.g. you can see that the iron sights are actually not matching any more; it looks like that due to the warm clothes the soldier is holding the gun in a different position; I would assume that the clothes somehow change angle/rotation of your hands slightly. You can start investigating there I guess.
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Yesterday there was a version 1.7.4.3 out which was replaced with 1.7.4.4 - you may need to simply update (/reinstall)
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Expert/Mercenary/Hardcore Servers Are Empty
jan_f_w replied to Kain Phalanx's topic in DayZ Mod General Discussion
This server here is a "kind-of" 20 slot open private hive expert server but unfortunately currently has peripheral dots activated due to problems with the server hosters config (at this time not possible to deactivate) - deactivation will be done asap: http://arma2.swec.se/server/data/322335 If you are looking for a Namalsk server without 3rd person and crosshair you may want to check it out. Deactivation of net stats (viewable by key press "i") to avoid intrepretation of kill/death events is also in consideration. -
1.7.3 Vehicles Fixed after one Repair
jan_f_w replied to Maxxgold (DayZ)'s topic in DayZ Mod Troubleshooting
Yeah, our Civil Ural repaired itself, too - this "awesome" feature must have be adapted from Battlefield 3 I guess ;) -
1st person only but I highly doubt that this will make its way into dayZ standalone due to the fact that there are too many survivors out there which somehow "need" 3rd person; but each to their own
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Expert/Mercenary/Hardcore Servers Are Empty
jan_f_w replied to Kain Phalanx's topic in DayZ Mod General Discussion
Agreed. Our two squads (5 friends and me) just rented a 20 slot private hive Namalsk and disbaled everything - literally! Nothing of the helping features is turned on; only disbaling peripheral dots made problems recently but I hope the next restart will solve this issue. -
Not sure if this is Arma2 or map related but I noticed that vehicles often seem to go faster next to dirt roads instead of on them. Encountered this with Ural and UAZ; maybe there are layers/track indicators or areas placed incorrectly? For instance the dirt road which connects the two islands you mostly go faster when not driving on the road - any clues on this issue?
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The ''frankieonpcin1080p'' attitute to survival
jan_f_w replied to bottar1's topic in DayZ Mod General Discussion
I like the way he handles players with his philosophy to not shoot them unless they have performed an act threatening or danger behavior. We would have much less shoot on sight if survivors would stick to this so, yes, I think he has good influence; my squad and me also tries to stick to this behavior when encountering other survivors -
We have also encountered this problem with the peripheral dots to show up on our private hive though its setting says its disabled; server runs on expert mode - did you find any solution to this@Caffeind?
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I have watched many of their videos, from each of them - my opinion on them is the following: As long as they play on servers with 3rd person enabled and keep scoping around objects/abstacles etc I cannot take this as "serious" PVP - of course it still is PVP but I would wonder how they would play without these "highly supporting" feaure(s). 3rd person makes it all pretty easy; I highly recommend everyone to test out playing on expert (not veteran) servers to know the true promise of DayZ combat without anything "helping" enabled. What I am really contemptuous of is the killing of unarmed non threatening survivors like you could see in one of his latest episodes where he shot the guy in the legs to then play around with him; the live stream and connected persons will most probably have had influence on this thought but this is no excuse - its a no-go! Other than that I do however enjoy their videos and will keep watching them.
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*deleted*
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Not sure where you play but if you are on a private HIVE the zombie level can be modified from 0.1 to 0.99; your server may have a high setting.
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Spot is nearly everywhere where zombies are, mostly encountered in Vorkuta and at Old Hospital but also on the large military stands; I am pretty sure that the zombies are stuck in the ground since some of them cannot move but you hear them aggro. We have known Namalsk for a pretty buggy ground, many broken legs and zombies walking inside the ground (supermarket@hospital) so the spawn areas may be checked and corrected y-axis-wise; will take and post screenshots so Sumrak may check them.
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Thanks for this info but I think this will not be the reason since in the server message it says the server restarts 4 times within 24hrs; I would guess that this is often enough to keep the server at a good performance, is it?
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In an extensive session yesterday with the latest version of the map our squad noticed several places where zombies are kind of stuck and do not move unless you get close to them/trigger them in the usual way; first we thought they may have had chased a player previously and lost them on ladders/doors or ground objects but it quite quickly showed up that this was not the case; they just stand there doing nothing
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Definitely a must; I only want to hear sounds which are really there; no screaming kids or footsteps etc... A previous poster already mentioned the fact that ambient sound is too loud, too; I also prefer playing on max settings (on a volume I would guess one day the cops ring my door's bell) but on Namalsk I have to really tune them down. Another thing my friends and I encountered is that -as you stated in your changelog- the new version has higher chances of antibiotics; we recently found 5 antibiotics in one hospital which is way too much I think; this item should definitely be kept more rare. What I encountered pretty negatively is the face that you break your legs damn often - not sure if you can fix this but replacing some narrow objects in doorways or so may already help to reduce this. Other that that a really awesome map!
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Yes, I do actually know the reason but I was just pointing out that more transparency and information would result in much less complains and posts; when you check you will find on every of the 14 pages at least someone who complains about this and then someone else explains it again and again and again ;)
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As you all will have seen, many people are complaining about this: * [FIXED] Food can no longer be consumed if the player does not have in inventory. * [FIXED] water can no longer be consumed if the player does not have in inventory. The issue with this simply is a lack of explanation - In the change log it would definitely make sense to state a reason why something happened and why it was necessary to change it - this would stop many from complaining caused by improper understanding. Another example where I would wish to read more information on is e.g. this: * [uPDATED] ItemWire reduced from 0.06 to 0.01 * [uPDATED] PartEngine updated from 0.01 to 0.06 What does this mean? ItemWire may be connected to Wire Fence, PartEngine, mmm, maybe something with vehicle parts? * [FIXED] Tents now are one click place. And what does this mean? Maybe inventory space related? Or setting up a tent now works with one click? :huh: * [uPDATED] Updated UI control bug. Did you really "update" a bug? Huh? Wouldn't it make more sense to fix it? Oh, and what bug exactly? Please more transparency and information in the change logs/patch notes :thumbsup: