Jump to content

Grayswandir

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Grayswandir

  • Rank
    On the Coast
  1. Some people think that this game would be boring and annoying if more realism and complexity is implemented. But I agree with you because this isn't a classical mmo game. You don't have missions, you don't "Level Up" (thus making permadeath a very appealing concept), there are no instances, levels, you don't fight bosses for big rewards... the game certainly isn't eye candy like most modern games... but it is extremely immersive and complex (ArmA 2 in general) and building on that basis is a pretty good idea as far as I'm concerned... Just when I thought you've got my beans... i disagree with this. Maybe a 5-10 minute cooldown, but anything more than that is to extreme... Would you really pay for a game that doesn't let you play for hours once you die? Some people have airtight schedules and may not have more than an hour or two of playtime per day :unsure:
  2. now that you mention realism... Did rocket mention if they are going with switchable first/third person... Because, if they are going for realism, it would be a bit awkward to incorporate a 3rd person camera.
  3. Are the Greek authorities even aware that their actions are a dead giveaway to the real foreign spies that there is something really valuable or important on that island. Because if there isn't at least a nuclear silo, this is a serious overreaction... Hell, even google earth is a bigger threat than a shitty video filmed by hand in a moving vehicle kilometers away...
  4. Grayswandir

    An antibiotic will not work on a virus ...

    They could introduce a general disease immunity parameter for players and maybe even some pills like vitamins or something... if your immunity goes down you're more prone to any disease. So that would add another concern in terms of survival.
  5. Okay, so i made an account just to add some thoughts and going through the topic (took me hours), I saw that a lot of people had the same ideas as me but I'll repeat some of them anyway (without referencing anyone cause I can't remember whose ideas they are). Endgame Oddly enough I'd like to begin with the endgame stuff, because that is what will keep the people playing... It really surprised me that there are many people who want to see safe zones, NPC's, in-game trading system, instances and missions in a game such as this. I really hope there is no such thing in the standalone because i like the current idea of DayZ as a NO RULES(imperative) /open world/FPS/sandbox/survival/zombie apocalypse. //note that I didn't write ''real time'' because I would like to see a monthly change of seasons and quicker day/night cycles... but that's just me//. The reason (i think) for people wanting all that stuff is because there is too much pvp even if you just started the game which leaves you at a major disadvantage...and people expect more content when you get everything you need to survive in DayZ mod (the game difficulty drops like a hot potato once you get that thermal vision). This can be adressed by making no one safe even when they have all the best gear and a base (harder and more zombies, scarce ammo/food/items, harder sniping...because not everyone is a natural-born sharpshooter, a realistic stamina system etc...). In a nutshell, the game should be hard enough to keep everybody on their toes enough so they don't even get to ask themselves ''ok, i'm safe, now what?"... Of course, variety, being the spice of life (and no-life) should also be much greater, but not too much of course. Hitting the sweetspot for variety is going to be a real challenge for the devs. And I don't just mean the amount of different guns but also items, scenery, buildings, the infected, all the details, everything... I don't think anyone is looking forward to a 50 Gb game. Infected I would like to see something that you can find in-game that provides some clue to a backstory of the infection or at least a glimpse at what happened during the first outbreaks. Scattered notebooks, voice recorders, cameras... anything... i think it would add a level of depth to the game. I would like to see infected as ''The Walking Dead'' type, as opposed to the "28 days/weeks after" sprinters. Also, a percentage system to decide if a survivor is infected after contact or not... Using antibiotics could lower that chance but not eliminate it completely. "x" hours after contact, the survivor may or may not succumb to the infection. Initially, I was against this idea, but then I saw that someone suggested a vaccine to be introduced in the game (very rare find, of course), and that is what changed my mind at the end. It would add a different dimension to the game because once you are bitten, you have to make a choice: Do you and your comrades risk putting all your effort in finding antibiotics and/or a vaccine? Do you rely on a chance that you are not infected and/or that the antibiotics solved your problem? That is what I want from a survival game. Hard decisions. All.the.time. The sand box Location/setting/map... Call it what ever you want. Just make it BIG so that vehicle transportation becomes much more valuable! Also, more and more people are getting into this game... And i don't want an overcrowded server. I expect a limit to be set so that encountering other players is not too common. It is going to be a bugger getting the sweetspot for this because servers cost money... less servers=>crowded. And, knowing what the gaming industry has come to, I have a bad feeling about this. Just make it a big map... please. I would like to see a prison, stadium, smaller bridges, and if there is a river system and lake, a dam would be pretty awesome. O.O Weapons I'll keep this short: Bows, Slingshots and crossbows could be good silent ranged weapons... BB gun (I know, fallout ripoff, sue me), flamethrower, land mines ...maybe even bouncing betties so if you sneak around a bandit base and hear a click, you have to leave your backpack to keep the weight on the mine while you go get a rock or anything heavy to keep the mine from blowing up... until someone picks it up of course. Also rope could be used as a tripping trap for players and the infected. Bind two trees with a rope at ankle hight and you have a means of slowing down whoever is chasing you. Melee: makeshift spear, chainsaw, baseball bat, hockey stick, golf club, anything that cracks infected skulls. This contributes to gore. Also, combining a bowling ball with gasoline (or gunpowder) and a rag could make a bowling molotov with much more destructive shrapnel... This post is getting too long and chaotic so I'll end it here. I do have more suggestions and ideas, but maybe another time...
×