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moosenoodles
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Everything posted by moosenoodles
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"- You cannot physically open your bag unless you are looking at loot or some other storage unit. It merely displays the contents in the list. This is annoying if you need to know how much space is there." No because if you look at the top left bag list it tells u say 4/24 or 0/24 etc :D so you do know if its got space or not.
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within two hours? they do it within 5 mins with fast login and duping own body before server gets to update they are really dead I think lol.. then shoot u while u loot the first body.
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there is only one reason someone would join into a 2 player only server,, and no its not curiosity .............
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rocket already stated, its not that simple,, even 6 seconds is not that good, as it allows duping of bodies.. it was not designed for this as it was and is a simulator where people should not be fracking cheating... but still, im sure something might be done eventually :D
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You all better hope fog does not reduce fps to those that already have it close enough to the mark as it is.. fog in games at times if done badly can really be a resource eater...
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Dead Player bodies disappearing?
moosenoodles replied to wookie_wookstar's topic in DayZ Mod General Discussion
never seen or rather "heard" this bug .. iv'e died enough times and shot enough people to be sure where they fell, and the fly noises have always been where they dropped.. Trouble is no body if they alt-f4 or I think a glitch is here but not what is said above, sometimes they fall you see them then they just vanish.. not the typical instant vamooooose that they do some of the time. -
so very pathetic this is lol, I know what I would do which would probably be deemed just as pathetic though, and that is ban all of them in concern for time being..let them cool off a bit with a mnths ban on battle eye :) This whole proving you are not guilty stuff on a forum and edited out videos and the like, and due to it being in alpha is kinda retarded, any cheater for whatever reason though as I see it should be punished in some way, if there is not real outcome but yet both parties seem to be acting like screaming babies, then I say put them in a crib so they can't get out and play. I find it quite embarrassing to even follow to be honest, human behaviour.... LoL..
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We have always been able to move and enlarge etc compass and watch on the map screen, but the items in question especially the compass have always been in the way to me on the screen.. can we at all have the ability to select the compass with mouse on main view/gameplay window and move it away from the middle of the screen?
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I think i read once, it is a backpack gitch/bug issue if u get it anything u put in it gun wise seems to vanish, happened to my m249 also.. you have to ditch the pack and get a new one I think.
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TV- or/and radioantenna - Where?
moosenoodles replied to Justice1337's topic in DayZ Mod General Discussion
u mean the red and white tower in forest? its green mountain.. nothing much is there but a radio you can pick up. It is NE of Zelenogorsk -
hes asking cause of the lack of drop rate of the weapon it seems :D therein making it hard for him to use the scope, cause he dont have the gun :P
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IMPORTANT: Tents will be wiped in update 1.7.1.5
moosenoodles replied to rocket's topic in Mod Announcements & Info
wipe all tents each update :P -
Hotfix Build 1.7.1.1 Rolling Update
moosenoodles replied to rocket's topic in Mod Announcements & Info
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US 35 (seattle 3) d#mnd hackers
moosenoodles replied to eldritch (DayZ)'s topic in Mod Servers & Private Hives
on a different note: How the heck or why do you play in daytime with such high brightness etc.. that is crucifying my eyeballs :D -
Found a helicopter with epi pen, a morphine injector, and a Saw 249. :D never used one for dayz before but its rather evil with its rate of fire on masses of zombies... love using stanag mag finds to fill up the ammo box on it as well :D
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I had that today, although I was at the top of the firestation outside electro and came down the stairs to floor level as i heard zombies and shooting, to find some guy run in at high speed bleeding like he had 60 holes in him all over the place it was, I took a shot at the single zombie entering the station after him, then as i did at that same time as he was running, he just unloaded on me lol.. fucking dickwad :D Last time I bother..
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funny its the card I use and most the servers so far but a small few are set up terribly as per norm.. its not fps lag for graphics either its the mod itself causing the lag along with badly set up servers.. or maybe just servers that cant cope full stop.. can play arma 2 with ace mods jsrs ai mod etc etc and runs so well just like 1.7.0 did :) cant wait for the fix..
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Too much too soon I think :D very ambitious release, lots of great changes but maybe should of split the changes into smaller releases or something, tested for few days then the next etc etc.. Or quite possibly by looks of how most the change log was running ok but the zombie lag and ai spawn etc issues, to of just left the zed changes out for much later...
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please people, read the release notes, its the first paragraph in caps and bold lol about why that is...
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still being attacked through walls
moosenoodles replied to fire708's topic in DayZ Mod Troubleshooting
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Not for another 5 seconds they wont after the update. :D well thats not quite true.... people are dying with no 5 seconds before logout and dc/ing just the same as in 1.7.0
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1.7.1 Zombies see too well. Game no fun.
moosenoodles replied to mrperson666's topic in DayZ Mod General Discussion
if you look at the eye radar and ear one the whole general being seen amounts are doubled lol.. i was sititng in a forest and my eye icon had ((( on it .. in middle of forest with nobody about :D oh and crouching.., something is a bit off but thats expected, collate data from this and tweak I guess :D -
Kicked from server: Script restriction #16
moosenoodles replied to Hooves's topic in DayZ Mod Troubleshooting
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the beta patch working syndrome tends to be where you are connecting from at times.. when its released it takes a few hours to filter through.. Ive seen people play almost 1hr or so after getting the latest beta's then myself and others get the battle eye error's, then soon as i see it available on sixth updater and then use that to reinstall the beta again ( from manual install ) it works lol.. but I did read that it was to do with some validation time waiting or such.. no idea how accurate that is but thats what ive read :D