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Joe Duck

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Everything posted by Joe Duck

  1. Joe Duck

    DayZ Standalone Confirmed

    I would like to point that BIS is to be commended for their flexibility and reactivity. They got a huge success out of the blue, but the decision go take DayZ under their wing is not so easy. It is a very difficult moment for them, they are nearing ARMA3's critical months. Hiring, training and getting a new team going is not so easy when you are not sure if DayZ has any staying power or it'll just be a fad. Now, developing a personalized version of their engine, promoting and releasing a new game in such short notice is courageous. From what Rocket has said to ArsTechnica, it seems like he's been able to retain a big amount of control over the final product and that his vision will dominate over other more commercial concerns. Again, a valiant decision on BIS' part. Extremely good news!
  2. Joe Duck

    About bear traps...

    I was thinking that it would be kinda cool to drive a nice car to the middle of cherno, park it in the main square and put a bear trap inside. And now that we are into this, it would also be cool to leave a trap built with a grenade and a little bit of wire. Maybe using the toolbox?
  3. Joe Duck

    Infection?

    Most probably this has already been suggested, but how about introducing in the zombie attack the chance of being bitten and then, depending on your health/temperature level, having a variable chance of becoming infected. Once infected, you could maybe fight the infection by taking antibiotics, either curing it or slowing it. It could use an indicator just like thirst and hunger, but with the Biohazard symbol, something like what I just attached. It would periodically go orange, red and flashing and finally you'd die. For the sake of keeping up hope, maybe if you stayed alive and taking antibiotics for a certain amount of time you could successfully fight the infection and be clean again. However, as the virus keeps mutating, a new bite would probably infect you again. What is the advantage? It'd make the zombies MUCH more scary and I think that it would allow for new stories to emerge. I also think it is "relatively" cheap to code given the current structure. I know that zombie attacks already have different results and that the script allows to change your character's state after an attack. So it does not seem too difficult or far from current mechanics. Which is of course irrelevant to whether or not this would be desirable, but maybe Rocket would like to experiment it? Ok, besides the "it's already been proposed" answer, comments?
  4. Joe Duck

    Infection?

    Oh darn. I seem to be the only one who did not know. Thanks anyway.
  5. Joe Duck

    Pending Update: Build 1.7.2.4

    Rocket seems to have discovered Valve time.
  6. Joe Duck

    dayzmod.com - Aug 2012 - Q&A with Rocket

    Ok, i have some questions, but I am not hoping for many answers, it is too soon. Q: Is DayZ standalone going to be a BIS published game? Q: Is DayZ standalone going to be distributed online at BIS website or is DayZ going to be a spinoff with it's own full identity and maybe a separate studio? Q: Do you expect or even want to release DayZ on Steam/GOG/Desura/Origin/Amazon? Q: Project Zomboid and Minecraft have already had huge problems selling Minecraft development type games with VISA and Paypal, as people was paying for an unfinished product. Have you worked this out yet? Q: Do you already have a name for DayZ standalone? Other than DayZ Standalone, that is... Q: I keep throwing money at my screen but it won't take it. When? Q: How many people is working in the standalone atm? Not testing, but coding and such. Q: Do you still expect servers to be fan hosted in DayZ Standalone?
  7. Joe Duck

    Hotfix Build 1.7.2.3 Rolling Update

    I lost all my equipment in a respawn in the debug plains. When I got back on the beach, I went to see if my pickup truck was still where I had saved it. Of course, it was not. I know, I know. Alpha and all that. But I am sad...
  8. Joe Duck

    Snakes in the woods

    The Vipera Berus is widespread in central and Eastern Europe, see: http://en.wikipedia.org/wiki/Vipera_berus I know, it has been suggested before, but I thought that this idea deserves a small bump. Having a small number of snakes roam around the forests would make things much more tense. Even if we never find them, just knowing that they are there would make it much, much, much more scary. Specially at night. Also, it is in line with the general guidelines of the mod, realism, nature, a strong sense of place and no compassion with the players.
  9. Joe Duck

    Ambulance Spawns and/or 2-3 More Hospitals.

    The ambulance idea is very good, but please, one one per server and very, very rare. I do disagree with the new hospitals though, the whole resource structure in Chernarus is very carefully thought out to keep you moving. You have weapons in the North and food and medicals in the South and it is done on purpose.
  10. Joe Duck

    Way to stop quick respawning

    I like the idea of needing some kind of tool to kill yourself instantly. If you do not have it, you could find a convenient cliff, a helpful zombie or a Samaritan bandit.
  11. Joe Duck

    Group spawn

    I am going to reproduce an idea that someone posted in a RPS DayZ thread, I thought it had some merit in it's simplicity. You could sometimes spawn small groups of survivors (say 3) together in one place. Still unarmed, still vulnerable and still free to cooperate or not. I think that would create some nice possibilities and it is not unrealistic or limiting. If they split, fine. If they don't, awesome. EDIT: I do not mean friends, I mean random people. You'd actually not know beforehand if you were going to spawn alone or not or who with.
  12. Joe Duck

    Group spawn

    I meant random people, yes. Maybe you are right but that is the beauty of DayZ...
  13. I just want to make a call for simplification of the server situation at the moment. It is a mess, there are servers that require 1.7.5, others 1.7.4 or even 1.6. Some like old betas and others want the latest version. There even are closed servers or servers that kick you out after 5 minutes... If you start to combine those factors, you get a picture where there is a huge list of servers, yes. But the number of servers that use the actual latest patch and beta is much lower. Of course, those servers are very full. Is there any way to have convergence so that a majority of servers can be connected to? I understand that we are in alpha and that servers are provided by the community, but I think it would benefit everyone if the vast majority of servers were at the same level of patch/beta and that coincided with SixUpdater levels.
  14. Joe Duck

    Add a sexual anxiety meter

    I think it is an awesome idea if correctly implemented! With the proper animations, your character could start getting a progressively bigger "camping tent". At first, it would lead to really awkward silences in groups, nobody would talk about Bill's "little friend". However, as it just got bigger and bigger and Bill started to sweat more and more, things would eventually grow more unbearable. Of course, the genius thing is that Bill would be first to get into this because he's the player that has lasted longer, so he probably has also the best weapons. Nobody would want to piss off Bill. And when finally Bill starts getting twitchy hands that prevent him from aiming and sweat obscuring his vision, he'll demand help from "the guys". We totally need this.
  15. Joe Duck

    Darwin List: Banned Users

    Of course! It is not official! You are so right! How can they dare to expect us to use unofficial information to not cheat in a game. We are all so vulnerable... In fact, someone could spend their time including a weapon in the wiki, then hacking it into the game and then looking for a noob in a server, then commiting suicide near him and then forcing him to take it from their dead body and then getting their own account banned, just to fuck a noob up! And it would mean the noob would be unfairly banned too! I am sure that is what happened to you, no? Such an unfair ban... Rocket! Something must be done for this poor, poor fellow! Justice must prevail!
  16. Joe Duck

    Darwin List: Banned Users

    dayzwiki.com dayzwiki.com I hate to be repetitive, really sorry. I guess I'll stop and make a simple, simple point. As a legit non banned player, I'd rather Rocket and the team spend their time developing the mod rather than documenting "official" answers to the endless questions people ask. The community can (and has, see for example dayzwiki.com) take care of documenting obvious things like a weapon list. It is a really weak line of defence, saying that you did not know if the weapon was legit or not and asking of something "official" is just pure whiny legalese crap.
  17. YES This way still requires skill and judgement on your part in order to take a decision about this person, it just gives you some more info. And also, alpha so why not try it?
  18. NO I'd rather that that the corpse of a dead player rises after some time being dead and follows the killer no matter where he is on the map. That way, you'd know that if you kill a person, his zombie will come to get you but you won't know when or where.
  19. YES alphas are for testing stuff. Don't worry, we'll survive somehow.
  20. Joe Duck

    Performance Drop; 1.5.8.2 Hotfix

    Hi all, I want to add my experience from yesterday because I think it might help find the problem. My group of friends and me all connected to Dallas11 and we experienced this FPS drop. We attributed it to lag (we are all in the UK and Europe) and proceeded to look for an european server. We connected to SE3, a swedish server with 20 people out of 50 (it was nighttime there) and it FLEW. We had a long 3 hour session with no glitches or problems and a rock solid FPS. Hope this helps. oh, and BTW, Rocket man, awesome, awesome job. IMHO, you made the first game of the future.
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