-
Content Count
428 -
Joined
-
Last visited
Everything posted by mitor
-
Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
No, they don't. Even the assault rifles apart from the AKM need four (And the M4 CCO SD even more) body hits to kill. And pistols and MP5 need about 7-8. -
Every hero skin is a duck?
mitor replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
I'm a hero and I never KoS. I always try to help people. Most of the friendly people that I've meet up with ingame were indeed heroes. So I don't understand some comments I usually read on these forums saying hero skin means cheater-killer. -
I have had connection problems since updating the game. I don't know if this is due to the patch. The partial solution I have found is to delete BEclient.dll and it sometimes works. When I try to log in the game randomly says: "Connection error", or "Battleye failed to updated".
-
Pilot Lessons with Krihelion [Arma2OA Un-Modded]
mitor replied to krihelion's topic in DayZ Mod General Discussion
Well, being a good and great pilot requires practice, yes. Practice, not lessons. You can take(One 10 minute lesson?) to learn the basics. The rest of it is to practice a bit. And its not so so hard to be a great pilot. Anyway, the initiative is cool -
Pilot Lessons with Krihelion [Arma2OA Un-Modded]
mitor replied to krihelion's topic in DayZ Mod General Discussion
Lol pilot lessons... Flying in Dayz is so Arcade and easy. -
Also think the Czech backpack is larger, and cooler btw.
-
The combat roll!!! It's so cool! Haha, well done, Devs. This only improves the game one step more. By the way I would like to suggest that choppers should spawn less. I think that the server could randomly spawn one of the available helis at start, and then spawn another one, after some days, and then maybe another one. Then, once one of the helis is destroyed the server should have to wait some more days to spawn another one(Always randomly chosen from the four already available types of helicopter ingame) Anyway I think there should be more possibilities to hide vehicles... So I suppose the increasing amount of choppers is done to somehow palliate this until the standalone comes.
-
MP Table is going to be axed in 1.7.5 unless you say something
mitor replied to killzone_kid's topic in DayZ Mod General Discussion
Sorry but... What is MP Table ? -
You said it: your review Best things of Dayz are not zombies, and one of the worst things is not the animations...
-
Yes, it will feature it, That's the best way to do it. It only improves game experience for both lone wolves and people that plays in very small groups. For people who don't like it, get over it.
-
Cheater/Skkidie
-
The reason: The poor penalty that death supposes. I don't have the solution, but something should be done with this, because the game is supposed to emulate a real situation, but it does not in situations like these. If someone is trying to help you, and he is armed, if you attack him you are stupid or mad. Maybe you could kill him later, after the danger has gone but this is a nonsense.
-
Congratulations. At last...
-
The Mi-17 has been added in the last patch, as well as the Little Bird. And, to OP, Did you hide it at the wasteland?
-
Being a Lone wolf, you should consider it.
mitor replied to mitor's topic in DayZ Mod General Discussion
Being in a big clan breaks what Dayz is meant to be: -Where is the feeling of Dieing if your clan is gonna pick you up and you are going to recover all your equipment? -Where is the feeling of survival if a member of your clan can give you a blood bag at anytime in 10 seconds, even in combat? Of course, being in a clan will probably reward you somehow, but it doesn't compensate. -
I think DMR is a better weapon. You can use it with NVGs, you can use the mildots, the DMR mag has 20 bullets. Anyway, the M24 is cooler. Is smaller, and that's important in a zombie apocalypse
-
Being a Lone wolf, you should consider it.
mitor replied to mitor's topic in DayZ Mod General Discussion
Yeah, as some of you other people I've party with has been ingame, sometimes saving them, sometimes saying Hello!!! through direct chat, and sometimes because they have either save me or haven't shoot me. Only that, and my friend. I consider the game a better experience like this. -
Good question. I would also like to know that, something similar happened to me once.
-
1.7.5 - Cows will now run for their lives
mitor replied to Play (DayZ)'s topic in DayZ Mod General Discussion
Also talking about bloodbags, 1.-You should be able to bloodbag yourself. 2.-Make bloodbags very rare and useful. 3.-Make players being able to give a certain amount of their blood to other players.(Obviating the different blood types. Remember, this is a game!) 4.-Make food act over time, adding you 10 blood per second or so. 5.-Separate a bit the combat from the blood count. Low blood means, after some other effects, death. But other factors also cause death, and this factors should be afforded more effectively with more blood. -
1.7.5 - Cows will now run for their lives
mitor replied to Play (DayZ)'s topic in DayZ Mod General Discussion
Bloodbags are a real problem. They should be rare, and spend give the player 10 blood per second (more or less) up to 8000, and require the player to be sit down. -
1.7.5 - Cows will now run for their lives
mitor replied to Play (DayZ)'s topic in DayZ Mod General Discussion
Exactly, which IMO is the best playstyle. -
Guide: How to add auto run function for G510/compliant keyboards
mitor replied to deviantdigi's topic in DayZ Mod General Discussion
Well, I have a G110, and I have a more sophisticated way to do it: :D -
1.7.5 - Cows will now run for their lives
mitor replied to Play (DayZ)'s topic in DayZ Mod General Discussion
Mmm... I don't like it. So, will this be applied also to the hunger your PC satisfies every time he eats? For people that plays with other people, this becomes almost ridiculous, because it is very easy to find blood bags. Anyway this is not the improvement food needs. It should always give you 800 blood, but giving you approximately 1 blood per 3 seconds or so, and not being able to eat 50 sticks at the same time, only two or three. it should also become to rot after some time in your backpack. Obviously this won't be applied to cans. Also, depending on the amount of food you eat, the hunger indicator should become more or less green. And blood bags should be very rare. -
Yeah, it was suggested some time ago. It's a great idea, though. It seems a obvious idea, indeed. When it was suggested I thought it was so obvious I was surprised that it wasn't already in the game.
-
All I can see is a man with a M4 CCO SD and an M9 SD, both legit weapons, close to (probably) Komorovo, without a backpack. No offense intended, but is it forbidden to wander around Komorovo in that situation? Among all the possible answers to the question why, one could be that he is a newcomer that has came across corpse fully geared, took his weapons, lost his backpack, and then went to the coast.