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Your DayZ Team
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Everything posted by mitor
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LOOOOOL. CCO ~~ Close Combat Optics. ;)
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Lol. Don't be so serious with your friend. I also play with a friend of mine. A good and real friend I mean, not those friends met in the internet. Having fun, that's what is important. We sometimes play very seriously, but sometimes we play like the most noob. And of course sometimes I want to play seriously and he is playing like an idiot. He also plays a lot less than me, but he is my friend, I enjoy more the game playing with him that alone...
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300m+ Lee Enfield Sniping and Apaches in Cherno.
mitor replied to jeppeake's topic in DayZ Mod Gallery
Well, you are a bandit... Anyway, well done, bandit. Killing cheaters is always a good thing. -
are hackers still rampant?
mitor replied to [email protected]'s topic in DayZ Mod General Discussion
I am indeed European and play in European servers. I hadn't came across any cheater untill the last week. I have encountered in last 10 hours of playing four (groups of) cheaters. Dunno exactly why. Just a question of luck probably... -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
mitor replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
That never happened. Beans for Exaggeration. -
False. You are not forced to be a bandit. that's the easy way. Anyway, for me, its not the funnier way to play. IMO Dayz has two major problems: -The first one, now, is cheating. Recently I have came across lots of cheaters, and lots of them where stupid cheaters. What's the point of using god mode and start killing people? -The second point is death. Death should be penalize more to players. That way, you won't encounter bambies trying to kill you with a hatchet, people running from zombies through a city, bandits killing on sight people heavy armed. Not to mention the suicide of bambies all across Kamenka. I don't have the solution for this, although I have some ideas.
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Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
False, false. Have you played Dayz recently? because 2 hits from an AKM doesn't knock you out, neither (lol!) two hits of an M4. You have to be lucky to knock someone with two shots from an AKM. And then, the statement If they increased weapon damage that would make the AKM a one hit KO is ridiculous. 4500 blood damage... 12000-4500 damage means you hace a range of 7500 damage to increase from to 12000 and not to make it a one hit KO. If we are going to talk about this lets consider facts: -An M4 will not kill in three hits, and will leave you with 1400 blood, badly injured, and maybe unconscious. -An AKM will not kill you in two hits and will not leave you unconscious in two hits because you will have 3000 blood. It will kill you in three hits. -Handguns and MP5(And Bizon) will kill you in more than ten hits. Revolver and M1911 will do it in one or two less hits. -While being shot, you are still able to perform all types of actions, such as run to cover, shoot your own weapon, turn around. So this creates an important difference between weapons which do high damage shooting automatically and weapons that do less damage. Example: Using slugs in a close combat situation with a shotgun against an AKM, for example. It will be much more difficult for the one with the shotgun to win the battle, for obvious reasons, even if he hits the enemy twice before the enemy starts shooting. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
mitor replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Oh, please. Survival. Zombies now are a more real threat. That's what it is important. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
mitor replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
The patch is cool. It improves the game a lot. Dayz is not supposed to be a pvp game, but a survival game. That said, some of the claims of people in this forums are understandable. Improve it, don't simply remove the patch. Some things need to be improved, like, for example, the possibility to apply yourself a bloodbag. Why the hell not? Just make the bloodbags rare, very rare, and add the possibility to give some of your own blood to people. That's survival. (We could obviate the blood types for playability' sake.) Also, make it so that giving a blood transfusion requires more time, not just 6 seconds. Oh, not that, make blood transfusions so that they can't be applied whilst in combat. -
Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
True. If you think about it survivors are only that, survivors. Not soldiers. -
The Huey. I would like to have it.
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Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
Hahahahaha, I would like to see that. We can still dream... -
Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
Well, so Dayz devs don't decide about the weapon damage... That makes me be happier. So we can hope Standalone weapons to be more realistic...Cool. -
Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
Well X0TCadde, considering you almost agree with all I said above apart from shotguns... I think you see how I complain about weapons in general. The main problem about shotguns is that they should incapacitate a player in one shot when shot close to the victim. Their firing rate makes them almost useless, as you don't kill in two shots, and remember the player can move and run even if you shoot him. The pellets seem to deal more damage in close quarters but IDK how they exactly work. And well, yeah, I would make all assault rifles except snipers deal more damage. Its my opinion, though. -
Every hero skin is a duck?
mitor replied to [email protected]'s topic in DayZ Mod General Discussion
Beans because I like your signature and because I play almost as you described. -
Tell me your stupidest death stories...
mitor replied to Matteh's topic in DayZ Mod General Discussion
I was a newbie. Got lost in the mountains around Elektro. I found a ghillie armed with a big black rifle... I told him Friendly!!! -
Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
Well, I like the patch. Anyway this thread is not to talk about the latest patch. So the Dayz devs don't decide weapon damage? -
Weapon damage, are they ever going to improve it?
mitor replied to mitor's topic in DayZ Mod General Discussion
No, they don't. Even the assault rifles apart from the AKM need four (And the M4 CCO SD even more) body hits to kill. And pistols and MP5 need about 7-8. -
Every hero skin is a duck?
mitor replied to [email protected]'s topic in DayZ Mod General Discussion
I'm a hero and I never KoS. I always try to help people. Most of the friendly people that I've meet up with ingame were indeed heroes. So I don't understand some comments I usually read on these forums saying hero skin means cheater-killer. -
I have had connection problems since updating the game. I don't know if this is due to the patch. The partial solution I have found is to delete BEclient.dll and it sometimes works. When I try to log in the game randomly says: "Connection error", or "Battleye failed to updated".
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Pilot Lessons with Krihelion [Arma2OA Un-Modded]
mitor replied to krihelion's topic in DayZ Mod General Discussion
Well, being a good and great pilot requires practice, yes. Practice, not lessons. You can take(One 10 minute lesson?) to learn the basics. The rest of it is to practice a bit. And its not so so hard to be a great pilot. Anyway, the initiative is cool -
Pilot Lessons with Krihelion [Arma2OA Un-Modded]
mitor replied to krihelion's topic in DayZ Mod General Discussion
Lol pilot lessons... Flying in Dayz is so Arcade and easy. -
Also think the Czech backpack is larger, and cooler btw.
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The combat roll!!! It's so cool! Haha, well done, Devs. This only improves the game one step more. By the way I would like to suggest that choppers should spawn less. I think that the server could randomly spawn one of the available helis at start, and then spawn another one, after some days, and then maybe another one. Then, once one of the helis is destroyed the server should have to wait some more days to spawn another one(Always randomly chosen from the four already available types of helicopter ingame) Anyway I think there should be more possibilities to hide vehicles... So I suppose the increasing amount of choppers is done to somehow palliate this until the standalone comes.
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MP Table is going to be axed in 1.7.5 unless you say something
mitor replied to killzone_kid's topic in DayZ Mod General Discussion
Sorry but... What is MP Table ?