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Everything posted by mitor
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Are you going to enhance humanity system? So that it's a bit easier for heroes not too lose so much humanity from killing *survivors* that attack on sight? Thank you!
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By the way when this will come out?
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Where are the servers for original DayZ????
mitor replied to austendude's topic in DayZ Mod General Discussion
Mydayz #1 , #2 , #5 and #16 share the same Database. -
Hi, The question is simple. I would like to know about humanity. The wiki seems to be outdated, and I can't find any true information about humanity, skins and overall behaviour when you kill/shoot/hit/respond to fire.
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As far as I have checked, hitting someone doesn't give you humanity loss, and killing someone means you lose a fixed amount of humanity points.
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Where are the servers for original DayZ????
mitor replied to austendude's topic in DayZ Mod General Discussion
Well, there are public severs that offer what you ask. Tired of cheaters, I decided to find a whitelisted server with Vanilla Dayz: http://dayzmod.com/forum/index.php?/topic/124618-a-non-modified-vanilla-dayz-updated-whitelisted-european-server/ -
This has never happened to me, and I have teamed up with a lot of people.
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Ah, okay. Well, I don't mind if they cause less damage when unconscious if they are really harder. I remember shooting my shotgun in the ATC tower and the zeds starting entering and surrounding me... :rolleyes: It was so cool, I had to start shooting them with the weapon to make a clear path to get out. I almost died and ran out of ammo.
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Am I the only one worried about the bandit skin? Rocket removed it for a good reason... By the way, Can someone explain if this patch makes zombies harder or easier? Because they are soo easy already. And things like this: Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - doesn't mean to me anything. I've liked all the patches so far, but this one...
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Are you sure about that? So weapons that deal high damage like DMR, give you less humanity drop? Isn't that a bit absurd? Also, Are you sure that when someone shoots you first, then you don't lose humanity.
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All interviews and no devblog makes Mitor a dull boy.
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Will Snipers Be Removed Or At Least Tweaked In S.A?
mitor replied to Pokerguy12's topic in DayZ Mod General Discussion
No, they haven't said that, or at least I have never seen that. And I'm glad they don't do that. Statements like shouldn't be in Chernarus are ridiculous, Chernarus is what Devs want it to be, and military weapons fit the world, because they are realistic and weapon variety and personalization is one of the things that makes these games great. So no, that's not the solution. I like to have a wide variety of weapons to choose from, although I also want them to be very rare. As I understand, OP says they should be removed or tweaked. Indeed, they should be tweaked a lot, because they are overpowered and very unrealistic. -
Will Snipers Be Removed Or At Least Tweaked In S.A?
mitor replied to Pokerguy12's topic in DayZ Mod General Discussion
They should. -
Hello, this is just a simple question. As suits are already implemented in ARMA 2 and in Dayz, Why not include them? I think this would please everyone, as it would add a lot of variety to playing characters. And what I am saying is just include them in the loot table, so that you have the same chance to find a suit, but there's more variety between them. (E.g if you have x possibilities to find a ghillie now, you would have x possibilities to find any other suit introduced.) I remember that bandits had a different suit, and soldier clothing was also in the loot tables. Why not add them again to the loot tables? We have plenty of them to choose from, even non-military ones. http://community.bis..._2_OA:_Infantry Is there anything I am missing? Thank you.
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This is a suggestion to make the humanity system and the hero skin more rewarding, more realistic and a bit more interesting and less exploitable. Currently there are easy ways to exploit the humanity system and to get the hero skin if you know how. What I propose is a system based on the following: You could gain an important humanity boost(Let's say, as an example, 500 points) every 24 hours of gameplay without killing any survivor and if you don't die, in which case you would restart the timer. This could also made geometrical or linear, for example: ··12 hours without killing a survivor, you get 250 humanity points, if you last 24 hours, you get 500, if you last 36 hours, you get another 1000. Up to a maximum, of course after that you gain humanity over time but less. Timer would be restarted when killed. You would not gain any humanity above 0 unless you remain time without killing people. This is just an example, rates could be modified. Also, you would not gain any humanity points from giving away medical supplies to people within the 6 next hours after killing a survivor. I have played a lot, and I lone wolf most of the time. You always find people, and the game is no game if you only wander in the forests, so no one does that. If you know someone that is living in the forests all the time, without killing nor zeds neither people(i.e. not playing, yeah yeah he can hunt animals but, Using which weapon if he doesn't visit any city?), I would like to know him. The system I propose is just better than the one we have now, or at least I think so. It really responds to what a good and friendly player is. Thank you.
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No devblog...
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Lol, 24 (For example) hours connected to an empty server? Connecting to an empty server is just another exploit. For the whole game, so again... And it would be so boring just to gain 1000 humanity points if you are just a bandit and you are going to lose the next hour playing. Or whatever numbers we choose. But yeah, being a hero should be difficult, and I'm now just trying to figure out how it could be done better. If you want it to be difficult, my system is indeed more difficult.
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On a second thought, and although I don't like the system, I will consider it a new challenge. Anyway, you haven't convinced me, you found weapons and I know you probably found people, unless you entered empty servers, so... I still think it is less exploitable.
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No one has never stated that. Well, not me.
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Maybe you should read the posts to know why. Well, you are probably a hero, or maybe not. But you'll probably agree that the current system is very exploitable and that it doesn't represent very well whether you are friendly or not.
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That's absolutely true. But I think it's difficult to achieve a good working system for that. I thought Dayz worked so that if you were hit by a bullet, after attacking that enemy you didn't lose humanity. I also thought the humanity lost was based on how many bullets hit your victim and his humanity, more than simply taking into account murders.
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Shit, double post again. Sorry. Internet connection problems.
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Hello, although the idea is not bad, I see a problem on it. Imagine you kill a bandit with, for example, -20K humanity. That would give you a humanity boost even if you are another bandit and not really a hero, and depending on which multiplier you apply to it, you could even become hero. It should be adjusted very well. I really like the idea of being more ranks, with more skins so that we diversify the types of people you meet.
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That's a nonsense, and you know it. You are trying to simply find a way to 'exploit' the system I propose. I have played a lot, and I lone wolf most of the time. You always find people, and the game is no game if you only wander in the forests, so no one does that. If you know someone that is living in the forests all the time, without killing nor zeds neither people(i.e. not playing, yeah yeah he can hunt animals but, Using which weapon if he doesn't visit any city?), I would like to know him. The system I propose is just better than the one we have now, or at least you haven't convinced me it isn't. Also remember we are talking about a really slow but rewarding way, for example every 12 hours of gameplay, you get 500 humanity points if you haven't killed any survivor. It could also be made that if you killed a hero, you would receive a 24 hour timer, or even more if you don't feel comfortable. Also a system based on humanity of your victim. Add to that the inability to gain humanity if you have killed someone in the last 6 hours, (Just an example) and you have a much less exploitable system. Thank you.
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No, because you always encounter people in Dayz, even if you lonewolf, you encounter lots of people. Remaining time without killing is what determines a hero. What it should; at least.