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Yeah, and you should read my comments and note I do not want 3PP to be removed: Anyway, whether it is worth or not it should be me who decides. It was simply my opinion, I know it won't happen.
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Ahm... First, second, third and Boneboys'. I know I mentioned First Persond Camera but only to say I prefer them to force you to first person instead of what we have now, which is (in my opinion) a weird solution.
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First Person Camera should be forced in certain situations. It's the only way to solve the obvious and most annoying problem Dayz has. For a game that aims to be realistic third person view just should not be one of its features. I DO like the third person view, and I understand it being in the mod, but it doensn't belong to Dayz. Anyway, we already know they are not going to remove it, so what I would do is simply force first person camera while prone in grass, in interiors, close to walls...
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What is the current status of cheaters in the alpha? I recently got killed by a gun that reminded me (sounded like) to the infamous AS-50 and couldn't see the gunner after a few shots. You never know If you got killed by a legal sniper or simply by an invisible cheater.
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Because base building is popular. I think it should be limited a lot. Large clans (Which seem to be the ones that are going to be able to build large bases) ruin to a certain extent the experience, particularly for themselves. Hoarding weapons, food and all that simply makes the survival and looting aspects of the game trivial. We well see how it behaves in combination with CLE.
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Agreed. No doubts soft skills need to be realistic, but they should also somewhat influence combat. Otherwise I don't think they will matter a lot for people. They have somewhat contradicted themselves, as things like bandaging yourself faster does influence combat, so I don't see a reason why you cannot gain certain skill reloading a weapon that has been yours for a while, or maybe steadier aim after sprinting... By the way, another visual aspect that I would add to this system is physical fitness. Characters could spawn well, not fat, but somewhat not fit at all, and with time develop muscles (Realistically!) and all that, which could pair with the gain of stamina. I think you get the idea, I am not an english native speaker so I cannot express accurately what I mean.
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Maybe you could... Lose, some things.
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Do we have a changelog?
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So... It will probably help? :huh:
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Will this improve performance and/or help with zombie desync?
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What are you looking forward to most with 0.58 stable?
mitor replied to billyangstadt's topic in General Discussion
Soft skills will definitely make the difference. Any news on what skills are we going to have? I also think loot scarcity is one of the reasons why Dayz is Dayz. For those of you who want to find a gun in ten minutes and start shooting... Well, no, just no. This would ruin Dayz. The difficulty of finding a gun with ammunition to spare (Generally good loot) and the fear to lose it is what makes you feel that characteristic, as kim.crak.korn described, adrenaline rush. Dagwood pointed out a very interesting thing, indeed. They have already "sold" the game, that undoubtedly gives them much more freedom to create it without considering pew pew gamers. -
Yeah, but I also wanted to specify how I liked the idea, and that if it is relatively easy for the devs to implement them, they should do it. It would make the experience of playing and testing Dayz much more pleasing.
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BUT, if the answer to B is negative, it is a great idea.
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Absolutelly one of the best features Dayz will have. I hope to see also things like ability to resist fatigue better, steadier aim after sprint, resistance to diseases. I'm not particularly interested in beards, but visual aspects are also great. Realistic things of course, that is important. And they should develop slowly.
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What about performance? Currently Dayz performs poorly particularly at towns.