This is a revolutionary mod. No first person shooter can emulate the mixture of tactical shooter, horror survival, free roam, AND mmoFpsRpg that this game, on the arma2 engine, has. Hense, the million plus revolutionaries who are fed up of 'floating arms & tiny arenas...' and can't play the commercial bog after this gem, perhaps, and return even after loosing their progress to cheaters. ~ A suggestion, as there is one major flaw, besides bugs. The schism between those who wish to play with abandon in Lingor, and Takistan, legitimately, where loot is common - and those in the tough, spread out survival servers of Official, may be caused by the commonality of Hackers, and death via Hacks... ~ As has been said, this cannot be easily defeated due to security flaws in the default design of arma2, right..? My suggestion is to have Two upon-death methods of running Hive Servers. 1 - Servers called 'Survival' or 'friendlies' where, even if killed (via accident, HAXes, or legitimate player-killing), you respawn with that which you were carrying immediantly upon death. The player corpses on this server could perhaps be devoid of a '''Gear''' option, and emit none of the fly buzzing sound, for example. These could be the 'survival coop' servers, where killing someone would be only benefit to send them to the coast on a respawn, to either mess with their day, or perhaps to keep them from an area or some loot, for example, and people would cooperate perhaps on the removal of 'player looting' - to gather loot, and to ready for pvp, or practice pvp. Perhaps loot spawns could be lessened moderately there... & 2 - ..Hardcore - the current system, where your loot is dropped, and you start with nil, and players can steal your gunz and healthiez.... This would benefit those who wished to kill 4 the loot, and also would serve as a badge of honor, as the usual bugs of losing your gear to Hacks and bugs (such as buildings and objects breaking your legs), and all the regular day-z schenigans could be present. DayZ could perhaps have moderate increases in loot spawns and ammo spawns, in order to entice people in the danger-zone. The two could share a progress hive, so if you loose your gear in 'hardcore' you'll have none when return to 'friendly servers' - yet friendly servers could fairly be used to gear up for pvp missions (as loot would be potentially lessened in "respawn with gear" servers)... Perhaps one could avoid the bug of 'server hopping' to get about also, via only saving your location per server-type... so one location for my hypothetical "survival" server concept and another respawn on the 'hardcore servers' - or possibly, keep the login location a per-server deal. I personally would love to see my children playing evolutions of this game. However, I currently only play with the realisation i'm probably highly likely to loose my progress and gear to another hack, rather than in-game element.