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musicrab

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Everything posted by musicrab

  1. I hope I'm not infringing any forum rules, but Combined Ops can be boiught from Gamefly for a tenner. www.gamefly.co.uk/Download-ArmA-II-Combined-Operations/5004521
  2. Says Rocket @ http://www.rockpapershotgun.com/2012/08/17/day-z-standalone/ Like the sound of this ALOT.
  3. musicrab

    SP in DayZ

    I've always thought that Dayz could be a game that bridges the gap between SP and pvp. Dayz will never have a traditional SP architecture (nor should it) but that doesn't prevent lone players from getting something out of this game. The objective of the game - to stay alive - is met more easily in a group. For lone players it's much harder. The dog-with-radar, due in next patch, may offer some help (or hindrance!). After that the main avenue of interest for lone players is in the game stats and the leader boards that come with them (kills, places visited, object found, etc etc.) all of which will come in time.
  4. musicrab

    DayZ Standalone Confirmed

    Re. engine... just dipped in here after a few days and saw this "DayZ Standalone will be running a heavily modified version of the Real Virtuality 4 engine" Posted by Inu Dayz Forum Team member. Guess he knows what he's talking about. Means somebody's been busy, or will be very busy in the next few months. If you don't know what "Real Virtuality 4 engine" is read here. http://en.wikipedia....al_Virtuality_4
  5. musicrab

    DayZ at GamesCom

    RPS first chat with Rocket (chernarus+, underground bases, release this year...) http://www.rockpapershotgun.com/2012/08/15/day-z-standalone-instanced-building-more-chernarus/
  6. musicrab

    New Maps for Standalone

    The map(s) will be Limnos and/or Stratis.
  7. musicrab

    DayZ Standalone Confirmed

    we all get artifacts - just toggle vsync to remove them, albeit temporarily. I know the plan is still to "support" the mod but I don't really see the point in spending much more, if any, effort on it.
  8. musicrab

    DayZ Standalone Confirmed

    Minecraft Alpha was €9.95 (about $13). Sound good?
  9. musicrab

    DayZ Standalone Confirmed

    Interesting - must read more about this. What was Minecraft's initial price (guess that's what we'll pay?)
  10. Standalone thread announcement is http://dayzmod.com/forum/index.php?/topic/64335-dayz-standalone-confirmed/
  11. musicrab

    DayZ Standalone Confirmed

    The mod "support" will continue. Doubt we'll see any development.
  12. From the current survey, 25% of respondents are lone players. One of the factors I'd consider to be crucial in the experiment's success is to see how many of those players Rocket can get to team-up.
  13. musicrab

    Back from Banned Camp.

    Things get bad when people start to think.
  14. Are you a lone player or do you play in a group? This game is really a multiplayer game. Team up, build a camp (over multiple servers), find a bus, fly a chooper etc etc. PS. perhaps for lone players rampant and senseless PK'ing/Not enough incentive to team up with strangers is a problem.
  15. musicrab

    Why Don't the Zombies Just Run Straight?

    Err, I think that's the whole point.
  16. musicrab

    Zombies way too hard now

    I've been playing for a couple of months and the infected are perhaps the easiest they've been. If you fired the Lee Enfield a couple of months ago near (or in) a town you'd have had 20/30 zeds on you very quickly. Now its alot less than that -half a dozen at the most- especially if you keep moving. Hearing and seeing ranges are the easiest they've been aswell. If I do have a problem with infected its the immersion factor. When you approach a building (or buildings) they spawn on the outskirts and walk outwards. Once you break the perimiter there are no infected in the centre (e.g. of the town/villiage).
  17. musicrab

    Pending Update: Build 1.7.2.4

    How many formal bug reports have you made at https://dev-heaven.net/projects/dayz ?
  18. musicrab

    Pending Update: Build 1.7.2.4

    None of that in this forum please.
  19. musicrab

    Pending Update: Build 1.7.2.4

    Excellent. Rocket has the power to turn back time.
  20. musicrab

    Pending Update: Build 1.7.2.4

    Methinks Rocket's in his lunch break :-)
  21. musicrab

    Pending Update: Build 1.7.2.4

    Oh no it doesn't etc etc
  22. musicrab

    Pending Update: Build 1.7.2.4

    Sounds good...if <current pos outside bounds> then // EDIT after reading more of the forum! //if <last known position outside bounds> then <f8ck knows where player will spawn> fi if <last known position outside bounds> then <spawn on beach on next login (with their gear)> fi spawn player(fingers crossed) Ahh, I love coding :-)
  23. Can infected hear? I know before they could hear through walls which was a PITA, but it now seams to have gone the other way. The Enfield doesn't cause as much aggro'ing as it did a month ago. Shame, I think, but it now appears to be the simple-tech primary of choice.
  24. musicrab

    Hotfix Build 1.7.2.3 Rolling Update

    Arma2 Beta Client 95054 seems fine (after Battleeye client errors).
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