My suggestion for a new system would replace humanity completely. Everybody would start fresh and get a clean slate and have to rebuild their reputations from scratch. - Murderers can be identified by there bloody clothes. They spend a lot of time digging through peoples corpses who are profusely bleeding. Blood covered hands and arms, bloody backpacks, dashes of blood on the rest of their clothes. So they can be easily identified from a distance. - You are not classified as a murderer until you kill 2 innocent people. Everyone is allowed one mistake. - You can work off murders by "helping society" and ridding zombies from the world. For every 5000 zombies you kill, 1 murder will be erased from your character until you reach 0 again. Murders do not wear off over time, unless that time is spent killing infected. - Cherno Firehouse and Electro Firehouse's no longer spawn military loot. - Inside of Cherno Firehouse and Electro Firehouse would be a pile of loot that only people who have 0 murders could access. When you access the pile of loot for the first time you are asked if you would like to help rebuild society, and it would warn you that just one murder would kick you from the group and make you an outcast. - If you decide to join the cherno/electro citizens in taking back their town you get access to 3 unique uniforms. A policeman, a soldier, or a priest. If you commit a murder the skin will automatically be removed. - Three new spawns at the firehouse that can only be accessed if you are wearing a specific uniform. These spawns are once per day, per player. Meaning you can come back every day and get more loot. This is to create a base of operations for survivors. -- The policeman spawn gives a 1911, 2 clips, soda, and can of beans. -- The soldier spawn gives a PDW, 1 clip, soda, and can of beans. -- The priest spawn gives 2 blood bags, 1 epi-pen, soda, and sardines. - New rare loot spawn added to airfields. Same rarity as NVG's. Laundry Detergent. If a bandit uses this near a water source it will clean the blood off his clothes. The blood immediately appears again on his next kill or death. This will allow for the occasional/rare bandit infiltration - If you kill enough murderers you can be promoted to mayor of electro or cherno, but that's for a suggestion waaayyyyyyy down the line in dreamer lane. :) Let me know what you guys think. Any exploits or flaws in the logic that maybe could be expanded upon?