Jump to content

jdu82

Members
  • Content Count

    10
  • Joined

  • Last visited

Everything posted by jdu82

  1. Oh, so it's accurately realistic? Am I just missing the jump/ hurdle button then... or do humans really just "step over" everything? Imagine that... Olympians running up to a hurdle and going around it or carefully stepping over . Kind of silly if you ask me.
  2. jdu82

    Night time pointless? Gamma fix.

    I've lived in the country where there is an absence of light. We had no neighbors for miles. I've been outside when everyone is asleep and all the lights/electricity is (are) out... and the MOON has always been enough to see what was around me. The level of darkness in DayZ is just ridiculous... plain and simple, and fact.
  3. jdu82

    Loot in the DayZ Standalone

    I am absolutely enjoying all of these suggestions. Skyrim is one of my all-time favorite games so anything in DayZ that pays tribute to it I am in full support of. Aside from a lot more places to look for loot ( both logical and not ) , I feel EVERY building should have an explorable interior. As in Skyrim, anything you saw you new you could go inside and see whats up. Too many times have I risked permadeath through dozens of Zeds to get to a building and dig around some only to find out the structure is completely cosmetic. TOO many times. Also, I've only played a couple times and never explore the same building in consecutive games... but I've heard people say things like: "there should be a hatchet in the petrol station" and "Lets go to the top of the firehouse and see if the AK is there!". Is loot not randomized??? If not than it SHOULD be. It would increase the suspense, never knowing what loot you'll get from where and also, more importantly, encourage players to run different routes every once in a while instead of the same old repetitive routines. "Lets go to Point A to get Item B and go set up camp at Location C!" <-- where's the fun in that game after game???
  4. jdu82

    Night time pointless? Gamma fix.

    Devs, listen to this player... they may have just hit the nail on the head. Right now I feel it is pointless to play at night, especially for me (a brand new player). I only have starter equipment so that means no batteries for my flashlight. I can't see my own hand in front of my face... seriously, I've soluted in 1st person... and see nothing! Its ridiculous. Its NOT realistic either like some players defend it. Think about it, when is the last time you stepped outside at any hour and weren't able to see anything besides the tree outline against the night sky. Never! You (we as humans) can see enough to navigate safely at night. Inside when the lights are all out and its 3 am... that is another story. The only time it should be pitch black is if something is eclipsing the moon. Is this happening every night in DayZ? It plain sucks ... and makes it so most of us only want to play in the daytime... now what fun is that? Seriously, this must be addressed quickly.
  5. jdu82

    Microphone (Proximity)

    in the same respect, i think it should be microphone exclusively (no typing) to maintain that realism and spirit of what DayZ is all aboot. Now I know the players who dont have a mic will feel somehow looked over but it IS for the sake of realism ( and the devs have already confirmed the addition of 'emotes' that players will be able to do in the standalone to identify themselves as friend or foe, and agree and disagree). Also, if we are increasing the area that our microphones can reach to get the attention of other players... the infected within earshot should be alerted as well. It would make "shouting" just as risky as pulling your trigger. Like I said, DayZ is all about the immersion - the more realistic the simulation the more engrossed the player will become.
  6. jdu82

    A brainstorm of DayZ Ideas

    hope that house has electricity because I just got done playing my first game and have to say... nighttime sucks! i mean no light whatsoever?! Guess a little natural lighting would be an unatural addition and to much to ask ? You know devs.... like the moon for instance. ;)
  7. jdu82

    A brainstorm of DayZ Ideas

    haha, i forgot about the need to eat. I haven't played the mod yet, installing it tonight. ;)
  8. jdu82

    A brainstorm of DayZ Ideas

    but then that would lead to a bunch of players just barricading themselves in a building for the rest of the game. the items would have to have a durabilty trait and wear down over time, providing maybe an hour max of breathing time for you and your crew. It should give you just enough time to plan your next move and sneak out a window or something while the zeds are occupied with the barricaded door. Great idea though. It should definitely be implemented. the game needs many more interactive objects. I would love finding random items to combine or use as weapons/tools, especially breakable and the occasional unbreakable (ie, tire iron). Along the same lines, it would be great to take the clothes from the zeds to use as a possible turniquet (using a looted bloody cloth to bandage a wound could run the risk of death by infection) or kindle for a fire and so on.
  9. jdu82

    Zed Mechanics

    I had a vision in my mind of actually varying the speed of the zombies randomly... like random generated code dependant on the condition of the infected. I see some that were healthy when turned, like you and me, and those will definitely go full out sprint (within the realm of reason) toward the survivor. There would also be some, say because of an injury, that wouldn't be able to muster up much more than a fast hobble or a clumsy skip. It would keep the anticipation up - never knowing when you'll be "bum-rushed" and frantic or have a moment for reflection and target practice.
  10. jdu82

    Zed Mechanics

    Wow. Excellent points so far! I definitely like the wandering infected suggestion. Also decreasing the spawn rate and spreading them out with the occasional horde is a great one, too. Now, I'm not a player of Day Z, but I have had my interest peaked recently and have a few things to say. I can get a bit wordy with my opinions so please bare with me... it'll be worth the read for any Night of the Living Dead fans among us. I was recently watching a first impression video of the Day Z modification for Arma II and it started out awesome. The player was roaming around by shore side in a crouched posture taking his time to check his surroundings. It was very immersive and realistic. I felt like if I were to be playing this game it would be the best true to life zombie apocalypse simulation that I could get my hands on. Then he spotted a zombie off in the distance and all was still good with the world. The way it was moving was perfect; like you would expect someone with a virus, a sickness, should move. The player then gave away his position and the zombie approached the player in the blink of an eye... faster than humanly possible. The animations look ridiculous and it completely severed any emotional investment and immersion that I may have been feeling up to that point. Everything in this game looks so realistic and I was expecting some true George A. Romero's Night of the Living Dead zombies. Instead they turn out to be of the Danny Boyle (28 Days Later) variety! And that just killed it for me. The video game Dead Island hit the nail on the head when they programmed their zombies. Some faster than others, some harder to kill than most. However, not even the "runners" moved faster that humanly possible and that's what made it feel so emotional; so real. I was hoping since they were remaking this game as its own entity from the ground up that this little deal breaker would be addressed... but so far no one has spoken on the topic. Should the zombies run when alarmed? Yes. Should ALL of the zombies run when alarned? No. This IS a sickness we're dealing with afterall and it's going to infect different people in various ways. Zombies who once were human are infected with a "virus". It is certainly not going to improve their athletic capabilities nor make them superhuman for that matter. Since everything in the game is already so representative of real life it's my opinion that the zombies should maintain that realism and not break it (like the current state of the mod). Also as in Dead Island, the infected should be more difficult to kill. This should only be accomplished through damaging the brain which is in actuality the only organ keeping the corpses animated. Body shots should not take these baddies down! Aim should play a bigger part; headshots, an Axe through the forehead, cutting the head off at the neck, beating the skull in with a blunt instrument or setting them on fire are all very proper and known ways of destroying an infected! In short I guess I could have said: "All that's needed to make Day Z the greatest zombie apocalypse simulator ever created would be importing the zed mechanics from Dead Island". Heck, I know its a comedy, but even Shaun of the Dead did zombies the way they were meant to be. Surely there are those of you who agree with me and certainly those that don't ... but these issues - these changes need to be put into affect, before any true zombie enthusiasts are on board.
×