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Everything posted by leviski
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exstensive list of suggestions for SA
leviski replied to DropBearChick's topic in DayZ Mod Suggestions
This rural backshit shead Chernarus you really expect to see all of that there? -
Rocket said full server dance Does that mean everyone will be doing thriller in one place to test server stability?
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Yea you guys are very under-informed. Zombies have been confirmed to run inside for....nearly a year now
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shift click when you have a map and it will give you a blip to follow in game But if your a immersive person, just try and land navigate. Thats how I did it back in the day.
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sounds to me like your system is starting to heat up and gets a little choppy because it starts throttling your system to keep things cool.
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Both
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"sobs" must not go on drunken quest to find hetstaine and the King of sausage and beat them senseless until I get my copy... I been round these parts fer awhile to yakno
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I find it unfair that it seems all the old forumers that were active on musty got a SA key >.>
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Wow what?
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Should there be Character Progression in the SA?
leviski replied to WBK's topic in DayZ Mod General Discussion
Need I quote myself and say that the only type of character progression that will ever make it into the game is small invisible character progression. Such as fixing alot of people makes you noticeably better at being a medic, however you get no alerts or lists that tell you this. That is what rocket said. That is what I just said. -
Should there be Character Progression in the SA?
leviski replied to WBK's topic in DayZ Mod General Discussion
There has been HUNDREDS of threads on this and the answer is a NO rocket even said so himself. if progression was put in the game, it would be invisible, and very small The character progression is how good YOU are, not your character. -
pictures or it didn't happen
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One does not simply "Upgrade" to play DayZ
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I was taking your little poll bullshiz serious until I saw that 90% of what you are saying is either confirmed to not be in the SA or already confirmed for the SA and alot of your "ideas" have been regurgitated many many many times. I would have thought you would have been watching the development closer and know that half of this isn't needed in a "what I want in SA threads"
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Quick status update for week 8 November
leviski replied to rocket's topic in Mod Announcements & Info
I really hope I can look like a STALKER from that series, or something out of Mad Max one day rocket, one day -
Say whut? dayz SA is out? omgomgomgomg #hypederailmoment
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First id like to state, hello new forum member and dont get turned off by the following statements but single-player? That isn't dayz...so whatever you are playing isn't dayz. secondly, what you found is impossible to find in two "buildings close to each-other" The medical loot is what you should find in a hospital, and the 2 alice packs are probable, but 3 czech packs? I don't think so. And to restate the first part, single-player? That isnt dayz, sounds like some hacked bullshit to me.
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DayZ Epoch - Backpack disappearing
leviski replied to .Ender.'s topic in DayZ Mod General Discussion
You should go to their forums for this problem. -
Or a Ninja Star....
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Dont correct me, ive been here for a long time. I know whats what.
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The way they are supposed to work right now, is if you enter an area and clear it of zombies the zombies will not come back until everyone leaves the area, or something of the sort. meaning places can be made into safe havens for some amount of time. Dean has been fuzzy on this but he has stated a few things that can lead to either A: you can completely clear out a servers zombie population B:You can thin it out to nearly nothing somehow.
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Also
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If you really want it changed you are going to have to suck alot of moderator genitalia
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9# Never let Steak and Potatoes Drive/fly anything. Nor let him throw a flare near you
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I like this as long as they completely remove the mechanic of cars blowing up If I crash my car into a rock its not going to explode. just saying.