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jimbo_and_ned

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About jimbo_and_ned

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    Woodland Warrior
  1. jimbo_and_ned

    CZ 550 spawn rate lowered?

    And? It still only spawns in farm buildings. http://picacid.com/arma2/loot_en.html
  2. Whiskey is a whiny bitch. He practically announces himself everywhere and then bitches about people coming to streamsnipe him. He could go that extra meter to make it a lot harder for streamsnipers to catch the server he's in, but no. He hides nothing, taunts people to streamsnipe him and then bitch when they do.
  3. jimbo_and_ned

    Restore Blood \ Health Over Time

    The mechanic now : Get in a battle -> get shot -> go behind cover and munch 5 steaks -> most blood is back -> REALISM How about : Eat food -> get the amount of blood you get now (or more) but in the period of ten minutes/five hours/I don't know. Or how about : Regenerate overtime when hunger is satiated. 1/minute? 100/hour? Something. Just not the fucking mechanic right now, it's retarded.
  4. jimbo_and_ned

    Your #1 ideal you stick to.

    IT'S COMING RIGHT FOR US.
  5. jimbo_and_ned

    Another "Why do I get shitty FPS" thread

    None of those GPUs are really good. The pegatron is probably ass but still better than your other options. I have trouble with an HD4850 which I think trumps both of your alternatives. I'm assuming you also turned off FXAA and FSAA to 0 in your cfg? One of those will be on even if you've turned of anti-aliasing in the options. That was one boost for me. One of the main problems of ARMA is the huge textures and how it needs to load them from the harddrive. If you have a fragmented drive, a lowend or outdated CPU or a slow harddrive in general, you're getting really bottlenecked performance regardless of your video setup. I'm guessing the Pegatron is probably not really helping, but I'd check what can be done about the data reading bottlenecks (ie. processor and harddrive). Defrag the drive ARMAOA is on if it's fragmented at all.
  6. jimbo_and_ned

    Just sniped some carebear.

    Note the amount of X's used in his name aswell' date=' good point! [/quote'] Said the user OxTox casually.
  7. jimbo_and_ned

    Pending Build Progess: 1.5.9

    Can I argue against this and possibly make this debatable? :D Why would your clothes be persistent after death if gear isn't?
  8. jimbo_and_ned

    The "Lazy Owner" Issue

    I'd really like to see some form of a system that makes sure that I don't log in on an outdated server (like suggestion #1). My current character has now seen about 6 corrupt location data mishaps in two weeks and other forms of corrupted data (food/drink indicators going back to full, blood going full, full water bottles going empty, gear doesn't save but location does and vice versa). I actually did a lenghty rescue operation for my friend to get his blood up only to not have his blood state save but have the gear state save (ie. blood stays down and I lose all the cooked meat I gave him)
  9. jimbo_and_ned

    Idea for grenade defense

    I'd probably never use this in a context you gave as an example but I really like this idea. I'd love to have a last "fuck you" to the guy who mortally wounded me and at my dying breath I'd pull the pin from a grenade and wait for him to come loot me.
  10. So here's a huge suggestion. I've had this idea for quite a while and it's mostly about mechanics already in the game or shortly coming in to the game. I think it's fair and safe to assume that "skins" or different clothes and uniforms are coming to the game. My suggestion is to tie temperature and weather to the types of clothes you have on. This would also include a new spectrum to the temperature mechanic. Basically just the opposite of getting cold, you can get too hot and suffer from heat fatigue and ultimately get a heat stroke. Also when you start getting hot, you start dehydrating faster. --------------------------------------------------------------------- Clothes would basically be a new loot type that can spawn anywhere appropriate. Civilian clothes in residential areas, military clothes at barracks or airfield etc. You could carry clothes in your inventory (take two or three spaces) and change the clothes that you are wearing to whatever you find. There would be different tiered clothes for different weathers and other uses : A rough example - light clothing (civilian) - medium clothing (civilian and military) - heavy clothing (civilian and military) The effects of weather and clothing on your temperature would be by a simple advantage system. Light clothing : good for sunny weather and pretty good for cloudy weather Very (very) slightly lose temperature if it's cloudy and windy. You lose warmth the most when it's raining at night. All new characters would spawn with a random set of light civilian clothes. Medium clothing civilian : good for a lot of the weather types, but gets a little hot when it's completely sunny and no wind. Good for overcast and windy. Still suffers penalties from rain and night but not as much as light clothing. Medium clothing military : practically same effects as civilian but you'll get the extra advantage with the camo patterns and all that This is a bit open for me but I myself think that heavy clothing would be ghillie suits, military raincoats and civilian raincoats. Civilian raincoats would simply be blue/black, military raincoats would be green/camo. Heavy clothing has a lot of disadvantages when it's sunny. You get really hot really fast and also dehydrate quicker because of sweating. But when it's raining you suffer no penalties. Only when it's night and raining you start slowly losing temperature. So that would balance a ghillie suit out a bit. If you camp somewhere with your precious ghilliesuit, you'll need to hydrate a lot and often. I'm not sure whether raincoats should be clothing you can put on your normal clothes or completely different clothes altogether. It's probably a question of the engine and what it can handle and what can be scripted in. ---------------------------------------------------------------------- To keep the idea simple (as simple as possible), clothes are all sets. You can't get individual hats or boots or whatever since that would probably be impossible or take a huge amount of time to implement. There's alot of different skins for ARMA II already and a lot of those could probably be utilised. Some example of different clothesets can be found here (source : Dslyecxi/ShackTac) : ARMY - medium/heavy clothing http://ttp2.dslyecxi.com/images/iff_inf_russia.jpg http://ttp2.dslyecxi.com/images/iff_inf_usmc.jpg http://ttp2.dslyecxi.com/images/iff_inf_cdf.jpg INSURGENT/PARAMILITARY - medium http://ttp2.dslyecxi.com/images/iff_inf_napa.jpg http://ttp2.dslyecxi.com/images/iff_inf_chdkz.jpg CIVILIAN - light/medium http://ttp2.dslyecxi.com/images/iff_inf_civilians.jpg Open to comments. TL ; DR get the fuck out.
  11. jimbo_and_ned

    Just found MLRS

    Probably hax.
  12. You would think so, yeah, but don't worry. If you see any logical arguments anywhere, be sure to notify Nya and he'll come and threadshit the place to oblivion.
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