My biggest gripe now is humanity, I died a few times last night, to players killing me when I wasn't even armed with any loot, just for the hell of it. I think the heartbeat idea is a great start, but it doesn't prevent players sneaking up on you and killing you when looting. I'd like a system similar to the flies around dead bodies, your heart beats louder the closer a person with low humanity gets. The beating faster mechanic could still be used if their humanity is really low. The sound just gets louder the closer they get. This would make you aware of people sneaking up on you, or even just in the area, and will probably add a lot of tension, if they are close, where exactly are they etc. Obviously, people with low humanity wouldn't have this system, or a very nerfed version. Also, to help this along, I'd like the humanity meter to breifly appear when you respawn, the same way the location does now, so at least you have a little bit of clue to how evil you are. Other than that, love the new fix, zombies aggro to easily at the moment, and spawn way to quickly, but thats been covered enough already. Keep up the (mostly) good work ;)