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Everything posted by l mandrake
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1. Why does the player fall unconscious (hourglass) immediately upon being shot with a small calibre weapon like a handgun? This makes it impossible to fight back or escape - IRL adrenaline would kick in (fight or flight), unless the round's KE was enough to do immediate catastrophic damage (.45 at close range or higher calibre, i.e. rifles). If some peewee wants to plink at me with his handgun from 20 metres, I should be able to take a hit or two and return fire (headshots notwithstanding) long before I pass out from blood loss or shock. 2. I shot a player twice with my DMR from approx 10 metres. He immediately went down and alt+f4'd out. OK, I am used to this by now. But since I hit him twice with 7.62 surely he should be dead? Did the immediate hourglass after the first shot prevent him from taking further damage? Are players only able to be hurt when conscious? Would really appreciate an answer to this! tl;dr: can a player receive further injury while the unconsciousness hourglass is showing?
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Anyone else disagree with the current morphine spawns?
l mandrake replied to dyno0919's topic in DayZ Mod General Discussion
Morphine is too scarce in 1.7.1.5, but only because zeds can walk through closed doors and break bones with their first strike. One or all of these 3 elements need adjusting. -
Sure you're aware of this but IMO 1.7.1.5 is borked because Zed's come through closed doors, break bones with one hit and there is no morphine....so aggroing zeds basically = respawn.
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My Apology to Rocket; Maybe Yours Too
l mandrake replied to reidloS doG's topic in DayZ Mod General Discussion
HE'S NOT THE MESSIAH, HE'S A VERY NAUGHTY BOY! -
I call trollshit
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So i just had the best night ever on DayZ. full of Highs and Lows.
l mandrake replied to [email protected]'s topic in DayZ Mod General Discussion
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Hotfix Build 1.7.1.5 Rolling Update
l mandrake replied to rocket's topic in Mod Announcements & Info
Yeah my Makarov disappeared after reconnect, and it's mags too...it was in inventory (not backpack). -
Hotfix Build 1.7.1.5 Rolling Update
l mandrake replied to rocket's topic in Mod Announcements & Info
Zed sensitivity is about right for me....but respawn timer is still off. E.g. I killed 3 zeds at a deerstand, then 3 more spawn right in front of me while I'm still looting the bodies (less than a minute later). -
Hotfix Build 1.7.1.5 Rolling Update
l mandrake replied to rocket's topic in Mod Announcements & Info
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Let me know when we have better starting items
l mandrake replied to zverofaust's topic in DayZ Mod General Discussion
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So rocket... is it Day-Zed or Daisy?
l mandrake replied to Deuzerre's topic in DayZ Mod General Discussion
Doesn't really carry the right vibe (maybe with blood splattered all over them....) -
So rocket... is it Day-Zed or Daisy?
l mandrake replied to Deuzerre's topic in DayZ Mod General Discussion
I refuse to call it Daisy, which as previously stated, sounds like a Massively Multiplayer Hair Braiding Simulator for six-year-old girls. It's Days for me, end of :) -
So rocket... is it Day-Zed or Daisy?
l mandrake replied to Deuzerre's topic in DayZ Mod General Discussion
Uh...fail. -
I and my friend have been banned on 3 accounts
l mandrake replied to [VOIN]FURY's topic in Mod Servers & Private Hives
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Stealth / Zombie Dynamic - Constructive Criticism Thread
l mandrake replied to mtuckner's topic in DayZ Mod General Discussion
+1 have to agree, in 1.7.1.4 zeds are over-sensitive, i.e. they see me before I see them, so I spend most of my time being 'ambushed' by zeds out of nowhere and doing the old Benny Hill procession across the countryside. OK it's good for a sudden fright, but not very immersive after a while: suggestion: lower zed hearing by 15-20% -
Geared up with epic kit... afraid to play now!
l mandrake replied to Encrypted (DayZ)'s topic in DayZ Mod General Discussion
Where do you get Fal mags? Never seen any. -
Night time: seriously! what the point?
l mandrake replied to Zosso's topic in DayZ Mod General Discussion
Don't worry there's new equipment coming for players who find the night too dark (replaces default backpack) -
Never leave cherno what's the point?
l mandrake replied to nidza's topic in DayZ Mod General Discussion
Point = missed. I used the term 'griefers' because the kind of players who camp a safe distance outside a town and snipe newly-spawned players without even bothering to loot their bodies are not doing it for survival, they're doing it for sport. My post doesn't judge that play-style in any way (it's a sandbox after all), but if pk'ing purely for fun in a survival game isn't 'griefing', then I don't know what is. IRL such psychopathically deranged people would (thankfully) be in the extreme minority, but as this is a computer game they are over-represented and are drawn like moths to the big cities to find their quarry. The OP wants a reason to leave Cherno = well a very good one is griefers. -
Never leave cherno what's the point?
l mandrake replied to nidza's topic in DayZ Mod General Discussion
Because it's a magnet for well-armed griefers who enjoy killing other players for fun. If you're going to stay there for a long time, I suggest only moving about at night. -
Thank you new Patch for screwing me over!
l mandrake replied to deathdealer's topic in DayZ Mod General Discussion
PATCH: "you're welcome." -
What upgrade should i get to play this game.
l mandrake replied to misterzombro's topic in DayZ Mod General Discussion
heh :P -
Kicked from UK4 with picture
l mandrake replied to sephisto69's topic in Mod Servers & Private Hives
yep both sides should be heard, but don't forget there are some proper douchebag admins out there! -
Flashlight: The symbol of peace.
l mandrake replied to Gravelsack's topic in DayZ Mod General Discussion
Better to 'flash' the flashlight a few times from a distance. Then put it away before it gets you both killed :) -
What upgrade should i get to play this game.
l mandrake replied to misterzombro's topic in DayZ Mod General Discussion
You will also need a brain, some patience, a working microphone and, for nighttime play, a metaphorical pair of balls (not to suggest you don't already) :) PS. Buying the cheapest, oldest graphics card you can get way with (8800GT) is a false economy IMO. You will have to ditch it within 6 months. -
Rocket: This difficulty FUCKING rocks!
l mandrake replied to tact's topic in DayZ Mod General Discussion
+1 totally agree, this update is a game changer. For the first time since discovering this mod I actually HAD to co operate with other players JUST TO SURVIVE. Trapped in Elektro by aggroing zombies I ran to the supermarket and was actually RELIEVED to see other survivors, instead of wanting to kill them as a potential threat: DayZ is starting to mirror exactly how most sane people would feel in a disaster situation. Using direct chat (which I had never bothered with before) to help each other share ammo and reach the hospital was epic, before we finally did transfusions, wished each other luck and went our separate ways. Really amazes me how I have suddenly gone from being a SoS lone wolfer to a team player, all because of the new update.... And creeping through Elektro with a G17 and flashlight was CREEPY AS FUCK now that the Zeds mean business, especially with the red light of flares lighting up the inky darkness. Amazing atmosphere, truly. I felt enormous achievement just getting some supplies and making it out alive...whereas before the update I would have just lone-wolfed in and out, wasting zeds without a worry: it's essentially a whole new game for me now. Thank you Rocket and team for all the continued hard work!