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Everything posted by rn_max
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With those available, you can take a dump on the idea and wipe afterwards to avoid infection :lol: :emptycan: Seriously though, out of sight, out of mind ... which is exactly where kill stats belong.
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is the community completely broke right now? :(
rn_max replied to uberfrag's topic in DayZ Mod General Discussion
There are no extra client side ports to open that I am aware of, However, unless manually configured, most clients and home brew servers are probably using the (dreadfully primitive) default Windows firewall "allow" setting, which opens all (!) TCP and UDP ports. They will be none the wiser with every port open to the game anyway. If a server can be seen then it's ports are forwarded correctly. If a server can't be seen by clients, not forwarding the required ports correctly, or at all, may be the reason. I've never had or read about any client side connection issues. -
Please bring the L85A2 AWS back in the game
rn_max replied to DarkBoy141's topic in DayZ Mod Suggestions
The only silencers likely to be found ... or crafted ... should be Grimes family style home-made efforts, basically makeshift tube-shaped objects with a stack of baffles in. Crafting components such as a flashlight body and the sacrifice of a set of engine parts for baffle washers and springs should do the trick. Western military weapons such as those you've listed wouldn't be a problem, as they are fine candidates for the good riddance list. -
Is DZC/DZL or any other 3rd party program required to play any DayZ Mod?
rn_max replied to SamKablam's topic in DayZ Mod Troubleshooting
I usually launch DayZ mod directly from Steam and make my own shortcuts for other mods of DayZ if I ever play them. Occasionally I'll browse servers and make a favourites list using WithSix, because the in-game browser and Steam server browser are dreadful. I don't use WithSix or any other tools to manage or launch anything though. -
Is DZC/DZL or any other 3rd party program required to play any DayZ Mod?
rn_max replied to SamKablam's topic in DayZ Mod Troubleshooting
None of the launchers are actually required to play DayZ mod or any of its derivatives. However, they do make the whole running and updating experience much easier for many people who don't understand what goes on under the hood. As long as things don't go wrong ... which they do. That being said, like most things in modern life, convenience leads to ignorance, followed by avoidable drama. It is always worth having a basic grasp on how things work. -
Please bring the L85A2 AWS back in the game
rn_max replied to DarkBoy141's topic in DayZ Mod Suggestions
I'm afraid it's another big "good riddance" from me ... one less of many implausible military weapons to worry about, which all spoil the game setting and make the immature get all hormonal. There was never any need for the global military armoury to be in DayZ, as there are plenty of mundane weapons in the ArmA 2 game assets and community content. All that was needed from the military pool was a handful of AK variants and a few rare scopers. Shotguns, vintage rifles, civilian hunters, police pistols and the like should have made up the balance. All those big military guns do is feed genital inferiority complexes. If a tea cup is good enough for Riddick, it's good enough for the zombocalypse :P -
Vehicle ownership/stealing system without actual keys
rn_max replied to h3l1x's topic in DayZ Mod Suggestions
In the modded private hives that introduced part scavenging and since DayZ mod 1.8.1 as well, I found it far more useful to remove and hide parts and/or drain the fuel when leaving a vehicle. There's not much to steal if the current owner/user has removed the parts and hidden them in a stash. Then the finder/thief won't have enough inventory space to carry a set of parts and cans of fuel even if in possession of a toolbox. Stripping is far more effective than some imaginary locking system and even if the vehicle is troll wrecked, there's a set of parts tucked away for future use. All in all I'm afraid I'll have to be honest, the whole locking and ownership idea seems like a waste of code. -
is the community completely broke right now? :(
rn_max replied to uberfrag's topic in DayZ Mod General Discussion
DZC has been updated to work with Steam, the all too often ignored WithSix works as well and a new tool DayZ Launcher has appeared. Direct IP connection has become more tricky, as without GameSpy automatic port forwarding has also gone (yes, GS did that too) and servers need manually forwarded ports configured to be seen behind firewalls. -
I was hoping Drunkie would have considered turning UK410 private vanilla to mirror your efforts with US434, but alas I don't think he could and the loyal player base will have melted away by now. http://forums.dayzgame.com/index.php?/topic/174925-uk410-server/#entry2073910 As much as you guys have your act together, we need a reputable server to gather in on this side of the pond.
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Private Hives & Clans. Whats Your Opinion?
rn_max replied to assassinofkings151's topic in DayZ Mod General Discussion
I'm not a fan of private hives because most of them can't resist meddling with what isn't broken, ending up with a bambi toyland more often than not. Internet gaming clans often aren't the most objective or mature demographic, particularly when they open their little bubble world to the public, so asshattery is not surprising. -
DayZ Commander Problem with game
rn_max replied to XxGortumExX's topic in DayZ Mod General Discussion
Sorry, don't use DZC myself, but there are many who do. I would take a wild stab at what the message is advising you to do ... you have followed the advice in the error message? DZC has the right mods directory in its settings? the mod is installed via DZC? the mod files are where they are supposed to be? Because basically DZC is complaining that it can't find the mod installed. To help you any further, people are going to need much more specific information. And know that you have checked what DZC is asking you. -
is the community completely broke right now? :(
rn_max replied to uberfrag's topic in DayZ Mod General Discussion
DZC may have been revived ... but the public hive is dead. http://forums.dayzgame.com/index.php?/topic/196778-dayz-mod-181/page-31#entry2073438 -
Rocket says they're "infected" not "zombies" - end of argument
rn_max replied to Hoogley's topic in DayZ Mod General Discussion
Indeed, the denizens of Chernarus may only be infected, buth this topic is truly risen from the grave! -
It's effectively Game Over for me now the public hive is gone, as it was THE killer feature of Dayz mod, being able to meet up with friends and/or leave behind asshats by changing servers and carry on playing. The unreliable, over-modified, change-mods-on-a-whim, admin-cheat-tool-ridden private hives that I quickly became fed up with were the reason I stayed public hive until the end. My sandbox server will be converted to some kind of DaiZy build methinks.
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You not tempted to turn the old girl private Drunkie? One decently run, totally unmodified Chernarus hive in a sea of million-vehicle Overpoxed servers might pull a crowd like public 410 did.
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Good news on the 1.8.2 release, though rather poignant, something of a swan song for the mod as a consistent game. I wonder what will become of the DayZ mod now the public hive has gone for good. Not entirely unexpected, though crushingly disappointing. It was the only real anchor ensuring reasonable continuity and portability of the persistent game experience, which is a huge part of why I played so much for so long. The ability to get rid of asshats and continue playing on another server was a hugely rewarding feature. It's probably game over for me, apart from occasional trips to my own unmodified vanilla sandbox. I don't want to invest time in a persistent game, when my efforts can be wiped out on a whim, having been through that nonsense often enough with private hives. Unreliable, clumsily modified, mods replaced like cheap fashion ... and those dreadful admin cheat tools. Not much of a recipe for a persistent game. Alas poor Chernarus, I knew it, Horatio; a fellow of infinite jest, of most excellent fancy ...
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Start your own server or install DaiZy (single player DayZ mod) I guess. I seem to remember one such server. DE 2768 was a whitelist restricted, PVE-only, no vehicle stealing Bambi playground, complete with regular settings instead of veteran just to make sure it was devoid of entertainment. And public hive to boot.
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is the community completely broke right now? :(
rn_max replied to uberfrag's topic in DayZ Mod General Discussion
The public hive broke recently and it doesn't seem clear if or how that is resolved. GameSpy's corpse has finally been buried. DZC will die with it unless it converts to Steam. Which seems unlikely. So the choices appear to be either the in-game browser or WithSix. Nobody likes change, but DZC users who are lost or confused brought this upon themselves by waiting until the inevitable disaster already happened. -
All that player activity may have something to do with this ... Halle-fecking-lujah! Somebody has finally put a bullet in the back of GameSpy's dead skull and pushed all the lazy lemmings off the cliff into Steam. Run the A2OA obsolete beta expansion (if you still have it) and check the "Address:Internet" server browser tab ... it is gloriously empty.
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Just a thought, but is there any way to link old GUID characters to new Steam ID's on the public hive?
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Perhaps that is for the best then. For us DayZ Mod players, that is.
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Rallying together Vanilla DayZ Players
rn_max replied to BC_Hawke's topic in DayZ Mod General Discussion
If you are wondering where the rest of the public hive and private DayZ Mod vanilla servers are hiding because of the lack of them on Steam, they didn't all shut down. Many of the servers are feeding from the living dead corpse of gamespy ... MOVE TO STEAM, DAMN YOU! Oh and if DayZ Commander still hasn't updated that won't be helping either! Between them all, they're suffocating the last life out of DayZ Mod just when it is reaching its peak as a developed mod. Many players have no idea how to downgrade back to pre-steam A2OA to play on the "hidden" servers, so they will wither and die ... hundreds of slots worth of public hive capacity sat there with about a dozen players on. For the love of the apocalypse, somebody exorcise the ghost of gamespy past and make these luddites move on before they completely kill the dayz mod public hive! Against my better judgement, I was going to post how to find these luddites ... but you know what? Fuck that, I'm not helping to poison the well. -
Don't walk the path of the idiot and you won't have to waste the ammunition. It's more fun to observe the mindless insects incessantly trying to rid the world of each other ... then feed off the spoils.
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How active is the vanilla DayZ mod community?
rn_max replied to SixZoSeven's topic in DayZ Mod General Discussion
The A2OA Steam and 1.63 transition has been a disaster from all sides, mostly owing to lack of information exchange. BIS, this community and server hosts/admins alike ... all have a share in the blame whether they like it or not. The public hive population has been all but wiped out, by the division between servers in Steam and those in no-man's land (formerly GameSpy). Epoch and others transitioned their arses across to Steam 1.63 without imploding, so to be brutally honest there is really no excuse. -
Getting 4 error when joining our dayz server.
rn_max replied to c.ritter's topic in Server Owners and Admins
Finally ... when 1.63.125402 went stable my client and server ran together on one machine. I have no idea what the problem was previously, as I changed nothing. I hope you got your Epoch server sorted out, there are many others who have them running with 1.63 on Steam.