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rn_max

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Everything posted by rn_max

  1. rn_max

    Server Problem

    The status messages above the loading progress bar on the black logo screen, when you join the game from the lobby. "Loading DayZ Mod" etc. Instead of the text there are two parallel lines about 2cm apart and 2/3 width of the screen ... roughly where the messages should appear, like this: In a rather inconvenient oversight, this forum won't allow the direct image posting of Steam screen shots in their native format, so here's the link at least: http://cloud-4.steampowered.com/ugc/451796393285858051/E6142411277740650C7918412C78E086CE05D88A/
  2. rn_max

    Server Problem

    All seems fine with the tents and vehicles I left stashed, nothing wrong with the character and gear either as far as I can tell. There was a brief glitch where I got kicked and all the servers disappeared in the browser, but only for a few seconds. EDIT: There is one weird change ... the status messages on the mod loading screen are not appearing and have been replaced with two parallel lines about 2cm apart.
  3. rn_max

    How to Combat Doners?

    Stick to shish kebabs. Doners are carved from those delicious bacterial carrion columns on a spit They're only edible whilst profoundly drunk ... taste buds are sufficiently anaesthetised and the heroic alcohol levels kill enough of the bacteria to render Doner carrion sub-lethal If the amount of alcohol required to pacify the Doner doesn't make you shit through a straw, most likely the carrion will anyway Doner carrion inflicts sphincter breath of the lowest order, so you won't know which end of yourself is which by smell The amount of alcohol required to pacify the Doner may well make you eat anything when you wake up, which will include that goodly chunk of carrion left from the night before. Sufficient warning? Not a chance. When you're drunk Doner tastes divine and you will suffer cravings. Resist. And never, ever attempt to eat one sober.
  4. rn_max

    What's your reason to KOS?

    The occasional infected out of hatchet range when required. Anyone with their head wrapped up in a cloth is a viable target ... if it is actually advantageous or worth the ammo expenditure, so not often. It is usually far more entertaining to mock bandits by living off their spoils, using other players or infected to do the job, or by using explosives.
  5. rn_max

    DayZ Mod 1.8.0.3 Hotfix.

    Great news on 1.8.1 at last and possibly in the nick of time. The decline in public hive servers has slowed, but that may be owing to approaching balanced numbers for the player base. Time zone and free time willing, I'll look out for testing details.
  6. rn_max

    Any Vanilla DayZ Servers Left?

    For those who don't know what to look for, a public hive server description should look like this: DayZ - UK410 (v1.8.0.3/106400) [VETERAN|3DP:ON|CH:ON][GMT-5] www.GamingRepublic.co.uk The details are broken down like this: DayZ - [country code and server number] (DayZ mod version / ArmA2 OA beta version) [game difficulty | changes to default difficulty] [time zone] [host message] As well as the server description following the official format, another way of separating the public hive servers is by checking the mods running on the server. ArmA2 ArmA2: Operation Arrowhead ArmA2: DayZ Mod - the official mod @hive - DayZ hive management mod expansion; beta - these are the ArmA2: Operation Arrowhead beta mod ... for some reason the "expansion" parent folder is required as a separate mod ArmA2: British Armed Forces (Lite) - provides additional content ArmA2: Private Military Company (Lite) - provides additional content Any other mods running are for customisation, such as dayz_epoch_server, reality_2224.chernarus, lite_1.chernarus ... and so on, indicating modded DayZ on a private hive.
  7. DayZ Commander and Play WithSix have buddy or friend features. I haven't used DayZ Commander for a long time, but Play WithSix has both a login based friends system (in the player profile) and quite a powerful player search filter in the server browser.
  8. rn_max

    Epoch Or Vanilla?

    It's all horses for courses and each to their own, but from what I've found, Epoch seems to be DayZ with most of the ... DayZ removed. Loot and vehicles are too easy to hoard, let alone just find. Farming currency by grinding trash loot with a bot? Seems a bit WoW. With scarce resources not being scarce and not having to compete for anything, combat is just for the sake of it? Seems a bit Wasteland, but everyone joined the green team. There's some seriously ugly Lego-town looking construction thing going on. Seems a bit Minecraft. And ugly. If all you Epoch-ers enjoy that kind of thing then kudos to you. However, I would describe Epoch as Wasteland meets WoW meets Minecraft.
  9. rn_max

    Humvee ?

    I'm not sure what everyone else has been playing, but the HMMWV in the public hive DayZ mod is a little different to the guesses posted so far. It normally spawns on Black Mountain, in the shell of the castle keep only a few metres from the MH6J spawn. I just picked one up from BM this week, as my favourite, the UAZ offroad, wasn't at Altar and the Military Offroad wasn't at GM. Unfortunately you sir are also incorrect ... which is all the more poetic given that you refer to an out of date wiki that you have also misread :P The HMMWV was tweaked some time ago, as were the other military vehicles. Capacity was significantly increased, as was speed. It is slightly faster than the UAZ flat out, both off and on road, with an increased road speed of around 116kmh (hint ... use vehicle turbo key for more). Capacity is 4 seats, 50 items, 10 weapons/tools and 2 backpacks. The UAZ on the other hand, carries 7 backpacks, is smaller and easier to hide, but has a louder, higher pitched engine note and is easier to flip over. The Military Offroad (Land Rover Defender LWB) that usually spawns in the compound on Green Mountain carries more than both of them at 8 seats, 80 items and is about as fast as the HMMWV. However it is taller and longer, making it more likely to roll and harder to conceal. Too much time in the real mod I guess :lol:
  10. rn_max

    DayZ Mod 1.8.0.3 Hotfix.

    The decline of the DayZ mod has been a travesty to watch, like a semi-unwitting collusion to ensure its demise. Popularity and player numbers were always going to wane heavily with the arrival of Standalone, but nowhere near as much as with the concerted neglect that has been apparent. Rocket and/or BIS have perpetrated a seemingly palpable obstruction of any further progress, which has helped to ensure abandonment by both players and server providers. No way have they been or are too busy to simply give 1.8.1 the once-over and the yes or no. According to some server hosting providers, the public hive stopped accepting new server activations a while ago, so providers simply cannot supply any new servers even if they wanted to. Public hive servers that are shut down irreversibly reduce the remaining pool of surviving servers. In turn, most providers have dropped public hive DayZ mod, in part owing to player decline from lack of servers, hive support and mod updates ... round and round in a self-fulfilling prophecy of doom. The only way to get a public hive server is to find a host that still has existing active servers and recycle them ... before they are all killed off. As many have found, Standalone is still very WIP and can be banal entertainment at best in anything more than minimal doses. A loot farming and barbie clothing simulator has finite appeal. We all know it will improve, but want something decent ... and resembling the original (not you, over-modified Epoch) to play in the intervening months / years prior to completion of DayZ. Players have been and are returning to the DayZ mod for vehicles, helicopters, stashes and tents ... just variety in a relatively complete game environment if nothing else. Bored Standalone players have been trying out the mod to find out what the fuss was all about and to get their mitts on vehicles. Unfortunately what they have found is the remnants of the public hive system in festering decay, put there in no small part by the dismissive and short-sighted failure of the BIS developers. Despite getting what has amounted to a rather long free lunch with volunteer development! The DayZ mod could have been a continuing promotional tool in providing alternative entertainment and a cultural springboard for the player base during development of standalone. And a source of even more ArmA2 sales dare I say. Or further experimentation upon a willing pool of lab rats ... like we have been for the last couple of years. Epic fail.
  11. rn_max

    DayZ Mod 1.8.0.3 Hotfix.

    Would it be possible to enable fishing poles for ponds and lakes? Possible blockers I could see would be the minimum size a pond has to be to bear fish and perhaps the difficulty of marking which ones do? Would be nice to make more use of the fishing pole, rather than having go back to the coast.
  12. rn_max

    The day in the life of an utter expert

    Lolwut? Now you're getting the idea. Nothing quite like double parody ... because you wouldn't be getting high on your own supply, now would you?
  13. rn_max

    Cannibalist Enforcers? when can we expect it?

    Apologies for increasing the read count, fell for another one.
  14. rn_max

    Love Suicide

    Ouch solid text block ... another TL;DR upvote I'm afraid. Maybe there will be some consolation in setting a new record for the highest read count for an unread topic :lol:
  15. rn_max

    seeing into buildings from a distance

    Crappy LOD texture handling at distance is an unfortunate legacy of the ArmA series game engines (in this case Take on Helicopters). The defaults for DayZ SA are using some visually ruinous limits, but so far I can't be bothered to change anything, mainly because I prefer to see what is being foisted on players by default when I'm testing. Buildings and trees turn to mush a stone's throw away even on high settings, taking some config tweaking to correct if you're that way inclined, but don't expect to be overawed by the results.
  16. rn_max

    I would love to see a bow and arrow in this game

    It would be good to see a longbow and crossbow ... but for all that is sane do not bring in the nerfed disaster from the mod!
  17. rn_max

    The day in the life of an utter expert

    Not very entertaining for a double parody, Anchorman team your jobs are safe. My only regret is falling for the topic sounding like a good spoof and increasing the read count, my apologies for that to everyone else who follows in.
  18. Yup, I'm one of those 5k and have no plans to abandon it any time soon. Not only is the mod still a great game in itself, I often compare it against the SA when play testing ... that strange activity the buyers of the Alpha were actually invited in for. Given all the work that has gone into the monster feature set planned for 1.8.1, it would be a crime for it not to see the light of day ... leading to ... any hints when R4Z0R?
  19. Good. Then the lazy do not move, which leaves the rest of the map as a reward for those that will make the effort ... nothing wrong with that and quite reflective of society :lol:
  20. All that so-called non-PvP or PVE nonsense does is deliberately make the game easier for server hoppers to collect kit. But hey, that's the perks for whoever is paying the server rental. I say make a lot of equipment non-portable, the price for changing servers, but that's another story. All the OP did was make his own small contribution towards restoring game balance for them :lol:
  21. rn_max

    sanity punish for KOS?

    Ignore KoS ... but not for the reason you think. He is a soft, stupid traitor to his own cause, prancing around all e-macho ... and feeding the very "care bears" he rants and wails against all the while he is doing it. Both sides of the non-debate are as prone to wearing their own arses as hats as the other. It is a modern affliction ... Ones and Tens in scoring votes ... fanboys and haters ... crosses and crescents ... in extremis over reason. However, it is heartening to see a growth in reasoned voices between the fundamentalists. There is hope, it is just making less noise.
  22. No butthurt here, nor aggression. On the other hand, I sense the reaction of some thin skinned and sore patches. The mockery is part of the deal when people can't see beyond the end of their nose. It is not about right or wrong, but about how things are ... about being able to see potential already woven into the game and keeping that world open in the way BIS have done so well since OFP. Others get it. The players make the stories, the game provides the backdrop. It really is that simple and lots of people enjoy it that way. Flashpoint and ArmA's history speaks for itself. All that I can suggest is that you wait for some modding tools, because disappointment may well turn out to be a probability looming on the horizon. There are plenty of players, some of whom have already commented, that DO get it, can see the potential even at alpha and do understand what is on offer. As for my last in-game encounter, like damn near all of them in DayZ, nothing at all like you describe. Careful, that tar has dried out on the brush already. Once again, assumption is the mother.
  23. Welcome to alpha testing, lab rats.
  24. Wasted attempts at rational discussion in the forums.
  25. semipr0, go away and have a look at a real sandbox. It is a pit full of sand with fuck all else to define it, except how the sand is manipulated. That is the analogy with the game. DayZ is an open world game whose creator aspires to deliver that unrefined experience. The sandbox is not an excuse, there is pretty much all that is required, some content and a big map. No epic tale to follow, no plot, no contrived rules. "This is your story" means exactly that, there is no big secret, unless a fundamental lack of self determination is the obstacle to understanding. The stories come from the players and how they survive, NOT from the game itself. It's the zombie apocalypse and there you are, bandage and flare in pocket, thumb in arse. Go and survive. If you don't like a totally open scenario, there are plenty of linear, hand-holding turn-by-turns, or isometric grinders on the market. Whatever DayZ is doing, it is doing right enough for 780,000 alpha sign-ups over Christmas. Why the hell should mental health figure in the experience? That is as ridiculous as an artificial fear system. The players think and feel, not the controlled avatar. "I'm scared because my in game avatar is shaking and breathing hard?" Crap. I'm scared when and because I'm scared by something. Possibly when something I value is at risk ... oh like my player avatar. Forget the silly and obtrusive effect, I'll tell you when I'm butt-clench scared ... when my avatar is starving, thirsty and I have to sneak through a village of infected in daylight to find sustenance ... soon ... before that other group in the distance clean everything out ... or collapse and die. Powerfully emotive and no artificial twiddling required. Others will consider this a tedious obstacle, but, that's their choice and their story, as they generate it by playing. "Damn, I ate some rotten food to survive, now I am nauseous. What the heck can I find to relieve the sickness?" There's my next objective, no need for any blatant contrivance. Now I care about my avatar. Player X, however, doesn't give a hoot and kills their avatar. Back to the city to gear up and pick fights, survival is boring. THAT IS THEIR CHOICE. Whether or not it seems futile, or stupid, or "contrary" to how others think it "should" be played, that is irrelevant. This is a computer game full of guns, in which people enjoy, yes enjoy, shooting each other. That social norm overrides all morality, it is only pixelated entertainment and often found to be quite cathartic at that. So how do you compensate for that excitable and aggressive player state into a game mechanic? It sure as hell isn't real behaviour, because this isn't real. It's a game, for entertainment. Whether that is on anyone else's agenda in the game or not, tough titty. The mental state of players in this scenario is nothing like reality. No matter what is manipulated. Maybe you can undo 20 years of social programming, but it will be a lonely journey and most people will happily watch you disappear over the horizon. Praise the apocalypse and pass the ammunition wins every time in the digital arena. The bottom line is that there are thousands of DayZ players who DO achieve their story, without the need for any contrived crutches manipulating their game experience. They know when they are feeling friendly, cooperative, scared, angry, immoral or just downright mean. I stick to my last ... develop some imagination, don't expect the rest of us to want it artificially generated. There are plenty of us who already have enough self determination to enjoy the game as open as it is and play out our story as we see it happen. DayZ invites everybody ... but appeases or panders to nobody. It is what you make of it. Bored? Look to yourself.
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