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Donkey (DayZ)

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Everything posted by Donkey (DayZ)

  1. My faith in players was partially restored the other day as well. I was strolling across a field south of a town (Shakhovka perhaps?) getting ready to move in and find some bandages since I've lost 4 morphines and and all of my bandages to hackers in the last few days, but somehow managed to survive (thanks to AltF4 unfortunately, which I never use otherwise). Anyways, I'm strolling along when someone starts firing at me from behind. I start to run around, bleeding, and return about 10 shots with my M4 before I'm tackled by a zombie. As I was laying there thinking I'm finally done, I hear gunshots and am no longer being eaten, the guy bandages me and gives me a blood transfusion. Then I hear him enjoying a soda from my pack. When I get up he's gone, and I'm honestly better off than when he shot me, aside from some new psychological issues. A few minutes later, I was back in the woods considering moving into town again when I found a motorbike stashed behind a tree. I left it in case it belonged to the soda thief and moved on.
  2. Donkey (DayZ)

    What is the point to DayZ, if not to kill players?

    Playing this game just to kill other players is just like playing COD deathmatch, except you only see 1 player all day, and most of the time he will either not see you (and you walk up and BOOM HEADSHOT!) or look right at you and say "hey buddy, you want to be friends?" with no intention of fighting back (BOOM HEADSHOT! Yeah baby! I'm winning!!). Sure this is an option as a playstyle, but I can't see how it's the most exciting one. I certainly wouldn't have played COD for long with this premise. As for what you would do in a real zombie apocalypse vs in the game. In reality I can't imagine I'd go roaming through the woods with an assault rifle looking for a bigger gun and shooting people. I'd probably take up gardening or something. Obviously our motivations are different in game.
  3. Donkey (DayZ)

    Rocket is partially causing DC'ers

    I'm not complaining about the difficulty' date=' I personally don't see it as being such, I'm complaining about how easy it is to disconnect without penalties attached. I looked around and can't find the person you are misquoting. Can you please point them out? I'm half awake and don't feel like searching each and every post. [/quote'] It wasn't so much a quote as paraphrasing the title of the post, and in the first half of your post you say that people are disconnecting more because Rocket made the game harder. I assumed you were stating this as a complaint. I do agree that Rocket might be causing more disconnections though, but that's not to say he's doing anything wrong. I totally agree with the rest of your post. Disconnecting should not be an option.
  4. Donkey (DayZ)

    Rocket is partially causing DC'ers

    "Rocket makes the game too hard so now people have to cheat to win." Really?! Sure, making the game harder will cause the cause the DCers to DC more, but do you really think there would be less of a problem if the game were easier? They would just need to disconnect less often since they would come across less challenges. The only problem is that hitting Alt F4 is too easy. For some people, when they get put in a tough spot and they know there's an easy out, in the heat of the moment they can't help but take it. Run for cover? or press key on keyboard? Try to lose 10 zombies? or press key on keyboard? It's just too easy. Of course others just blatantly take advantage. I honestly don't see the point of not playing the game in order be successful at the game, but everyone has their own motivations. Either way, the disconnect problem will one day be addressed. There's no need to make the game any easier to accommodate people who use an exploit.
  5. Donkey (DayZ)

    Your Experiences with Other Players...

    I've had good and bad experiences, but the good ones are more memorable. I don't shoot on site so most people I meet just run by without seeing me. On the coast it's about 50/50, some shoot at you, some hang out with you for a while, but it doesn't matter because you don't have anything. 1. Walked into a shed and there's an AFK dude there. I point my enfield at him and proceed to pick up some soda. 15 seconds in, dude moves a bit. I close the gear window and he looks at me pointing a pistol. My thought is, he sees me holding a rifle on him without firing so he knows I'm friendly. 5 seconds later he proceeds to shoot me 3 times. I shoot him once and he's dead. I bandage up and move along. 2. Met up with someone and moved through some towns on the coast together, until someone else shot me. 3. Running through the woods I find an Alice pack, and hey, there's a guy under it. And another guy behind the tree. I don't know if they saw me coming, but I gave them a soda, they gave me a compass and walked me to the nearest dear stand where I picked up an AK74. Then we went our separate ways. 4. Creeping through a town with a Winchester when a guy comes running around the corner with a Macarov. We're face to face. After 3 seconds I haven't fired, and he must know that shooting me with the Macarov will likely be his end. Apparently not, he shoots me 2x and I kill him with 1, but this time I'm hurt. I stagger into the woods nearly blind looking for food for about 10 minutes until someone randomly shoots me. I'm probably too trusting but it would be less interesting to just shoot everyone on sight.
  6. Donkey (DayZ)

    Introduces myself

    Maybe I'm just tired but this is some funny shit. Some hot topics for discussion here though. "one of the added accustomed artisan labels ambrosial to a blowing audience. There are few abominable acclaimed artisan labels whose basic focus is about on a antecedent blowing admirers as adjoin to females." Couldn't have said it better myself.
  7. Donkey (DayZ)

    DO NOT POST YOUR GLOBAL BAN APPEALS

    Sadly, I was only able to read about 1/2 of this thread but I think I got the jist of it. I think FPS Doug said it best with 2 simple words, "BOOM HEADSHOT!!"
  8. Donkey (DayZ)

    We've got it too easy

    I've heard this argument made before but never really believed it since I die all the time, and half the time it's to the zombies. Tonight, I just finished watching Dawn of the Dead (2004) for the first time and now I think I understand. My understanding is that the intent of this mod is for you to log in and think, "Damn, now I'm fucked", and then try to survive for as long as possible. The way it is now, you're generally fine as long as you don't do something stupid. You can run through the forest and sneak through towns, and if you happen to spook a few zombies you can run away and take care of them outside of town. At some point though, another survivor will see you and shoot you just so you don't have the chance to shoot them, and that actually makes sense in the context of the game. People have been playing the mod for a while now and I think at this point we've all kind of settled in to the current atmosphere. We're thinking that maybe we can start clearing out some towns and setting up bases, maybe keep the zombies out and defend from other players like capture the flag, and our biggest concern is how to avoid being killed by a random sniper on a hill. After watching the above movie, I now believe that we need to reset our expectations of the current game world and remember what this mod is meant to be about. It should be that when you log in, you know there's no hope, and there's no way you're sneaking into that town for some beans because zombies are bad ass and will run you down, and walking around by yourself means certain death. There's no way you're going to climb up on that hill and start cappin' fools as they spawn on the beach because you have bigger problems, and you're worried the Z's will come running. Most importantly, when you see another survivor you think, "Thank God", and you know they're thinking the same thing because the world's gone to hell.
  9. Donkey (DayZ)

    many players are quitting

    I'm not going to join the "this game is not for you" crowd, but this game is not a game yet. It's just starting to evolve from an old ArmA map with added primitive zombies and loot points. If it gets boring, just wait for some new stuff to be added or buy it when it's released.
  10. Donkey (DayZ)

    kronzky SP conversion

    I can guess, and I might be way off but, currently the release and visibility of DayZ Alpha content is under Rocket's control, so he can try any feature he likes one week then remove it the next. Releasing an SP version means there are different versions of the software floating around in the public, which with an Alpha is a bit dangerous. Six months from now, or maybe even two, the game we have now will look like crap compared to the new version. It's hurts the integrity of the project to have that old crappy version floating around. Imagine something like a Window7 Alpha. If they had released one to the public to try out for free, I'm sure some people would still be using it, and they would hate Microsoft for every second of it. Also, when DayZ is released and is no longer free, it would be a shame if some people ended up using an early Alpha release as a "demo". Again, this is just a conspiracy theory. I didn't know about SP and I have no idea what's going on.
  11. Donkey (DayZ)

    Traps to be added in a later patch - thoughts?

    Roaming zombies would be a good way to clear up any left over traps. The problem then I guess is that most zombies would be crawlers. That or you'd walk into a town and see 20 zombies standing around with their legs stuck in traps, which would be kind of funny. You could stand back and throw cans at them.
  12. YES Someone who killed 50 people last week is going to seem a little bit... different, though they might not realize. Additional words: - do Z's hear it too? - maybe it's intermittent, or doesn't kick in right away. - maybe you need to have positive humanity (or some level), or long life experience, to hear it.
  13. It is strange how people get stupid on the Internet, and to imply that Left 4 Dead is somehow a bad game. Left 4 Dead is awesome! Playing, or just liking, this game doesn't make you somehow better than those playing other games. I hope this level of intelligence hasn't made its way into the real world. Two forum posters enjoying some chocolate cake: Poster 1: "I could sure go for a nice glass of milk right now." Poster 2: "You are a bloody retard, why don't you go and eat some ice cream if you like milk so much... jack ass!"
  14. Donkey (DayZ)

    We've got it too easy

  15. Donkey (DayZ)

    IF this was an actual game...

    Game purchase only - I would purchase a standalone game. Game purchase with Monthly fee? - This will be a tougher sell, but obviously the fee would be justified in some way. If we're paying to make the game better, for continuous development, additional content... I would pay it if I thought it was worth it but expectations would be higher.
  16. They should continue to work on DayZ as an ARMA2 mod only as long as it's productive for them to do so. The current product seems far too limited by the engine and they would be better off spending their time adding the features they want and creating something solid, not trying to cobble something together so I can get it for free. The game has loads of potential and I'd rather see it done right.
  17. Donkey (DayZ)

    We've got it too easy

    Okay, I'll admit Dawn of the Dead would be a bit over the top since you couldn't really even walk around outside, but I was inspired and it made me notice that I've become too relaxed about the whole zombie apocalypse thing in DayZ and no longer see it as a threat. I completely agree about 28 Days Later. It was one of my favorite films and works great as inspiration for DayZ. The problem I see at this point with upping the zombie threat is that when you get killed by the current Alpha zombies, you usually feel like you've been cheated or glitched, kind of like when you fall through the floor, so it would be more annoying than anything to make them more of a presence now. It would be like adding more outhouses, with sharper doors and harder to attain loot inside, in order to make the game more challenging. We still don't know where this mod will end up or what the developers really have in mind, but once the zombies have been streamlined and made more threatening and less annoying, I wouldn't be surprised to see them become more of a presence in DayZ... so let's not get too comfortable.
  18. It's kind of like skipping to the end of a book just so you can be the first to know what happened. The purpose of the story is to experience the story. It's not a race to the end. You're really only ruining the (intended) experience for yourself. Some people would be happy to do this, since everyone can, and then go around telling everyone else how it ends to show how much better they are at reading.
  19. Donkey (DayZ)

    The Moral Effect Theory v2.0

    My idea for simply rewarding survival' date=' then taking away that reward if you die, was definitely not meant as a punishment for bandits, or player killers in general. It was simply meant to give people more reason to not die. The purpose here is to survive. For a bandit, if you are alone and aggressive towards other players all of the time, you'll be seeing a lot more conflict and are more likely to die. That's just the path chosen by a bandit. Nothing wrong with it at all but in order to survive you need to be careful. For bandits who just player kill for fun (we could maybe label them as murders instead, if we want to label), your chance of survival is even lower, as it would be in reality. The same rules apply to the survivors who go it alone or team up to survive. The point is that more motivation is needed to continue surviving once you have all of the gear, because once you die you will have lost more than just your gear. That's perfect. If you want to survive at all costs and also kill everyone you meet you're walking a more dangerous road. If you have the skills to pull it off then great. If someone without the skills tries this then they will probably die (sooner). My idea was to just make this mean something besides, "damn, I lost my gear".
  20. You know, I actually like that idea. Maybe I can work with it and try to convince myself that it's okay. If everyone just cranks up the gamma at night, why don't the developers just make it less dark (I know, and I'm not trying to start that argument again). Actually, maybe the reason it is so dark is because the developers assume everyone will just crank up the gamma until they can see, so they set the "desired" darkness at maximum gamma :P If they haven't done this, maybe they should. I vote for making it darker at night!
  21. Donkey (DayZ)

    The Moral Effect Theory v2.0

    I think one of the keys to getting the player killing to a realistic level is just to offer motivation for what people should really be doing here, which is what what they would be doing in reality, trying to survive. Currently there is not any great motivation to survive. Sure you lose your gear, but you can get it back, especially if you have a buddy or a group to hold it for you. There needs to be something personal that is lost, or something that is gained for survival. Maybe your character gets better at something the longer they are alive, or he just looks like more of a badass or something, I don't know, but it needs to be something everyone wants and doesn't want to lose when they die. I don't like the idea of grinding for points, but even a score for how well (or long) you've survived would be okay. For the same reason, tracking points for players killed, or even the humanity number that was displayed, is probably a bad idea since people will be motivated to just increase (or decrease for -humanity) just to get the high score. If the emphasis could be placed on survival, then any way to survive would be a good strategy. Being a bandit is a good way to survive, but it's dangerous work, and people would be less inclined to just murder for fun; unless that's what they really like to do, but murder in itself should really have no reward or measure (even in terms of getting the "best murderer" skin). The run and gunners on the beach would definitely not have great success in terms of survival. They might continue to cause grief just because they are jerks, but at least they'll mostly be doing it near the spawn points which just makes going into the city that much more dangerous.
  22. I don't adjust my gamma since I'm one of those realism freaks and don't really see the point of using what I see as an exploit (opinion) to gain an advantage over someone else. I'd prefer to just play the game as it was intended. I'd be happier if others did the same, but what can you do, some people just like to "win". On the other hand, I was playing last night, running through a field for what seemed like forever. I stopped to throw a flare and I realized I'd just been running up against a fence :dodgy: Not sure for how long, but I would guess at least 2 - 5 minutes.
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