I really don't see any point when people from Europe come home from work wanting to play the game and after about an hour it is starting to get darker (about 7:20pm server time you can hardly see surroundings). Let's be honest - most of the people prefer to see where they are going and what threats are around them. So they leave their servers with low ping and trying to enter US servers. What do we get? Almost empty servers in Europe and lagging/falling server in US region. If night will be not so dark and people will be able to see zeds\other players at least from 40 meters they will mostly stay at their servers. And I mean they must be able to see surroundings near them from the start at least outdoors. And if they want to see targets from far distance or indoors they have to look for night goggles or flashlight or throw flare. Also I don't see much reason in 24 hours day cycle. It would be much better if player will be able to see day, sunset, night, sunrise all of these in single few hours game session. Or at least it may be like, for example, today when I come home from work I'll play at night and tommorow at the same time at the same server it will be day. I think you have to experiment with day length. You can see how Mortal Online deals with it. I really like their day/night cycle. In general, I think it's too dark night is responsible for the ever-overloaded servers. Solving this problem you will avoid the risk that players will just get tired every night looking for a new free server, watching at the "Waiting server response..." and then connect again and again all around. And not the fact that the server does not fall after 5 minutes due to congestion. If people are distributed across the servers in their own time zone, it is obvious that the load on the servers will decrease by half, and all will just benefit from that. Anyway thank you for the great mod! =)