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CptMugwash

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Everything posted by CptMugwash

  1. CptMugwash

    Crossbow vs M107

    Was at Cherno industrial building next to the crane looking for an axe, found one, turned out there was a sniper in a ghillie up above me with a DMR, he saw me and said "Hey Buddy." and then attempted to hip fire at me I avoided the bullets and made several attempts to catch him with the axe, success, I landed a hit and he was bleeding, he managed to get lucky and sprayed me, I died, shortly after he died too, it was a draw :P
  2. Yeah it sucks, as soon as there are any signs of hacking on the private server I play on I abort, it's a shame because the server is really nice but it appears to be under constant attack from script kiddies. I still play on it, it doesn't deter me from playing the game as I can usually get a good hour, it's just an inconvenience. But standalone is just around the corner now so not long to wait :D
  3. CptMugwash

    Name that player type

    To me a bandit is a person who kills someone for better gear. they are not honorable. The types that camp the coastal towns and kill bambis just for fun are not bandits, they are simply PoS, Pieces of Shit. As soon as there's one on a server, whoever has it in their ability to take them down should do so. It's sad to say that there are servers run by clans who do shoot new spawns.
  4. CptMugwash

    Bambi camps?

    Battle Royale anyone? Anyways once the admin/owner finds out they'll reset the server and ban the script kid, that's win enough for me.
  5. CptMugwash

    What if you only had one life in DayZ.

    It'd be interesting to see if it would actually work, if you can get rid of the problem of bandits sniping new spawns. Instead of buying a full price game the game might cost only £5/$7.50 initially + 1 character life and then £1/$1.50 for an extra life. You'd still get those players that would kill for fun and would get even more of a kick knowing that the player they just killed has to spend a little more to get another character, but even then you'd definitely get more of a buzz, could even become addictive. So far this is the only game that gets my heart racing, I get such a rush from interacting with other players whether it's a fire fight, or teaming up whilst wondering if I can trust them, or sneaking around trying to hide, I find myself coming back to this game on a regular basis and can't wait for standalone.
  6. Hey guys, I'm just gonna jump straight into it, Not all buildings decrease your detectability from zeds, hiding behind walls, wooden/concrete, should decrease your sight, aswell as trees, bushes, wrecks, etc. There's been many a time when I've be sneaking alongside a building and attracting a huge amount of zeds or getting unwanted attention from hiding behind a wall. Zeds have a ridiculous amount of detection like a walking radar with teeth. Something has to be done, for the mod and SA.
  7. CptMugwash

    Survivor camps/bases/houses + ingame money!

    There is already a mod for this minus the zombies, it's called The Wasteland Mod, 3 sides, BluFor, OpFor, Independent, it features base building, plenty of vehicles, team work, objectives, and money to buy guns and other things. IDK about the playing cards, sounds fun, I'd like to see more animations like that dance one, but have some different ones and maybe be able to dance with other players like a tango or a walse, also a simple wave and make the surrender animation so you're able to walk.
  8. CptMugwash

    Needs to have a poll... Vehicle changes

    Definitely agree with faster offroad speeds for non offroad vehicles but it's up to a player on how they control that because if you rev up and speed off on mud or grass then the wheels should spin and flick muck everywhere so you'd have to take it easy anyways, atleast when starting, and if you turn too sharply on these surfaces you should skid and maybe spin out a bit. Also windscreen wipers, even if they're just aesthetics and come on automatically when it's raining, it'd be a nice touch of detail, maybe when you hit a zombie or player a bit of blood splats on the screen or if the head impacts the windscreen it cracks a bit. I'm sure Rocket has said that the vehicle system is getting a big overhaul, reinforcing would be cool like by adding extra scrap metal and stuff you can reinforce your bus, upgrading it to a battle bus,
  9. CptMugwash

    NVG and AWS Weapon(S).

    I think we can all do without, without them you don't get douche bags that hack and dupe them. I wonder what they'll have in SA...
  10. You forgot farming. Spade, shovel, pitchfork, hoe, various seeds for corn, wheat, etc, you could plant orchards and vegetables, also tame and breed animals and use the tractor to plough fields :P
  11. CptMugwash

    Better hidden Tents

    Most obvious place nobody thinks of, I've been driving around a fairly busy map hiding my Ural and so far so good, I was in a pickle last night and left it amongst some trees at Krutoy Cap, went back on today, untouched. Krutoy Cap is the worst spawn, imo, it's too far from anywhere worth anything and when folk are playing the game it's at the back of your mind and you forget about it as most people gravitate towards the NWAF, unless someone has a chopper and a base at Skalitsky they might spot you, but you can swim over and check, worth a shot, takes a few mins to swim over, didn't lose anything, didn't find anything on my server though. Also small towns that have virtually no loot and are off the beaten path, not on a main road, you have the zeds as body guards, people don't usually bother, not worth the risk for so little loot, a few places I have in my head, the ruins at Kumryna, Khelm, Petrovka, Olsha, Pulkovo and Bor. Another idea is the main cities, finding a small area surrounded by buildings and walls, block off certain areas with barbed wire and tank traps, guide players away, they'll think it's just a troll and won't stop to undo them as they're most likely being chased by zeds, plus not many people want to hang around in the cities because of bandits. The problem is people thinking that forests are the best place to hide a tent, they're not, as the op has said they stick out like a sore thumb. Anyways with the new 'underground' places coming with SA we'll wait and see, I think I remember hearing Rocket in an interview mention that the underground areas would be instanced, maybe? Anyone know?
  12. Brilliant! Locations, the common place for a turd would be the woods because of the cover but players could go in a pond and contaminate the water, so before another player goes to that pond to get a drink they have to check for floaters. You could do it in entrances to buildings too so it's unavoidable and maybe leave a brown parcel in your friends brand new UAZ. What about whiping your arse? Maybe a 1% chance of a 'Clean Cut' no whiping, but you'd have to loot toilet roll and if you don't have any you'd need to go in some woods and use leaves, less effective and small chance of using poison ivy. Maybe, if it's solid, be able to pick it up and throw it at other players, splat it off walls or smear it to write something, but you'll be at risk of catching something.
  13. CptMugwash

    Ponies

    You'd have to find a saddle and reins from a barn which would be pretty rare, maybe horse shoes like tires? it'd be pretty fun I guess, but it won't be invincible against zombies, it could get spooked and kick you off like in The Walking Dead.
  14. CptMugwash

    Hiding a chopper

    You thought about that burnt down ruined place? Kumryna? I think it's called that, it has a big ruined church and various other ruined buildings, no idea how high traffic it is but the zombies can be your guard dogs, I know you've mentioned there's a lot of helis on the server so it'd be difficult to hide it for good, I always think the most obvious place would be best but for something as big as your heli that's gonna be difficult, the thing is landing it in the middle of nowhere there's gonna be no zombies, atleast in a town the zombies will keep coming so it will make it that more difficult and if you can find a place where you have enough cover from buildings then I reckon it might work, then again it's DayZ and as soon as you start on that shore you're screwed from the beginning.
  15. Hey folks, Whilst playing DayZ and coming across all these walled areas I couldn't help thinking how cool they'd be if they were a kickass base, I know it's not the best place for a proper camp to hide your loot but maybe some kind of FOB. I don't know a lot of people to play with so turning one into a base on my own probably wouldn't turn out good. I've seen some videos on youtube of some groups turning the factory at Orlovets into a cool base with helos on the roof, a bus as the gate, etc. But there are loads of other places where you'd just need some barb wire and tank traps to fill in the gaps. This brings me onto another thing of a more permanent barricade. Bring in a new vehicle, a fork lift and a new object, 'pallet of bricks', the bricks would be too big to climb over/taken down by one person, ramming it with a vehicle would damage the vehicle and slightly damage the bricks, maybe with a Ural you could ram through but other than that or blowing them up it'd be better then what we've got, anyone with a toolbox can take down tank traps and barb wire, reckon 2/3 per server with the pallets spawning near industrial buildings maybe 25%. Image. Has anyone else ever thought of this? Cheers, CptMugwash
  16. CptMugwash

    What is being done about Brush Draw distance

    I think this will be sorted in the SA but I think for the mod it's something to do with the Arma II engine. Hopefully they'll sort it out somehow, I'm sure they'll be continuing with the mod as well as the SA.
  17. CptMugwash

    MRE Meals

    They should add chocolate bars, replenish a bit of hunger and gives you an additional energy boost (run faster for a short period) maybe, also a Wonka Bar could be the Mountain Dew. I do like the MRE idea though. Perhaps there could be fruit that grows on a few trees which you can eat but don't fill you up quite as much as the tins or meat. Also energy drinks, similar to chocolate bars giving you a small boost of speed. If the loot system gets an overhaul then MREs should only spawn in the military barracks/hangars/tents and deer stands (idk if they would spawn in deer stands, would it be someone would take hunting?).
  18. CptMugwash

    an idea to solve the PVP fiasco

    The idea is interesting to say the least, but what if there were more environmental factors, we know diseases will be in SA and possibly severe weather. More environmental 'threats' not necessarily forcing players but makes the option to befriend even for a short period seem more worthwhile to ensure a longer survival.
  19. CptMugwash

    DayZ Standalone Idea: Weather changes

    High winds could pull at your vehicle, it'd be difficult to walk and could blow zombies and trees over, trees falling on cars/zombies/tents/players would destroy them and block roads, not to mention debris flying across your screen and the noise it'd make, and it'd be hard as hell to snipe. Combine the winds with snow you'd get blizzards, and in these extremely cold conditions you'd be freezing your beans off, roads would be slippy as hell making you more likely to crash your vehicle, and in torrential rain walking across country, fields, could be slippy you might fall over, and on roads in a vehicle there could be puddles that if you splash through at high speeds pull at it, and turning too tightly you'd skid off. There should be windscreen wipers on cars too. In torrential rain it could activate mud slides in effected areas too making roads difficult to pass. Not to mention if caught out in these conditions for too long you'd suffer from Hypothermia, Chilblains, Frostbite, Frostnip and Trench foot to name a few.
  20. CptMugwash

    More animals

    Gray Wolf, Red Fox, Brown Bear, Tigers (if Chernarus is set in far east Russia), Deer, Antelope, Raccoon Dog, Bobak Marmot. Red Squirrels that run up and down trees and difficult as hell to shoot like rabbits. BUT with the addition of extra animals zombies should spawn in forests and eat the animals, but animals shouldn't become zombies, not like Resident Evil, more Walking Dead.
  21. CptMugwash

    Additional Vehicle Script: Lock!

    You can lock your car, in a kind of limited way though, just park it against a tree or wall and stick a tank trap behind it. Or y'know hide it, I like to hide mine on tops of hills, that are away from high value towns, but not up north, it's not convenient unless you have an offroad.
  22. There will be a game like this coming out early 2013 called State of Decay, it sounds like it may be more your cup of tea. There is already some gameplay footage and screenshots out, so if you'd like npc interaction then check it out, I know I'll be playing this and DayZ. DayZ will probably still be my fave though ;)
  23. CptMugwash

    Unarmed slot.

    I know what you mean OP. A selection from scroll to go 'unarmed', all there is for the mod atm is to lower your weapon by tapping 'left ctrl'. I'd also like to see the surrender animation fixed so you can move with your hands behind your head.
  24. CptMugwash

    DayZ must fix its basis!

    Also, the standalone is just around the corner, so not long to wait! Look alive gentlemen!
  25. CptMugwash

    Ears Drop on PK

    Place heads on a pike around your camp and hang new spawn corpses in the streets of Elektro and Cherno.
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