SilverWeed
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Woodland Warrior
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Vital Things Missing from the DayZ Apocalypse
SilverWeed replied to Electrolyte's topic in DayZ Mod General Discussion
+1 to more difficult encounters. -
I like the clip from 2:47-2:55. Good job!
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PvV ya?
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Have there been any updates from Rocket on this being fixed? The loot hopping is just as frustrating and I'm worried the fixes for these won't be combined.
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Hello! My friend recently began playing DayZ last week for the first time. This video is of him a few days ago starting his ~4th life: no guns, no food, no nothin'. Beware! http://www.twitch.tv/jeffonious/b/322627063
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It's Impossible to See at Night! - Other threads will be locked/deleted!
SilverWeed replied to daish's topic in DayZ Mod General Discussion
The game shouldn't allow players to butcher their graphics settings to negate the challenges posed by the game's design, but in this case it seems unavoidable. It makes DayZ generally look like crap once you start fiddling with gamma etc, and you'd do better to spend your efforts finding a day time server than switching gfx settings back and forth between night and day. It's hard enough to see anything at <5k blood during the day anyway... Until NVG's are given at spawn or it is brightened nearly to the point of being day time - in essence they achieve the same result - night time DayZ will remain a novelty. To each his own. -
Broken leg? No morphine? Very good
SilverWeed replied to GodOfGrain's topic in DayZ Mod General Discussion
Amen! -
No starter weapon removes survival instinct, and respect for zeds
SilverWeed replied to breetai3's topic in DayZ Mod General Discussion
I disagree with the title of this thread entirely. Lack of a starting weapon makes you respect the infected even more - whether you are sprinting from a train through town in hopes of reaching a hospital or on your belly trying to sneak into a suburban shack, you aren't going to let them touch you after they score that first critical hit. The infected AI is a WIP, that is clearly stated all over this forum. However, the morphine vs. broken bone situation has made for very desperate times to new spawns. People say you can run inland and survive, but I genuinely believe that is total BS for a lone wolf that spawns anywhere in the Southwest in the current game. Your chances are no better than throwing caution to the wind and legging it through the towns. -
Broken leg? No morphine? Very good
SilverWeed replied to GodOfGrain's topic in DayZ Mod General Discussion
I was thinking the same thing, could give wood piles a second purpose. I'd rather not be forced to walk slower though, I'd rather be forced to crouch since it's slower than running but doesn't triple your travel time. Not super realistic (crouching is harder than walking IRL of course), but at least you wouldn't be running with a broken leg... Maybe morphine could then be used to enable running again? -
Broken leg? No morphine? Very good
SilverWeed replied to GodOfGrain's topic in DayZ Mod General Discussion
I get broken legs more often than critical wounds right now, but there are way more bandages in nearly every city versus the very rare morphine injectors. How does morphine fix bones again? Do you inject it directly into the bone? I crawled with a broken leg and ~100 blood for about 45 minutes last night to meet a friend who just started playing DayZ. We met up despite the amazing odds against us - he spawned in Cherno, I broke my leg in Gorka. I passed out a dozen times on the way. He didn't have morphine so took my Lee into nearby Ctapoe to scavenge in hopes another player might be around carrying, worst case I would just give him my loot and respawn. But all he got was a broken leg from random aggro in the town. We both died to infected. So it goes... -
No starter weapon removes survival instinct, and respect for zeds
SilverWeed replied to breetai3's topic in DayZ Mod General Discussion
You can usually find a hatchet in little crap buildings without having to aggro infected. It's finding morphine that makes it really hard to avoid the hospitals in the coastal cities after spawning, morphine is a must these days with the random leg breaks from infected. -
Top issues I believe should be priority number one.
SilverWeed replied to daedrick's topic in DayZ Mod General Discussion
Agree with 1 & 2 no problem. I like 3rd person, and if everyone has it I don't see how this really breaks the survivalist theme. It's a trade between awareness and accuracy as I see it. -
Is there a sticky about this yet? Seems to affect just about anyone who isn't using Six Launcher, the mandatory use of which I find a bit unprofessional even for a mod...
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Was the threat ever zombies?
SilverWeed replied to dds__@hotmail.com's topic in DayZ Mod General Discussion
@Scorp Agreed. The efforts to make the game more challenging by removing spawn items combined with incomplete AI of the infected have turned all attention to PvP. Being shot and killed by another player because I made a mistake is fine, but rewarding careless players mowing through cities with AK's seems to work against the idea of hardcore survival. The current state of the mod reminds me of a very popular shooter I used to play... Here's to more quick iteration by team Rocket!