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perestain

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Everything posted by perestain

  1. perestain

    ALT-F4 or just plain DC'ing....cheating?

    It is considered an exploit by the dev and will hopefully be made ineffective with future updates. A 5 second timeout where your body is staying on the server after disconnecting is planned for the next patch. However, you just cannot "forbid" people to stop playing a videogame. That would simply be retarded. Theres always a chance that someone who disconnects has a RL reason which is none of your business. You cannot blame somebody for stopping to play. If someone can get an advantage just by leaving, then there is simply something wrong with the game design that needs to be addessed. Until then you just have to deal with it.
  2. perestain

    This is the MOST antisocial game ever

    QFT Its not some theory though, but simply the difference I experienced. While it might not be representative for all players its pretty obvious from my observation. Of course the bandit/survivor skins were not conclusive evidence if someone would be shooting you or helping you, you had to figure that out, but that was exactly the thing that created tension IMO. And from the survivors I've met the majority did not simply shoot on sight. Some went on to betray me later, but that possibility just added to the excitement of the interaction. Since bandit skins are gone (which I though was a good idea at first) I have yet to meet a stranger who would not immediately start shooting. So there is nothing to figure out and be worried about anymore. If I want to play cooperative now, I bring friends from outside the game, but its not the same because I am 100% sure they would never betray me for ingame reasons. Thats why from my personal experience, trust, doubt and betrayal is not present anymore after bandit skins were gone. Maybe for other people its a different experience, a lot of people obviously don't seem to find it boring to use 3rd party voice software to gain unrealistic ingame advantages (100% loyal co-op). You can roleplay some reason why you are loyal to each other, but it simply will never feel like actual coop with someone you really met ingame.
  3. YES except for hackers, the cons are not cons IMO. Also, please let dayz logout automatically if it detects a skype, ventrilo, teamspeak, mumble etc.. running. 3rd party communication negates real ingame player interaction. people need to feel desperate for human contact. and please remove tents, they're just abused to circumvent permadeath.
  4. perestain

    This is the MOST antisocial game ever

    Oh lord. See' date=' this game isn't suppose to be a team vs. team game. The main appeal of this game is that you're alone, and no one is going to help you. If you're lucky you'll find one friendly guy to help, but otherwise you're going to have to be careful who you trust. If you want a team vs. team apocalypse game, play that Wasteland mod for Arma or something. [/quote'] No, you don't have to be careful who you trust. People use 3rd party software with RL friends for interaction and tents to circumvent permadeath. Everyone else is simpy shot at instantly. There are no decisions to be made anymore. Trust, doubt, betrayal, which were the most exciting aspects of the game were removed completely with the removal of bandit skins.
  5. perestain

    should there be regular resets on characters

    There is not so much issue with rockets mod' date=' just with the attitude of people on the forums who insist on knowing whats right for the game while defending the punishment of every playstyle other than deathmatch, and while using 3rd party software communication to deny ingame interaction and using tents to circumvent permadeath. They're simply not in the position to yell at other people who make suggestions, which is what is happening in this thread. [hr'] I think it would be the biggest waste of time ever to "play" a game which is about grinding virtual items that just sit in a tent and are not even part of any gameplay experience whatsoever.
  6. perestain

    should there be regular resets on characters

    thats exactly what I was saying. But people on the forums defending it obviously prefer it to how it was before. I couldn't disagree more. Before bandit skins were removed, dayz had something innovative going, namely true diverse player interaction, which was the reason for the hype of this mod and which is completely gone now, as you even admit. Right now its still a pretty nice game, but not spectacularly different and only worth playing if you're into standard role-playing games with a bunch of clan buddies to waste your life away. Before that it was an exciting psychological experience from which you could actually learn something about yourself. There were a whole lot of reasons. Interacting with strangers did create much more thrilling scenarios than simply automatic shooting at everybody. Of course, if you rather just have as much stuff as possible sitting in some tent and grind your time away, thats your thing, but thats not what made dayz special. The whole psychology thing going on was the reason for me to pick this game up (and touch a rpg-of-some-sort for the first time in over 10 years.). You were free to play how you liked and didn't have any game rules pushing you in one direction. The removal of exactly that freedom by punishing anything but deathmatch is what made it shallow. And it clearly coincides with the removal of bandit skins, so you can theorize all you want, the evidence is pretty clear. It just seems too many people like to be as safe as possible by all means, by using 3rd party software to communicate with out of game allies and the only goal of accumulating some form of in-game wealth. They dont seem to care about the brilliant player interaction and the experiences you get from them. You can see that from the responses in this thread. Well whatever, go and try to have fun with your virtual things which are hidden in your virtual tents. To me this seems pretty neurotic though.
  7. perestain

    should there be regular resets on characters

    Thats a myth IMO. If you're somwhat low on blood, and your friends are not nearby, they can just knock you unconscious or break your bone pretty easily and unexpected. I believe in total I died more from strange glitches involving breaking a leg and/or zombies then from players, but I admit I avoid contact whenever possible and usually outgun people, most had horrible aim even when they decided to shoot first. True But, if you bring reallife friends or people you've met BEFORE bandit skins were removed this cooperation is artificial, and not a dynamic part of the game. I guarantee you that right now you will finde noone ingame you will convince to guard your stuff until you come back. There is no actual dynamic co-op play at the moment, because any non deathmatch or team-deathmatch playstyle gets so heavily punished within the current game rules. You simply cannot cooperate with people whose only form of communication is shooting until either you or them are dead as soon as they see you. Its a shame, really, because with cooperation, the option for betrayal is gone, too. All the excitement of trying to figure out other players and their behaviour, all the temptation to maybe backstab them.. These were the true decisions of the game that brought excitement IMO. Now there is no decision making at all in player interactions, you shoot at everything that moves and isn't part of your group. Your group of course being organized outside of the game and thus not in a dynamic interaction with the game world whatsoever. There will never be a reason for you to fear your teamspeak friends suddenly backstabbing you, and never be a reason to hope that anyone else will be suddenly cooperating with you. You can basically divide the world in goodies and baddies, and act according to this simplified world-view. Its too bad, since DayZ was the first multiplayer game I ever played which managed to truly overcome this, and with brilliance. Bandits skins were somewhat unrealistic, sure. But not nearly as unrealistic as player interactions have become after they were removed. While they were not a clear indicator for anything, they somehow made people approach player interactions with more diversity. Even if some bandits turned out friendly and some survivors reckless killers you at least had a starting point when trying to figure someone out. I guess many people simply prefer the easy friend or foe thing, because reality is too complicated and scary. They shouldn't, however claim that its more realistic like that. Its just more onedimensional. 3rd party coop makes this worse actually, since it gives people this security, and removes the necessity to interact with players within the game. To be perfectly honest: The game should disconnect once it detects a TS, Vent, Mumble or Skype application or similar 3rd party software running. This might sound harsh, but the reward for gameplay would be unbelievably high imo. Just direct channel and maybe radios and no voice-cheating clan BS. You are fucking alone and without human contact, and this would be one hell of a survival experience with probably the most interesting multiplayer interaction out there right now. Of course people would find a way to cheat this, but if only a few would do it it because it takes some effort, it would still be a great experience to play this.
  8. perestain

    should there be regular resets on characters

    So are you saying there shouldn't be persistent bodies? For other people yes. But reading about permadeath, and then getting all my stuff back in 10 minutes after I died for the first time felt a bit shallow tbh. Its clear you have to allow people to play more than 1 life, but if you die, you should actually lose your shit instead of just getting a few minutes walking penalty along with restored health and new starting gear. An acceptable solution might be to have your body disappear once you get into a certain range of it with your new character. To avoid logical paradoxons. Tents you placed stuff into or took stuff out could also disappear once you get in range. Its not completely realistic, but certainly better than people looting their own bodies to continue as if nothing happened. Also there is so much stuff disappearing anyways without a logical explanation in this game, it probably wouldn't even be noticeable :D Edit: An even better solution would be to introduce something REALLY CREEPY once you come near your body and identify it. Allowing you maybe to loot, but being EFFING DANGEROUS and really psycho. I mean common, you're taking stuff from your own dead body... lots of horror potential right there..
  9. perestain

    should there be regular resets on characters

    Tents are bullshit. The exciting thing is what you experience on your journey, not what virtual inventory items you manage to accumulate. Stuff sitting in tents is not adding to gameplay whatsoever, its just some ones and zeros which remove permadeath for people who'd rather just grind and collect then plan and execute interesting stuff. IMO tents should go completely and you shouldn't be able to loot your own body after you respawn. Otherwise the term permadeath is simply false labelling.
  10. perestain

    To whomever shot me in Cherno

    How do you class that as a legitimate log off? He logged off having been shot and as he said himself' date=' possibly deprived someone of a kill. If you are going to log off, you need to ask yourself this: "Am I logging off because of a sudden occurrence in Day Z which has adversely affected my character? Would I still be playing if this hadn't occurred? Am I adhereing to the spirit of the game?" Although the OP is obviously a good guy, his log-off wasn't legitimate in that sense. [/quote'] There is no illegitimate way of stopping to play a videogame. Get real. If the game gives someone else a disadvantage for that, then thats just bad game design. Trying to tell people when they are allowed to stop playing a video game and when not is ridiculous though. Theres always a chance theres a reason for a logout which is not anyone elses business. In RL, nobody cares what happens in videogame wonderland.
  11. inb4 people claiming that its realistic somehow haha
  12. perestain

    should there be regular resets on characters

    Hmm its probably a consequent reaction from people who believe to get ultimate happiness by simply accumulating lots of stuff and holding on to it, instead of enjoying the experience itself. Probably because its a big thing of the current Zeitgeist. It reflects to some degree why everyone seems to play the game in super-angsty mode, after bandit-skin removal, grinding masses of useless inventory stuff instead of enjoying the thrill of guessing motives of other players and taking some risks. The game is quite a casual thing for roleplayers and atmosphere enthusiasts anyway, no matter what kind of skill or archievement some people like to dream about. It couldnt be much further from a solid competition based esports title that rewards actual training, skill and reflexes, so I feel a bit sad for so many people actually seeking archievement in this virtual wonderland. But whatever, to each his own. Its a bit shitty that such a great number of players with this agenda ruined the psychologically interesting part that made DayZ a completely new gaming experience. So now its deathmatch with item accumulation. And obviously people seem to think they're somehow hardcore for playing a permadeath game (in which they dodge permadeath with tents).
  13. perestain

    should there be regular resets on characters

    lol those tears. And it wasn't even announced, but simply a proposition of one dude.
  14. perestain

    Humanity and message to dev team.

    I agree. The only people which really cried for bandit skin removal were insecure 12year olds who shoot at everyone they see anyway and got excited at the idea of griefing without consequence. After all bandit skins will not necessarily tell you correctly if someone wants kill you or not, so its not so much a sure sign having them. Removing them though introduced a sure sign if someone wants to kill you - since its just deathmatch anyways simply everone you see will immediately want to kill you. The current game rules punish every play style that even slightly deviates from this. Way to turn a exciting mod about guessing player intentions into a boring (because technically sloppy and not skill-rewarding) shoot'em all. Even doom had a better competitive deathmatch mode...
  15. perestain

    DayZ is a total screw up.

    The whole idea of survivors needing to group up and play friendly is quite idiotic. Try joining a CS deathmatch server and convince strangers there to "form a group" and collaborate. People will kill you and then type "lol", and for a good reason. The same will probably happen in DayZ at the moment. You either bring real life friends, or you play solo deathmatch. Its ok because its still fun somewhat, but it certainly was more exciting when player interaction was not as one-dimensional. It got pretty unexciting shooting people in dayz, since it doesn't require any decisionmaking right now.
  16. perestain

    WTF is happening to the server community.

    I'm really liking the idea that someone else mentioned that there could be a delay before respawning which is longer if your humanity is low. The problem with cheating death is something which originiates from outside the gameworld (i.e. because people can play more than once IRL) so it might be a good idea to adress it outside of the gameworld. That way, you can play a PK without getting punished ingame whatsoever (which is realistic), but death will mean a bit more than it does now. If you want to go esoteric you could even make it so that you are you are reborn as something else than human (bird, animal) if you were very low on humanity upon your death, and you need to archieve something to be able to respawn as human in your next spawn.
  17. perestain

    WTF is happening to the server community.

    I don't know man. Group play should come from the people themselves not from some mechanic. The deathmatch is not there because there is a lack of opportunities for group play (which there isn't) but because death is not a problem for bandits, since they just respawn, grab cz and reload. This playstyle more or less prevents you from any big frustrations. If survival is to play a role in this game, you shouldn't allow people to cheat death so easily by playing deathmatch and simply not caring about it...
  18. perestain

    WTF is happening to the server community.

    The real problem is that the game is not permadeath if you play a pker. While your chances to die are way way greater in a firefight, you simply don't care since you just respawn, grab a cz and continue. There is way less possibility to get frustrated this way than if you actually try to survive, aquire stuff, live for days and then lose everything to a single bandit. A pker has less to lose in a firefight, because he doesn't value his items/life as much as a survivor. Thats a simple fact. If you play to truly survive and protect your gear, you wouldn't engage in firefights willingly, since it will drastically shorten your life expectancy. To solve the deathmatch problem, life and gear must be made more valuable to PKers by game mechanic, as of now life is only valuable to players who choose to roleplay that way. possible mechanics: - drastically reduce weapon loot and especially cz occurence. You wont be able to throw away your life and weapon for fun when its damn hard to find that stuff. -respawn without a weapon. You need to play way more cautious in the beginning to not attract zombies, and if you do, you need to find a lucky weapon in a building or you simply die. No running around shooting at people from the get go. - if you die, you must wait an hour/ a whole day to log into the game again. Death needs to mean something. If you play survivor, live for a week and get killed it is not a big deal to wait, since you are frustrated enough to take a break anyways. If on the other hand a pker can respawn, go to the next barn, grab a cz and is ready to pk again, it is not permadeath. Its just a 5 minute waiting penalty. In terms of how you experience gameplay, death right now is a significant break for a survivor, while it is a minor annoyance to pkers. Lets make death a significant break for all people, and i guarantee you they will think twice about engaging in every firefight they can get...
  19. Nice OP, but I see some fundamental problems...
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