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secutor666

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Posts posted by secutor666


  1. We played the dayzland-version of the map. I think that's the official one. The other version is a freelancer-project. But I think you know that better than I do. Either way, there's lots fine-tuning to do. The standard version is not well optimized yet in my opinion, but more widespread spawn points would be a great start. If you need help testing or something like that just PM me.


  2. Its good to hear that you are setting up one or two Taviana servers. We played it for the last few days and its a great map. However, there are still some issues with the amount of zombies that are spawing in the middle of the roads sometimes and the lack of high value military loot in buildings. These are only minor problems compared to the biggest issue: The map is huge, but the player spawn points are too close together. Most of the time if you are spawing in there is another guy right next to you. And then its a race to the closed building which is most likely already filled up with corpses. It's hard to get away without dying less then 10 time right from the beginning.

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