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Nemes1s

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About Nemes1s

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  1. Nemes1s

    So who would...

    It would mostly involve making sure most of the zombie spawn code is run on the server only(isServer/isDedicated check), and then actually spawning the zombies. Most straightforward solution would be to spawn them at server start, or run player spawn checks on the server. I'm pretty sure it could be done the question is if its actually better than running the zombies on clients because the arma 2 server is not known for good perfomance with hundreds of AIs. Even Arma 3 server hasnt improved much on that matter, I'm really not sure why they dont go for true multithreading with thread pools that scale well with how many players are on the server. Of course its much harder to code thread safe code you have deadlocks, livelocks, race conditions, but especially arma/dayz would benefit greatly from it.
  2. Nemes1s

    So who would...

    Good to hear! Is it technically possible to move zombies to the server or is that something that can only be done in the Standalone?
  3. Nemes1s

    So who would...

    Yeah I know that but SA is still months away, even if its deemed ready in June there will probably be closed tests at first to prepare for the masses that will try to play on release day.
  4. ...like to play a mod that focuses on what dayz was like back in its beginning(April/May 2012)? That means it would be much more difficult to survive, remember when life expectancy was below 30 minutes? This could be achieved by more threatening zombies and less highend loot or additional survival features. I personally am sick of how easy this mod has gotten over the past few months with tons of servers with custom loadouts, 1000 vehicles etc. My idea would be to overhaul zombie spawn mechanics to allow for more zombies spawned especially in larger cities and increase their health(which is currently only 4500 blood). My tests have shown that zombie count can be atleast doubled without much FPS loss. At the beginning of dayz it wasnt uncommon to have 1000 zombies spawned on a full server. It might also be possible to move zombies to the server(or to a headless client for even more zombies, but that would require server owners to purchase a second arma copy so it isnt pratical) so that client FPS is much higher, would also make it possible to clear areas of zombies completely for some time or add wandering zombie hordes that could raid cities. I remember when you had to actually sneak through a village so you dont attract any zeds, now you just run through cherno and loose the zeds following you after a while. There are of course other ideas to spice up DayZ a bit like diseases(I believe that is a confirmed SA feature?) or a weight system so you think twice about carrying an AS50 in your backpack. Would love to hear some thoughts if there are still people left in the community who play DayZ since the beginning and feel the same way as I do.
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