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Mukea

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About Mukea

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  1. I don't see the problem with having it as real time. Me and my friends played last night for about 4 hours in pitch black, but we still managed to find each other, raid towns and fend off bandits. It feels like a completely different game at night time, becomes like 5 times as creepy and I like that. If you wanna play in the daytime then keep doing what your doing. 12 hour cycles would still work I guess, but anything shorter would ruin it for sure. Maybe just set up a few short cycle servers specifically for these people who can't handle the night ;-)
  2. You say that you'd shoot someone if you knew they couldn't fight back for 30 seconds, that emphasizes why this idea would work. You would only attempt to log out if you knew you were safe, and if sitting there watching the countdown to logout, and you hear someone/something coming just cancel the logout and leg it. The only way people would come back to dead characters is if they did the quick logout (didn't wait for the timer) or just closed the game, and their character died in the time it takes for the server to log you off. There would be no logging off when being chased by zombies, or in a firefight, as it leaves you vulnerable, you'd have to ENSURE your safety before leaving.
  3. Well, to fix the crash thing or forced stop, once again we can look to the MMO's. SWTOR has it so you can either log out, or you can quick logout. If you logout, you have to be safe etc, and you watch the countdown, however, if you quick logout, your character still stays active on the server till the timer runs out, you just exit the game and don't have to watch. even if your client is stopped, your character is still server side. Problem solved.
  4. That would be incredibly annoying though, for example if you were preparing to raid a certain place then had to go, and then you came back and were somewhere random. And what about people that only play with their friends, they would have to navigate to each other every time they wanted to play. Adding a timer / restrictions to log out is a very simple fix that doesn't mess anything else up. I know you're talking about cross server but, majority of the servers are always full, then you may have to wait a long time to get onto your desired server in your desired state.
  5. As has already been said, this could learn from games such as WoW, and say in order to log off you have to stand still for 20 seconds in order to log out, after not being attacked for a certain amount of time. That way people would have to be at a safe distance in order to log out, this also wouldn't penalize those switching server to meet friends, apart from wasting like 20 seconds of their time.
  6. Patching the game to 1.60 worked for me :) Although for some reason I can't go into third person :S
  7. In that case when I get home later I will try downloading the update off of the devs website, seeing as it seems we are both in pretty much the same boat. Hope ya can get it working.
  8. As in the most up to date version of ArmA2:CO or the most up to date version of DayZ? I haven't downloaded any updates for the game from the developers website, but I did get DayZ straight from here.
  9. I don't know about the OP, but I bought the game, and the first servers I tried to join were DayZ ones, but I get the same "Connecting Failed" problem no matter what server I try to join, even when the mod isn't installed. :-/ Is there a general fix for this? (I don't mean to hijack the topic but may be helpful to OP too)
  10. There is no specific directory for OA, both .exes are just under ArmA2
  11. I am in exactly the same boat, both installed in same folder, can see the servers, can't connect =[
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