Kirjava
Members-
Content Count
33 -
Joined
-
Last visited
Community Reputation
7 NeutralAbout Kirjava
-
Rank
Woodland Warrior
-
It's going to be an alpha build, I'd suggest waiting until 2014 if your not keen on that side of things. On topic: Rocket's released a statement regarding release on reddit - 'It's not going to be next week (jet lag, etc...). But it's not going to be longer than two months. It will be somewhere in between.' http://www.reddit.com/r/dayz/comments/1gauim/rocket_just_said_itd_be_a_few_months_on_stream/
-
E3 Expo - June 2013 - Interviews and Gameplay
Kirjava replied to SmashT's topic in Mod Announcements & Info
Video from Gamebreaker.tv at E3 if ya want to add it? http://www.gamebreaker.tv/pc-games/dayz-interview-demo-with-dean-rocket-hall/ -
Cool, thanks for linking the original.
-
Are there drawbacks to the MMO architecture?
Kirjava replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
Hmm interesting idea. Though it could make it difficult for some players. I tend to play with a mix of people from all over the world (US, UK, NL and Australia). Although we normally congregate on US servers it would be good to have the option to stick with the same hive but play on European or Australian servers depending on whose online to get better pings. It will be interesting to see how the new hive works as part of the new server architecture. Although thinking about it, the main hive will have to be based in one country, so it could be quite an issue if it is used internationally, as opposed to localised as you suggest. I'm starting to see why the team were struggling with it in December. Mind blowing how complex it all is. -
I seem to remember from an interview at E3 that there is currently around 20% extra map to the North West, can't wait to start exploring.
-
I've been thinking it would be cool if in the SA they could implement trains you can fix up on those unused trainlines. What do people think?
-
Are there drawbacks to the MMO architecture?
Kirjava replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
Hit registration: If this is done server side and the servers will have a lot of trouble even running at 30 fps. Will this cause "lag" like zombies dropping dead half a second later after you have shot them?. And missing shots completely because the target is at a different location on the server as oppose to your screen? I don't think this will be a problem. However I guess there is an aspect of gameplay being reliant on stable servers. However data transfer from the client to the server is minimal (mainly just keystrokes) so in terms of latency issues firing a bullet for example will be done mainly server side. I guess there may be issues in terms of the server having to focus on the computations etc, but if you take MMO's such as WoW for example a server manages thousands of people at once. Dealing with a mass of data calculations constantly. When comparing this to DayZ Standalone I would hazard a guess that DayZ will have to deal with less data calculations as a whole (at least as I understand it). Can't say I know lots about server architecture but this is my understanding of it. Bullet drop and windage: One of the things that sets arma apart from other shooters is the fact you need a lot of skill to hit someone. This is because arma uses realistic bullet travel time and drop. Windage was featured in the ACE mod ( and was supposed to be in 1.7.7 I thought for a while). Taking away these very important mechanics will change the way a firefight will be fought. I was not entirely shure if these features can be used alongside the MMO architecture. Don't quote me on it, but I'm pretty sure in one of the recent E3 interviews Rocket clarified that bullet drop etc will still be a part of the game, just that it will be handled server side. -
We had the same will Dallas 33. Not come back up for a couple of weeks. You just gotta move on :p
-
New player - Game (Not) IMPOSSIBLE
Kirjava replied to Esoteric's topic in DayZ Mod General Discussion
I personally love playing at night time. The games much more intense. -
The worst one I experienced is when another player murdered me. I then hunted him down and he d/ced when he was close to death... bad sportsmanship :(
-
What I learnt from DayZ: joe public has zero understanding of mental health
Kirjava replied to duddbudda's topic in DayZ Mod General Discussion
Unfortunately OP, that's the internet, I don't like it either. Add joe publics lack of understanding of race, culture, sexual orientation, disability, drug abuse, poverty, imperialism etc. The list is endless. -
I actually purposely pull zombies at times when I'm trying to get somewhere fast and just lose them in buildings. Their dangerous creatures but once you get used to how to lose them their not nearly as much of an issue.
-
Yeah that's pretty much my opinion on this. Taking away the PvP aspect for a portion of gamers makes what DayZ sets out to do redundant.
-
I wouldn't be unhappy with a timer to be honest, in hindsight might be a better solution than just banning barb wire from areas with buildings.