Say you reward players that survive longer or play the game "better", at least in their own way. criteria to reward for: - zombie kills in a single life - hours survived in a single life - items looted/used in a single life (per category or total) - shots hit/fired in a single life or hit percentage - or for the bandits, I hate you all, but you're playing the game in your own way and I respect that; murders in a single life on characters with a certain amount of playing time (to avoid spawn campers) - successfully fully restoring a vehicle - surviving for a certain amount of time under a certain threshold of blood temperature etc - also, perhaps lower requirements that would have to be met several times, like 50 zombies in one life or 15 zombies over 5 lives for example. Just to keep things balanced out between extremely skilled players and those not so great ones. possible rewards - increased blood capacity - increased movement speeds - decreased visibility and noise (smaller zombie aggro radius, not affecting weapon sounds though) - more effective/faster healing, item usage, gear accessibility - large items take up fewer pack slots - less likely to panic around zombies - less likely to suffer from and less severe effects bleed, severe pain, broken bones - faster recover from passing out Just thought I'd throw it out there, I think it would be a great tool to keep people playing and slightly reduce the frustration of people who die after accomplishing something awesome. I'm fine with anyone's input and constructive criticism, but if all you're going to do is accuse me of trying to make the game easier, save yourself the carpal tunnel and troll someone else. Because in case you hadn't noticed, it looks like Rocket has no intention of making this game any easier on any of us and I'd have it no other way.