Hesson
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Everything posted by Hesson
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This was right after a restart(within 2 minutes), and immediately after we all saw what was happening, the rest of us disconnected. then the server was locked, and after it was finally unlocked, it was restarted 3 minutes later to cover whatever happened First person I hear say anything resembling pics or it didn't happen will pay for it. We don't fucking need pics, we have 4 witnesses
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you sir are a retard... we are all alpha testers. go back to arma, your idiocy is not needed here
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Disclaimer: this kind of turned into a text wall (sorry) just skim the first line of each section and you should be able to decide if you want to read that part. Also has bullets at the bottom Just a few notes after playing for like the last 9 hours. This is a shit ton of fun again, however the starter gear is a bit too little, at least one food and a canteen (even if it's empty) should be there. Food items are most definitely not spawning anywhere at all, and there's a pretty massive bug where gutting a carcass doesn't activate the gear option. Drink items; cans of pop, full canteens, empty canteens, are SUPER rare, my group of 9 found more mt dew than anything else combined, and the only reason we're not all dead is because one of us stumbled upon [MISC] tent city right outside of the cherno construction yard (really? toolbags) and stole a half dozen canteens for us. There seems to be some problem with the hive properly recording where you log out, all items are current, but the location is about 5-10 mins earlier. Loot spawns, when they are "working" can really fuck you over, we found a heli crash, saw a sick weapon, once we cleared the last zombie, loot respawned and it got replaced with an akm (and no this isn't a case of mistaken identity, we had 6 different verifications from a distance on it being a high tier weapon, whether it was a barrett or heavy machine gun is up for debate still. But i was literally 5m away and watched it slip through my fingers while someone took out the last zombie. Maybe add a player proximity check to the respawn line? also would stop camping loot spawns. There is no such thing as a subsonic 9x19mm round. I know it's been harped about a million times, and it's an issue with vanilla arma and how you determine aggro radius, but m9 sd and mp5 sd clips are so ungody rare to begin with that it really does need to be addressed. So I hear 200 round 249 boxes can be refilled with stanag? Awesome, I assume this applies to the 100 round 240 boxes with DMR mags as well? And most importantly, I hope this is a precursor to ammo boxes for each type, that can be used to store ammo, and refill clips. Because there's nothing more off putting for a shotgun after it's limited range and non existent distance aiming mechanisms than the fact that 80 rounds takes up 10 slots, thats a full 1/4 - 1/3 of most player's storage. Now onto these new zombie attack animations... they look awesome, except the hopper's movement, wtf is that shit I thought they were supposed to be debilitated by the infection? But they make it practically impossible to get a head shot. combine that with the 90%+ chance of getting bleeding effects from one hit from these spazzed out crack fiends and you have the absolutely impossible task of surviving once you leave the proximity of medical supplies (cherno, elektro, berenzino) Also, with the increased damage of the infected, and the high probability of bleeding, you may want to shorten the time it takes to apply a bandage. People still server hop inside the barracks? some idiot spawned in with a ghillie suit, a m9 sd and a mp5sd and my 1014 barrel in his chest and and his pistol to the back of my friends head... guess how that ended lol. Seconds after we left, some dumbass spawned in just outside the door with an m240... he didn't have a chance either. This portion is just to say, stop being that scum bag trying to get the drop on the loot, because if you log in and don't get shit stomped, you have a chance to clear it, and noone wants that. And jesus tapdancing christ, I've never seen the bean wars rage so hard since last month. But I guess we need a new name for them since there is no food anywhere at all unless you get lucky and the gutting script works properly. Finally beta patch is required! AT least now your alpha testers have to have basic knowledge of how to use this stuff, hopefully it helps keep some of the trolls and dumbasses at bay while useful people provide constructive criticism and feedback. Also can you make the removal of side chat a standard? Like really please? What happened to infected being near blind and having super acute hearing and smell? Now they can see really well? Don't get me wrong, I love they way they act right now, but let's try and have some consistency in the lore. Low humanity heart beat is way too loud and Low Frequency. Bullet points - I like the no weapon starter, and hiding is perfect - food spawn is busted, and gutting is glitched - drink spawn seems way too low - hive isn't recording DC position right - loot spawns may need a proximity check that stops the respawn timer - bleeding from zombie hits way too much (seems bandage spawn way down as well?) - (personal preference) zombie heads are way to twitchy in the new attack anims - 9x19mm sd does not exist - I hope large quantity ammo storage is on its way (I'll volunteer my time to find out how much of each type will fit into the standard ammo box if it will help get this feature added) - stop server hopping for loot inside the barracks, you're scumbags, and you'll die more often than you get the drop on people, because they're rolling squad deep these dayz - if the no starting weapon and lack of supplies was meant to curb the coast pvp, it did the exact opposite. people are super fucking protective of their gear once they find it now. - Beta patch is FINALLY required! thank god(Rocket)! - It takes a total of 5 minutes before you will remember how obnoxious and infuriating side chat was on a pop server... (Friendly in Cherno? L O L not fucking likely!) - Infected senses contradiction. - Humanity heartbeat needs tweaked for volume/ frequency, it's almost deafening if you have a decent bass and the ambient sound turned up to hear other things around you. more to come as I remember it. END (for now)
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Um... really though guys, cannibalism in this sort of scenario is probably one of the best ideas i've heard
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just saying... but spawning without weapons makes the first guy to find a decent primary the god of cherno... no makarovs =/= end of the bean coast deathmatch, just makes us think of a new name for it since noone has beans on them ever...
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3DP is being removed anyway' date=' so this bug will resolve itself. [/quote'] There's a reason why 1st person only servers are not full all the time: preference. People like 3rd person view and so they try to join (even veteran) servers with this feature enabled. If people like it, there is no reason to remove it. inb4 thees is a harcore gamez not for CoD noobz, etc, etc, bullshit. People play 3DP because its safer and theyre far too attached to their items. No one has ever given any other reason why they play in 3DP other than "I can see around corners and over walls" Remove 3DP. I play in third person because the first person places the camera 6 inches behind the players front hand... And it gives you proper periferal vision as well as situational and body placement awareness that you would have if this was real. realism
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That's what I figured, but it seems like the same loot sticks around for a very long time and doesn't change unless you manually clear the pile. So basically what I'm saying is maybe the checks are in the wrong order in the coding. Like, it checks if there is loot there, if there is moves on. If not it has the chance to spawn. Where as what I'm trying to say is chance for respawn, if there is a respawn check for gear and remove it, if not chance for removal. Sorry if that's a little convoluted, it's been a long time since I've had to do any coding. The loot doesn't change if your in the area...you have to go away for a bit and stay away and hope that no one else goes in the area. When I say go away I dont mean in the building on the other side of town I mean leave the town go up on a hill and wait. completely untrue, trust me, I've seen both leave cherno go to nwaf, come back same loot and make one turn around cherno and new loot spawns
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That's what I figured, but it seems like the same loot sticks around for a very long time and doesn't change unless you manually clear the pile. So basically what I'm saying is maybe the checks are in the wrong order in the coding. Like, it checks if there is loot there, if there is moves on. If not it has the chance to spawn. Where as what I'm trying to say is chance for respawn, if there is a respawn check for gear and remove it, if not chance for removal. Sorry if that's a little convoluted, it's been a long time since I've had to do any coding.
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Have you ever considered just putting loot spawns on a timer, and every x amount of time the spawn has a chance to spawn new loot, and clear old loot from the pile? for example, using a random number generator on a spawn point, if the number is within a range, new loot, with an if check to delete old loot if it is present
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Date: 6/16/12 Happened: couldn't access bus gear Where: in a repaired bus Trying: Trying To access the bus gear storage me and my friends found that we had to go to the driver seat, then to the back, and then access gear, and once someone entered or exited, we would no longer have the gear option. Also: Date: 6/16/12 and several weeks ago happened: people running into each other, one was insta killed instead of broken leg/ bleeding/pain/whatever that isnt instant death where: NWAF south barracks, and in the woods running around each other north of cherno trying: to walk by each other and not insta kill them
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On occasion When joining a server using 1.7 the load screen will get stuck. I'll be able to hear the sound from the server but it wont load in. This even happens on servers that I've already been on and die then try to rejoin. Comments/suggestions/is this issue being addressed? I just lost my m14 :(
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Say several people are pooling money to pay for a server, would it be out of line to boot someone for one of them? Only asking because me a a few of my friends are thinking of hosting one.
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just happened again on LA 2 2:54 AM EST
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2:54 AM EST entire server was insta-killed off by hacker... I want my character restored, this is bullshit
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Encouraging more co-operation in the mid-game
Hesson replied to Yeah Cain's topic in DayZ Mod Suggestions
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how about unlockable spawns in the interior? might also cut back on some of those assholes that camp the major airfields
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it doesn't need a fix, just quit being an idiot and turn down your settings/resolution some... it's like you block their magic teleporting ability :dodgy:
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where the fuck do you people live that they still use coal to power trains, diesel electric technology has been around since 1935 and steam locomotives have barely been used since the 50s. retarded trolls
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This spawn point is nothing if not infuriating. As if it's not bad enough that the nearest coast town/village is something like 15-20 min sprint away, those towns are also the first point where you can make progress inland! Now Rocket, I know you love the taste of the player's tears, but if anything about this game is just a flat out "fuck you" it's spawning at this point after getting gang raped but the endless, untiring horde of undead that aggro to you and never de-aggro after you have to shoot that one ninja zombie that pops out from behind a bush way too far town than he has any right to be. In conclusion, please get rid of this spawn point, there's really no reason for it's existence than to grief the players.
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also, server version should be listed first, before region and number so that it can be added to the filter line
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Who said anything about elektro? the only time I've even been in there since I learned how to survive was when I spawned right next to it... As for the rest, how does spawning in the middle of nowhere, in a several mile long corridor between the coast and an impassable mountain side where there is 1: no zombies 2: no loot 3: no players, other than the other unlucky bastards that spawned there as well make this mod more difficult or enjoyable? I'll tell you: TROLOLOLOOLOLOLOLL go rage on reddit you self righteous twats, you clearly haven't spawned there very often if you think this point adds anything positive to the game play
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how does this help with matches? wood is everywhere, matches not so much... even though they are one of the most plentiful manufactured items in the world
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blankets for use during cold times