Hesson
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Everything posted by Hesson
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Should we remove barbed wire in the next update
Hesson replied to mattlightfoot's topic in Mod Announcements & Info
until you figure out how to have them permanently removed, and not respawn on a server restart, yes -
Still have graphical artifacts from some military bodies, and just saw some from on of the wrecked vehicles on the side of the road. Sounds like it might have something to do with using the latest beta patch, all the people that said it was fixed seemed to be using the old beta from when the last hotfix came out. Another little gripe is the skin changes are fucking with packs still :[ P.S. to all the people having trouble with SU, if you have to use an automatic updater, and can't figure out how to get the mod working manually, you probably shouldn't be playing anything in alpha
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this could get really fun
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no lie svd camo=fancy dmr that you cant use nvg with
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dayzmod.com - Aug 2012 - Q&A with Rocket
Hesson replied to Max Planck's topic in Mod Announcements & Info
Q: when you make the standalone, will the crosshair in 3rd person actually be accurate, or will it be the same as the current one that hardly ever hits its mark? -
Server: US956 Time: 4:35am EST What happened: Me and my two friends had just finished fixing a chopper and had taken it for a spin to test drive it and look for other useful vehicle spawns. We had found the Ural at Skalka, and left our one friends there with all the parts to take care of it, me and the other guy headed back to base to call it a night. We landed got out, changed our load outs for daytime so we wouldn't get screwed if someone found our stash before the next day. Within 2 minutes of finishing this up and saying later for the night, the only other player on the server who had been on the server for about 5-10 minutes beforehand teleported directly in infront of us and killed us. His name is Robocop. Admins of US956, please check the logs and verify this then submit this scumbags guid and ip for banning. BTW he is associated with clan tag |SF| just so everyone is aware they can't win a fair fight either and are cunts.
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you seem to forget that all the characters and zombies are olympic caliber athletes, so it should only take one person... not to mention it only takes one reasonably fit person to flip a quad in the first place
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I noticed in the changelog that the problems with the ghillie and camo are supposedly fixed in 1.7.2.1, does this apply to the l85 being removed upon login as well?
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http://dayzmod.com/forum/showthread.php?tid=13497&highlight=debug+field Go to the server "dayz - canada 2" For some reason this server is magic and will always take you from the fields to the debug forest. Still sucks you ended up all the way out there, but at least you can get back to the game with all of your stuff. just run east, you're no more than 15 mins from pavlovo.
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DMR mag = FN FAL mag same round, same clip size, please make them interchangable
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How to get out of debug wilderness/open fields
Hesson replied to Hesson's topic in DayZ Mod Troubleshooting
old thread for an older version, and the title wasn't as descriptive of the situation. Didn't show up in searches for common lines applied to the situation of being spawned in those fields. Felt a new thread with a better title would've been more appropriate than tagging onto a thread that hadn't been touched in a while and was burried deep in the forum. -
Server Admins, I you are going to put the time zone the server is running on, please make sure that it is at least close to being right. Same goes for version tags. The amount of servers that never get any traffic because no one knows what time it actually is on them is absurd. Thank you
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I plan to try soon
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From my understanding, in game time is derived directly from local time on the box when the instance is started. So, unless these server instances aren't being restarted for days at a time, how can you account for the 10-12 hour time slip that some of these servers are experiencing? Also, for the most part, these extremely low fps issues that you are attributing the slippage to are due to the servers not being regularly restarted to clear junk loot, bodies etc and the becoming bogged down from having to track far too many items. So, wouldn't it still be their fault for not properly maintaining their server with regular resets?
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How many times does it have to be said, they are not dead walking corpses that are rotting, they are infected humans 28 days later style. Now, that being said they still shouldn't be kenyan marathon runners and usain bolts all over the place, they would likely be malnourished, dehydrated, and extremely sickly. After all, once a body is sick, it's much more vulnerable to other infections. Not to mention that these infected never go inside out of the rain, the majority of them would be dead by now from being nearly frozen solid. Z behavior mechanic: they head for cover when it's raining/dark to preserve body heat
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That wouldn't make sense. Allowing it to use any 9mm SD rounds would' date=' like the M9SD mags and MP5SD6 mags. [/quote'] 9mm SD rounds don't make sense because there is no such thing and no need for subsonic 9mm rounds Fogs effect on sound transmission is not negligible, in fact fog dampens sound noticeably, especially high frequency sounds. Why do you think fog horns uses low frequency sounds? because low frequency sounds carry farther
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the map is only 15km on a side drama queen... my kingdom for a fucking compass!
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since 1.7.1.5 was released: # watches found: >200 # compasses found: 3 Da Fuq man?
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please let me convert dmr mags, and add the possibility to turn off the night vision
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I saw some pigs and cows moving around, goats seem to stand still though. When they move, they move rather well. Also, there's an exploit where if you DC when zombies are aggro'd, your body can stay in the game allowing you to dupe everything, happened on ny21, multiple instances were observed. And is there some kind of invisibility hack going around? got completely ganked inside a room with one entrance backed into a corner...
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rocket, patch is great seems like the infected still sometimes see through walls though, and the clip fullness indicator sometimes stays on the empty slot after you move a clip from your backpack. Any chance we can convince you to make hatchets and flashlights just stay in the tool belt and be activated through the f scrolling or middle mouse menu?
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Hesson replied to rocket's topic in Mod Announcements & Info
these zombies are absolutely retarded... that is all, otherwise good