

Krisko
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Everything posted by Krisko
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You should have killed one and offered to be a replacement. More seriously; you took a risk and it didn't go in your favor. Try again, maybe it'll pay off eventually.
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What's Your opinion on the best 'common' weapon
Krisko replied to Sminky's topic in DayZ Mod General Discussion
CZ, 1911. Extremely powerful, extremely common. The only high-end weapon I'd trade the CZ for would be the SVD, and good luck trying to find one of those. -
How to prevent gamma correction from ruining nighttime play (somewhat technical)
Krisko replied to Slamz's topic in DayZ Mod Suggestions
Good suggestion. If it gains some traction here, rocket may be able to float it by someone at BI for the next patch. -
What does the female gender model look like? (mhm)
Krisko replied to JuniorD's topic in DayZ Mod General Discussion
+1'd, thanks for that. Anyone still questioning balance after seeing that needs to chill out. -
What does the female gender model look like? (mhm)
Krisko replied to JuniorD's topic in DayZ Mod General Discussion
Someone needs to get a picture of the female skin standing directly in-front of the male, it only looks like a few cm worth of difference at the thickest part. The only noticeably 'large' difference is the breadth of shoulder. Center of mass seems close enough, aim for that. -
A neat idea. Ammo in general needs a good looking into. Currently, the number of bullets left in a magazine is not saved and so you can refill your 1-bullet mags by logging in and out. Something like this, where you have to refill mags yourself from a box of ammo would be neat. You can get boxes of several-dozen rounds that would take up about as much space as the canteens in-game.
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WTF is happening to the server community.
Krisko replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
By default, respawn with a single can of beans, an empty water bottle and a single mag for your Makarov. For every day survived, you respawn with more ammo, supplies and survival items (Watch, Map, Compass, etc) on your next life. Maybe even a fabled day 7 NVG. Throw a minimum playtime for each tier of rewards to avoid creating a character and just leaving it there for a week and you have an incentive to live longer between lives. By default, have a 10 minute respawn timer. For every -1k Humanity, add 1 minute to the respawn timer. For every +1k Humanity, take 30 seconds from the respawn timer. (The numbers chosen being completely arbitrary) With this, blindly killing players will make your current life easier as you'll have their loot, however, your afterlife will be a bitch, especially if your Humanity persists through death. Someone that goes around randomly killing will respawn with little and less items, and could potentially have to wait 15~20~30 minutes between lives. Food for thought. -
Make sure you have the latest hotfix and right-click the item you want to use in your inventory. Edit: For clarification, the way items work has been changed to something you would expect of most other games.
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What's your preferable server settings?
Krisko replied to silent (DayZ)'s topic in DayZ Mod General Discussion
3D View and Names/Icons definitely off, VoIP on, crosshairs are a maybe. Even with crosshairs off, the gun is still going to shoot at the center of the screen, and there's a degree of hand-eye co-ordination that is difficult to convey in game. -
This happened to me when jumped by 2 players. My legs broke early on in the fight (this seems to be a common theme here) and immediately jumped to -5k~ blood, completely unable to die. Not long after, a few players started complaining of the server I was connected to not saving progress. This may be related as I was not the only one on the server incapable of death. Others who have had this happen to you: were you able to save when logging into another server?
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People spawning behind you, death dodging etc...
Krisko replied to cal (DayZ)'s topic in DayZ Mod Suggestions
While you have good intentions, this would also harm legitimate players that just happen to login to an area that other players are walking through, leaving them defenceless. Improbable, sure, but if it happened you'd be pissed. Ideas to solve this issue have been suggested, and personally I think something along the lines of simply not saving people within a certain area is one of the safer solutions. -
Heres a suggested addon to the "bannable offenses" list
Krisko replied to Oddball_E8's topic in DayZ Mod Suggestions
Rules are for the most part language neutral, so it's already possible to have this person booted out of the server. Ultimately it's up to whoever has the power on that server to take action. A lot of this kind of stuff will go away with the next ARMA patch as global chat will be done away with. From then on, you won't know when people are slagging you off. -
If after skins are implemented, it's still quite difficult identifying people you know, something like this would be good. However, if it turns out to be similar to the floating text system built into ARMA, I'd add the stipulation that it only be visible in mutual relationships. ie: Both parties acknowledge that they "know" each-other. If that condition is met, potential griefing is avoided and the opportunity to remain hidden, if wanted, is preserved.
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Anybody else love the temperature?
Krisko replied to Ironman UK's topic in DayZ Mod General Discussion
It's good, and once the means to manage your temperature are better worked on, it'll be great. -
2 guys on virginia 20 shooting people in the loading area
Krisko replied to [sot]sqwurl's topic in DayZ Mod General Discussion
This is the very definition of an exploit. Bugs and exploits are not mutually exclusive; rather, exploitation occurs when someone takes advantage of a bug. If these people were truly doing something noble, they would have come to the forum after discovering that they were able to do this rather than use it against multiple people. While it does help to discover issues like this, it does not help to use it as a means to grief people. Having people banned, warned, named & shamed is standard fare as far as exploits go in online games (this one included, see: people being banned for spawning jets/weapons) both before and after official release. Ultimately any sort of action depends on the severity of the case, but you shouldn't just let people off because "beta is beta" (or alpha is alpha) especially when you've got a fairly sizable player base. Protecting the player base, is, after all, what this sort of action aims to achieve. -
What should our next competition be?
Krisko replied to mattlightfoot's topic in DayZ Mod Suggestions
Whatever the competition, the prize has to be a can of beans in the mail. -
Alpha Testing isn't your thing if you get upset over the occasional 5-10 minute wait. Come back in a few months.
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Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
That's one way of dealing with it, but you really do miss out on the fun. -
Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
A very hand-wavy response, but I suppose there comes a time where one must throw in the towel. @James, do the nvidia controls enable you to see despite your in-game HDR settings? Curious. -
Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
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Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
It's not the direct comparison that you should be looking into' date=' but the fundamental argument behind it. In both cases, you are making use of something supplied by the game for a purpose that it clearly wasn't intended for. As another poster in the thread said, you can also modify the brightness and gamma settings in your OS and monitor, are these not also 3rd party applications? While it's quite obvious that aim botting is unquestionably cheating, the fundamental construct behind it is not all that different from changing your brightness and gamma. In both cases, you are using something supplied by the game, potentially exacerbating its use through a third party, and using it in order to gain an edge over other players. I do believe I said as much; "Brightness and Gamma settings are in there so people with different brands of monitor can make the adjustments necessary to see the game as intended." -
Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
And aim-botting isn't a bug, it's not an exploit, it's not cheating, it's simply deciphering and acting according to a games run-time memory that is simply provided without encryption all the same as in this mod. It doesn't matter how you rationalise it, it's clear that it isn't *supposed* to be used to this effect. Brightness and Gamma settings are in there so people with different brands of monitor can make the adjustments necessary to see the game as intended. Why would anyone add Flares, Chemlights, Flashlights, Flashlights on Guns; objects designed for seeing at night if you were supposed to increase your video settings for the same effect? Without the HDR setting, the effect is quite a bit harder to achieve, albeit still possible. As to the supply of light-creating objects, the flares are easy enough to navigate with, but that's not the problem here. The problem is, why go through the trouble if someone else is going to avoid it entirely? -
Sneak into a forest, know where you are in that forest and how to get there from any direction, hit esc, respawn, run back and loot your corpse.
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Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
You see the insanity here' date=' "abusing it", abusing what exactly? A game option?[/quote'] You see the insanity here, "a game option", all bugs / exploits come from using game options in a particular way that have an unintended side-effect. In a game with night vision, I'm 110% sure that the devs did not intend on people using gamma to provide the same effect, thus invalidating its very existance. -
Do most people just turn up Gamma during night?
Krisko replied to Jamrock990's topic in DayZ Mod General Discussion
You have to turn the HDR on Very High and then max your Brightness and Gamma. I actually find it *easier* to see at night than day as all ground elements turn a single shade of grey and players are black blobs. The contrast is insane. Naturally, I find it fun and engaging to play legit at night, but all it takes is 1 person abusing it to make you realise that you're playing at a distinct disadvantage. I hope something can be done about this.