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Suicide Mouse

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Everything posted by Suicide Mouse

  1. Suicide Mouse

    Admitted Duping and Hacking 20+ LLKJ members

    It pretty much looks like any other group of people: most of them are dicks just for the sake of being dicks. That's all there is to it, that's human race on a nutshell. Don't see why "Goons" are any different.
  2. The fact is plain and simple: Nights at country side aren't that dark. It needs to be dark enough to ocult some dangers, but with some visibility.
  3. I don't want player killing to be removed because Zeds suddenly became impossible to get around by yourself. I don't want to be denpendant on groups, I play alone. The killings are one of the best things in the game, it just need to be contained.
  4. Suicide Mouse

    The Moral Effect Theory v2.0

  5. Suicide Mouse

    The Moral Effect Theory v2.0

    Are you sure, friend? I searched for several terms in several contexts before creating this and all I've seen was the regular "punish them bandits!" or "leave bandits alone!" discussion. I'm sure that if you read the hell of a lot of words you'll see that this is nothing about that. Thanks for the post, though. :3
  6. Suicide Mouse

    The Moral Effect Theory v2.0

  7. Suicide Mouse

    I have a job and a life...

  8. Suicide Mouse

    Humanity effects

    http://dayzmod.com/forum/showthread.php?tid=5602
  9. Blind fanboys aren't veteran players.
  10. Suicide Mouse

    The Moral Effect Theory v2.0

  11. It is weird, there aren't lights around, so it shouldn't be dark. Night time is really bright on big open fields like the ones in the game. Only dense woods are very dark. If you stay 10 minutes in the dark, without any lights around, you'll be able to see almost as clear as the day.
  12. Suicide Mouse

    The Moral Effect Theory v2.0

    Woah, that sinked fast. So many repeated threads about the same suggestions. Anyway, the think you said about how this shouldn't be bandit exclusive, that's the good thing of moral, there's no bandits and good guys, everyone has their own demons and they deal with the repercussions in their own way. It's just a much deeper way to see things. Everyone may need to kill sometime, that's how the world is now. This effects only affect the player, unlike skins that affects everyone around, and they would need to think "is it worth taking this guy's life?". It's a more complex humanity system where everyone has the same potential to be called a bandit or a survivor.
  13. Suicide Mouse

    Bandits don't get punished, Survivors do...

    If they want to roleplay as a deranged psycopath, they should be susceptible to all the effects that this mental condition brings, as I have explained better in this thread: http://dayzmod.com/forum/showthread.php?tid=5602 Playing big bad wolf without the consequences is all too simple and boring.
  14. Suicide Mouse

    Please stop with anti-sandbox suggestions!

    It's still in Alpha. People keep forgeting that. There will be more stuff to do in the future, even if there's no "missions". Surviving will be extended and there will be more possibilities and more goals. You don't need missions and quests, not at all.
  15. Suicide Mouse

    The Moral Effect Theory v2.0

  16. Suicide Mouse

    DayZ will become a victim of its own success...

    This is an alpha, my friend. Not even Beta, but still Alpha. Think about what this means.
  17. Suicide Mouse

    The Moral Effect Theory v2.0

    Kind of sad when we feel the need to preface our potentially controversial thoughts with that line; as if the strength or execution of our argument couldn't hold up by itself. Indeed it is' date=' but I don't thrust the interpretation capacity of some. Just want to make sure they understand that I'm not trying to limit the game, but add to it and expand it. Absolutely. This is just the very rough form of the idea, just like this is a very rough form on an alpha game. There's much to consider and refine. My main problem is with that "player's own psychological response". I love how Gynf mentioned on his post that he killed someone and it had weight on him. He was already immersed to that point, and to me this is the ideal player for this kind of game. But sadly we live in a world filled with imature players, who judge themselves 'trolls' and think -while in the security of their own rooms- that they are badasses calculist killers. They have no limitation because the simulated life won't have value to him. I myself suffer from borderline personality disorder with psychotic behavior and am under treatment for a long time. Being damaged in the head isn't as fun as some people seem to think, and I believe they don't know what is the feeling of considering taking people's lives and the extreme emotional response this brings. We aren't evolved enough to give virtual avatars an inherent moral value, so the only way I can think to simulate is creating some small limitations to the player's own response.
  18. Suicide Mouse

    The Moral Effect Theory v2.0

    I don't blame CoD, I just make fun of the players. Not all of them, just the regular spray hos that never learned how to aim on a FPS and want bullets and explosions everywhere.
  19. Suicide Mouse

    The Moral Effect Theory v2.0

    I forgot to state for sure that I'm not crying about bandits and think they should be punished. I myself would rather play as a bandit if there were weight to my actions than as it is right now.
  20. Suicide Mouse

    How I pwned 6 clanned bandits.

    Zombies can't run uphill properly.
  21. Suicide Mouse

    Realistic Temperature Suggestion Thread

    The problem with exercise is that it makes you sweat, if you sweat in the cold you get hypothermia and die.
  22. Because it is easier and more convenient to live as a bandid, most of them are not smart or not skilled enough, but never understimate based on this, your tactical thinking is shared by some bandits who know how to analyze their situations and surroundings. They will hunt you just for the thrill.
  23. Right under the post, on the buttons, the one on the right side of the 'Find' button.
  24. Suicide Mouse

    Incentive to survive

    Maybe one extra slot of inventory. You survived so long in the harsh world that you've learned to manage the stuff you carry to make the best out of it.
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