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Suicide Mouse

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Everything posted by Suicide Mouse

  1. In case you guys forgot, this is already in the game. You need two people to do blood transfussion, giving advantages to players with friends. I'm sure rocket will put more stuff like that too. This is going to happen, it's how it is, everything has advantages and disadvantages. I don't see why you people can't understand that everything you do has bad and good side-effects... That's how the world is.
  2. You keeping sneaking around and when you suddenly face another person you scream repeatedly "FRIENDLY? FIRENDLY?? FIRENDLY!"
  3. I'm amazed by your high hopes on humanity, to consider that making the game harder will change the player's mentality. I honestly can't see 80% of the players acting as the expected. If it was so hard to find supplies or to enter cities to get supplies, they'll rather shoot a player and steal his stuff. Is much easier and there's no punishment. And we know that the hindsight thing doesn't work. No one will get in a bad situation and suddenly think "Oh, I shouldn't have killed that player for no reason. Now he could be helping me".
  4. Suicide Mouse

    The Moral Effect Theory v2.0

  5. Suicide Mouse

    Please... SEARCH THE FORUM BEFORE POSTING

    Just close the repeated ones with a post linking an existing one. Why not? We have enough admins for that, I guess.
  6. Suicide Mouse

    The Moral Effect Theory v2.0

    I like your option, as it has been suggested before and a bunch of people agreed to it, and maybe it could be part of what I've exposed in this thread. But as a full scheme to control the deathmatch... I'm afraid it wouldn't really stop a heavy portion of players who just act dumb (people are, in general, dumb) from killing just to kill. Some may not even be able to rationalize enough to get to the conclusion that they need another newbie to survive.
  7. I hate so much explosives, but I suppose it is something we would see from time to time in the Zworld. If it's added, it should be CRAZY HARD to get it.
  8. Suicide Mouse

    Let us have respawn option when unconscious

    Because you're unconsious to make decisions, of course!
  9. Suicide Mouse

    Bandits don't get punished, Survivors do...

    That feature has been removed' date=' bud. They will all look the same now. [hr'] Well, Beastro, those nametags are removed on veteran servers, actually.
  10. Suicide Mouse

    Bandits don't get punished, Survivors do...

    I'm sorry, I might be a complete ignorant here, but what do you mean by names? The nametag above the player's head?
  11. Suicide Mouse

    The Moral Effect Theory v2.0

    I don't really think the cooperative play is a problem. I mean, it's not like they're opposites, the killing and cooperative. One can be a lone wolf and just avoid other survivors, or help them and just leave. I like the killing, I really really do. It's the key of the game, the sellpoint for me. It just needs a little control like in normal life, that's all. I don't really want to be pushed in joining groups, but I want to know that when I choose to end someone's life I'll have to deal with the interpersonal consequences like a man.
  12. Suicide Mouse

    DayZ Memes

    Gawd, I hate memes... But, some of these are actually good stuff. Huh.
  13. Suicide Mouse

    Bandits don't get punished, Survivors do...

    You can't really tell who is a bandit and who is not right now. This means you'd kill people that could be innocent. This means you're now a bandit yourself. This means someone needs to kill you now. The loop goes on. I can understand the point that was made in this thread. It simply is: why NOT kill somebody? And there's no real reason not to. There shouldn't be punishments, but there should be reactions to your actions. Something to make you think first before you pop one in the poor bastard's head.
  14. Suicide Mouse

    Bandits don't get punished, Survivors do...

    AKA: Be a dick to everything that moves. The enforce your peace like a good Anti-PK and the game will have a lovely PvP dynamic not seen in over a decade. If it's not asking too much, can you please give us some examples of how this can work in this particular mod? Thanks.
  15. Suicide Mouse

    First kill... hated it :( Thanks the devs!

    You're pretty much the ideal player, letting yourself be affected this much by the virtual characters. If I was a developer (and God knows I'd be if I could), I would find it extremely satisfying knowing that what I have created got to you as a person so much.
  16. Suicide Mouse

    The Moral Effect Theory v2.0

  17. Suicide Mouse

    DayZ Lore and Backstory.

    Something nuclear, perhaps on an adjacent city or country. The atmosphere resembles something after a minor nuclear winter. I'd suggest Chernobyl as reference as well. It clearly wasn't an infection, because whatever turned most of the world/Chernarus in zeds, is not turning them anymore (at least from a gameplay point of view, where you can't get infected or turn into a zed and dead players won't turn either). Radiation would also explain the small amount of animal life in the city. Of course, most of these are based on game limitations or dev's choices of how we can play it as it is right now.
  18. Suicide Mouse

    Bandits don't get punished, Survivors do...

    AKA: Be a dick to everything that moves.
  19. Suicide Mouse

    The Moral Effect Theory v2.0

    I see your point perfectly, and even though my suggestions were all extremely superficial about dealing with murder, I was hoping for more in-depth construction by everyone, to dig this deeper. I totally know that the reactions aren't all the same, I for one am sick and enjoy some stuff that other people would find gruosome. But that's just the thing, people that enjoy get addicted to it, so they suffer extreme effects when not killing (remember when Bundy tried to stay low and went nuts, violating and murdering 4 girls in that fraternity house?). But, the first time those famouse serial killers murdered someone, they experienced the same effects of regular people. They were all filled with regret and sickness in the day after. The thing that makes them different is that after the regret went away, they wanted more. So what I was thinking was not as much as a punishment for killing, but a way to separate those that kill ocassionaly to survive and those that kill everyone they see. They would experience different outcomes, because one is addicted to killing and the other just does what has to be done. I mainly think so much about this because I would enjoy suffering the effects of actions like those. So yeah, it's just my opinion, what I'd like to see and how I'd like to be affected by the world I have created around myself. But it is a fact that some way to contain the killing needs to be found. It takes the simulation out of survival simulator and ruins the game.
  20. Suicide Mouse

    A public apology

    No hard feelings. (You have never offended me anyway, but forgiving is important)
  21. This is a simulator, people. In real life there is a very clear incentive not to shoot people dead on sight: you can't because you're humane. This is not present in the virtual mentality, that's why this happens. The humanity is not being properly simulated, that is all.
  22. Suicide Mouse

    The Moral Effect Theory v2.0

    If I'm looking to preserve myself I actually take zeds attracted by a gunshot over another player anyday. AI is easy peasy, but a decent player can take you out with one bullet from far away.
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