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Your DayZ Team
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Everything posted by robosheriff
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It takes guts not to shoot on sight
robosheriff replied to SCHOLAR's topic in DayZ Mod General Discussion
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feels like i beat the game
robosheriff replied to Spartan5364's topic in DayZ Mod General Discussion
i would highly recommend you search the meaning of "Sandbox game". -
Find Waldo http://www.albinoblacksheep.com/flash/waldo
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So I just had to crawl like one hour to get me some morphine and i had a pal that couldn't do anything but walk with me to the closest city. It would be nice if they added the options to drag/carry people like in the campaing missions or maybe a wheelchair lol. And yes another incentive to have another guy in your group.
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Zombie+legs=Broken legs
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i was really into your post, until i realized that based your whole idea in minecreaft. Na joke. Really hope something like that gets introduced in the future.
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Character wipes with patch releases
robosheriff replied to Fiddlesticks's topic in DayZ Mod Suggestions
Yes it will make people actually test everything from the start -
best idea 2012
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no classes please
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Copyrights will probably kill this idea p. fast
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I like the first suggestion not realistic but i like it. And the second one no man it has been stated several times that dayz dev team doesn't want to encourage/punish/reward any gamestyle in particular.
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you want a fucking clown or what
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holy crap this is genious
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Hey Rocket!! Wanna make some $$$?
robosheriff replied to alexahr2008's topic in DayZ Mod General Discussion
oh my god looks like someones last neurone just died. -
I'm going to throw out something crazy, give me feedback
robosheriff replied to Techercizer's topic in DayZ Mod Suggestions
Dis I Like. altho i think you shouldn't be able to know when you are infected until you are about to turn into a zombie so everyone who gets hit by a zombie is considered a potential danger to the group. -
i have it
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why does people wan't to turn this into an mmorpg it makes me sad
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The melee weapon thread (ideas, loot suggestions etc.)
robosheriff replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
the thing with melee combat is that arma's engine doesn't helps/supports it at all, to introduce it as an "stable and balanced" feature. I think thats the only reason why it hasn't been introduced already. Rocket has said that he won't work on things that arma engine don't support right now. -
How to realistically simulate death
robosheriff replied to mike_mareen's topic in DayZ Mod Suggestions
kill everyone forever -
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The issue regarding this mod, the people who bought the game for DayZ
robosheriff replied to privatewolf's topic in DayZ Mod General Discussion
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Did Arma II's Franchise get saved by DayZ Mod?
robosheriff replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
Yea DayZ did gave BI and steam a couple of 0's in the last months. But wouldn't say it saved it cause Arma has always had their 100%loyal fanbase. Arma(BI) has never been in financial trouble nor in need to attract other kind of audience. -
Awesome updates now it can be started to be called again zombie apocalypse
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1.7.1 and some of the community
robosheriff replied to LemonDrop's topic in DayZ Mod General Discussion
the community isn't defined yet, people from different games are coming to test this out. Buy i really don't have any problems with anyone lol they seem like okay guys