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TommieK

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About TommieK

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    On the Coast
  1. TommieK

    More choice on where to spawn.

    This was something I was thinking about linking to a suggestion I made about character classes. You could randomly spawn as class or another option would be the ability to choose a class, like a mechanic and spawn near a maintenance building etc. Many people will want to spawn as a military character near the airfield was. They will have to deal with all the others in close proximity. Others may choose to spawn in a less popular spot and not have to fight other players for starter gear. You could spawn as a Doctor and have medical supplies etc. Doctor - Hospital Mechanic - Garage Farmer - Barn Survivalist - Deer stand Military - Airfield Clown - Circus.. wait wrong game
  2. TommieK

    Starting character classes?

    Thanks for all the replies. I knew some of the requests were a little steep and some would call them game breaking. Personally I would like to see starting melee weapons.More people would have a melee weapon than painkillers and a flashlight if we're talking about realism. For game mechanics sake I don't see how starting with melee weapons would break a game. It would still be a gamble if you had to get close enough to use it. I would like to see more types of melee and makeshift type weapons in the game personally. Like boards with nails in them or pipes, sticks and stones... you get the idea lol. Option #1: Every class has it's own starter melee weapon and random starter items and outfits Option #2: Every class has it's own random starter items and outfits Option #3: Every class has it's own starter outfits Also should the player be able to choose his class or should it be random? I do like at least the idea of having people start out with classes and random items, even if that means no weapons/vehicles.
  3. TommieK

    Bandit perks?

    Bandits are sneaky IRL
  4. TommieK

    Starting character classes?

    Thanks for the input, but are you saying that starting classes are overpowered in general or that the starting items that I listed are? Noted brotha and thanks. How would you want to see this class start? Keep in mind that everything including your character is volatile in this game. If you run out of ammo or cannot maintain your vehicle then they will become useless. I know they game had a starting weapon that was taken out for a reason and if that throws the balance too much, then just have them spawn with the other random items and no weapon or maybe just a little melee weapon?
  5. I hope this idea hasn't been discussed before and I missed it in the forums, but here goes.. I was thinking it would be cool do be able to choose classes that coincide with your play style.Similar to how buildings spawn according the the building type, random items in them the player could also start out with certain random items of that class. I know everyone is thinking ooh military would be the only good class, but I think it would be easy to balance the classes. That being said here's some ideas for classes: Civilian - 1x rare 1x uncommon 1x common grocery store item, 1x rare 1x common residential item Police - 1x uncommon 1x common fire station item Farmer - 2x rare x1 common barn item, 4x food item Military - 1x uncommon 1x commonmilitary item Survivalist - 2x uncommon deer stand item, 1x backpack item Mechanic - 6x uncommon garage item, tool box, 1x common vehicle I like random items personally, but they could start with fixed items. Anyone have any suggestions?
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