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Everything posted by theszerdi
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In a death loop. Any advice would be great.
theszerdi replied to Qitarah's topic in General Discussion
Regular? Join a hardcore server. Hardcore? Join a regular server. After a while go try the other server type. Separate hives, so at least you can play and swapping may jog something loose. -
Server admin. Banned his group after observing for a while.
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Frankie and friends use hacks then edit them out of the video.
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Simple solution: Time alive bonuses. You want a non-grindable reward for staying alive and a larger death penalty. Give bonuses for time alive in-game. After surviving one hour you get 0.1 seconds off all actions. 5 hours alive and in-game gets you 0.25 seconds off all actions. 10 hours gives you 0.5 seconds off all actions. 20 hours gives you 1.0 seconds off, etc. You could come up with some other bonuses too, I'm sure. Like 10 hours in-game lowers your chance of zombies spotting you by 15% or decreases chance of infection in all cases by 10%. Maybe 20 hours in-game gives you better night vision and your screen is 15% brighter at night. Now I know you're all thinking, EVERYONE WILL JUST AFK IN THE MIDDLE OF THE WOODS!!11!1!!ZOMG!!1!!1 Another simple solution; Hard code afk detection. 15 minutes without user input = kick from server. Additionally if a character doesn't shift position by 25+ meters for 60 minutes spawn 5 zombies pre-aggro'd on them. Will people abuse this? Of course, but I doubt there will be a significant percentage of SUCCESSFULL abuses. But it would be so easy to abuse!!1!1!1 Not when you think about it. Sure you can set a macro to run in a 100m circle or something similar, but YOU ARE STILL IN-GAME! Show me one person on a populated server that has had a tent go undiscovered for a week. (The only tents I've ever had unlooted for that long were glitched into rocks or walls.) Someone will eventually find them and kill them. Also, most people don't know how to set up a macro like that and those who do tend to be the hardcore type who won't risk AFK death at this level of work/reward. Anyone willing to spend the time in-game (even if they're running in a circle and watching Netflix on their second monitor) are putting in the hours of work for the reward and thereby much less willing to risk death. Edit to add: Many of the KOS, don't care about dying, run and gun types are young. It's a stereotype because it's true. These types of players lack the skill, hardware, and time to abuse the system I've described. 15 year old Timmy on the family PC can't leave the game running macros all the time even if he knows what a macro is. Sure, Zack the college student on the IT track can and will abuse a system like this, but this is insignificant for two reasons: 1) Zack is a fairly rare type of player. 2) Even if Zack runs his macros for 20 hours a day there's a good chance his character will be killed during that time OR that he'll get killed while playing the other 4 hours. If you include time alive bonuses all the way up to 72+ hours then the macro whores really CAN'T become a significant percentage of the longest alive players. Edit number 2 (Bonus specific ideas): Time Alive Bonus 1 hour 0.1 seconds off action times 5 hours 0.25 seconds off action times 10 hours 0.5 seconds off action times and 0.25 second faster reload 20 hours 1.0 seconds off action times and 0.5 second faster reload and 15% off zombie detection 40 hours All 20 hour bonuses + reduce chance of infection by from ANYTHING by 50% 60 hours All previous bonuses + night vision: 15% brighter at night 80 hours All previous bonuses + double effectiveness of all food/drink 100 hours All previous bonuses + double effectiveness of medical supplies 150 hours All previous bonuses + toughness: 15% damage reduction 200 hours All previous bonuses + endurance: all movement speeds increased 10%
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Somebody mentioned unparking cores, but didn't explain it. Here's the deal: Energy star compliant products get grant money. New versions of Windows come with embedded software that "parks" CPU cores to save energy. If an application does not specifically request all cores then it only gets the minimum. You can use a 3rd party application to easily edit your registry and disable the parking software embedded in Windows. Disabling the parking software allows your games to access all your cores all the time. Here's a link to the program I use and their explanation: http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility Edit to add: Arma engine is very CPU intensive. Doing this got me an immediate 15 FPS boost in the mod and the standalone runs fine on high settings except for places like Cherno.
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DayZ[QF] Epoch Chernarus (1.0.2.5/103718) - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance - NPC's by Quixotic Folly IP: 98.243.72.183:7014 We kick for hacked weapons and ban for hacking. We also ban for voice over side chat, combat logging, and excessive racism/bigotry/douchebaggery. (There is a difference between s#!t talk and douchebaggery.) MOTD and this post are your only warning. Max vehicles, 24/7 Daylight, waypoints on, side chat on, crosshairs on, 3rd person on, map icons off, nameplates off. Server stats: Dell R900 with 4 E7340 2.4 GHz quad core processors, 32 GB Buffered RAM, SSD Main drive, Windows server 2008 64 bit OS, dedicated server hosting ONLY QF servers. Our website: http://quixoticfolly.com Our TS: ts.quixoticfolly.com Twitter: https://twitter.com/QuixoticFolly Facebook: https://www.facebook.com/QuixoticFolly Join us in a fun filled frag fest! We will be adding custom buildings in the future. To view custom debug monitor go to Options -> Controls -> Custom Controls and set your Use Action 20 hotkey. Major Mission breakdown: Firebase: Small bunker and rocket launcher crate. C130 Crash: Two large supply crates. Special Weapons: One rocket launcher crate. Gear cache: One large supply crate. Recover AA Ural: One AA Ural equipped with anti-aircraft gun, will need fuel. Recover APC: One random APC, will need fuel. Recover Heli: One attack chopper, will need fuel. Recover Jackal: One jackal, will need fuel. Major missions starts 12 to 30 minutes after completion of previous mission or restart of server. Major missions are marked by large green grid marker on map and announced when they spawn. Missions spawn in random locations around the map. ALL MAJOR MISSIONS ARE PROTECTED BY HEAVY CONCENTRATIONS OF NPC'S! BE WARNED! New Minor Mission system breakdown: Wrecked chopper/truck/humvee: Similar to standard DayZ crashed heli with a few AI NPC's. Hillbilly's: Spawns a cabin with good loot and a few AI NPC's. Sniper Team: Spawns 2 snipers with backpacks full of goodies. Axe Murderer: Spawns psychotically tough NPC with backpack full of goodies. Landing Party: Spawns PBX with AI NPC's who drive to shore and set up a tent full of goodies. Bob the Builder: Bob is lost with a backpack full of construction materials. Can you help him? Minor missions spawn every 5 to 10 minutes after completion of the last minor mission or server restart. They are marked on map by a small red grid marker. NEW FEATURES: The Czech Vest Pouch is now a suicide bomber vest that can be detonated with the scroll menu. The scroll menu option will not appear if you log in with the vest on, just drop it and pick it back up to get the option. LittleBirds now have M240 mounted facing forward and controlled by pilot's trigger. All planes now have Vickers mounted facing forward and controlled by pilot's trigger. Ability to sleep in tent to regain full blood. (WARNING: You are VERY vulnerable while sleeping!) Voice over sidechat deal 2500 damage per 5 seconds. Take clothes from dead bodies. Deploy bicycle from toolbox and upgrade to motorcycle. JSRS, CBA_CO, and STHUD have been tested and are fully functional with no noticeable degradation of performance. In vehicle auto refuel works if you are within 20 meters of a fuel tank/pump AND a generator. (Generator does not need to be running for now.) Trader cities are safe zones. No base maintenance! Changed cement doors/walls to be indestructible. Added Special Airfield to north and several other custom military camps around map. [QF] Taviana server IP: 98.243.72.183:7001 [QF] Namalsk server IP: 98.243.72.183:7000 P.S. We will not ban or server restart just because we got killed / camp raided. We ONLY ban for log confirmed hacking, voice over side chat, combat logging, and excessive racism/bigotry/douchebaggery. So don't be a pussy and alt+F4, 'cuz we won't. Help us keep the server up by donating! http://tinyurl.com/pw9yjtd
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DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Tweaked a few settings. Wiped a lot of unused bases. Fixed buildings at secret airfield. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Anyone with bases on this server please e-mail the coords of the base you wish to keep to admin@quixoticfolly.com All unclaimed bases will be deleted. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Fixed medical vodnik spawn at traders. Updated splash screen with Epoch specific rules. Wiped all vehicles left untouched for over 2 weeks. Splash screen can be viewed here: http://all.quixoticfolly.com/share/epochloadscreen.jpg -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Removed some custom camps (notably NWAF NW corner and the H-barrier/tents ugly camps). Changed others (notably Zelenogorsk). Still refining custom additions to map. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Did a little work on the server. Login times should be a bit better. -
PvP and admins. Any advice?
theszerdi replied to jan-w_16@hotmail.com's topic in Mod Servers & Private Hives
There will always be people calling admin abuse / hacker even when there are no admins / hackers on. Just play, don't abuse, fix glitches, ban scumbags, and respond to false accusations as little as possible. I'll admit people crying admin abuse is one of my hot buttons. I like to PvP and every one of my kills is legit. Lot of folks don't understand that the hardcore players who put a thousand+ hours into playing are often the people willing to pay for a server. I may not have a Starcraft champion's reactions, but I sure have a lot of practice and experience. On another note, if I'm gonna spend 20+ hours a week on a server I want it setup to my liking and the power to ban hackers, combat loggers, and other people who ruin the fun. Take care of the server and even the carebears don't mind dying now and then so long as you don't camp the same ones for hours or something equally dickheaded. Here's a prime example of what you WILL deal with: http://pastebin.com/K8YM4yVz We put up with them for a week or three before it got to the point they were driving people away. In another incident we banned three guys that wouldn't stop complaining for days and they DoS attacked the server immediately afterward. In the end I look at it the same way I look at gun-control advocates. They can't trust themselves with the power, so they point fingers and try to take it away from you. Don't let them ruin your fun. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Bump. -
Game Server Hosting by SurvivalServers.com *** INSTANT SETUP | CUSTOM CP | FTP | CUSTOM MODS | ANTI-HACK **
theszerdi replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
Serious bullshit. Once you setup the server files with various script combinations all you have to do is change the instance number. Sure your initial setup time is a heap of work every update, but then you don't have to do a thing to collect your installation fees. Especially if you organize the various scripts well. Copy/paste the relevent section. Setup complete in seconds and you collect $10 to $20. Not to mention you don't have to figure out a damn thing, just wait for us to update our ReadMe's/InstallFAQ's. -
Addon Author's Rights
theszerdi replied to NonovUrbizniz (DayZ)'s topic in Mod Servers & Private Hives
Why is it so hard to understand the difference between donations to keep a server running and charging money to play on a server? My server's are completely free and public. We don't charge people money to play on them. We do not give in-game items or perks for money. We DO accept donations to help pay for the servers and keep them running free and public. To date the server costs versus the donations received put me hundreds of dollars into the red. I realize many servers do give "donator perks" that amount to microtransactions purchasing in-game items. If the money received is only used to keep the server running this doesn't bother me, however, it is a problem if that money is going into someone's pocket. Unfortunately it is near impossible to prove and bring the law to bear against such things. Edit to add: In the case of full mods like Epoch, Aftermath, Origins, etc I agree that permission needs to be sought for any others' content used. As for donations received by such mods and compensation to the creators of said others' content that would have to be worked out on an individual basis between modders and creators. In which case the creator can always pull their work from the mod if no agreement can be reached. Just as Vilas did with Epoch. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Bump. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Bump. -
DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Updated to 1.0.2.5 -
My server suffered a CharGen denial of service attack from over 1000 different IP addresses early yesterday morning. The attack happened minutes after we banned three suspected hackers from our game server and was targeted at that game server's port.The IP addresses of the three players we banned are: GUID: 04c99de965133aa21e2ebf04fffc0f2f GUID: ab0dc26883e956a4fc7c7354523c40df GUID: aa3856792e524d913aa73e4d6ebe662d All three players used a variation of the name: Wing Stop I also have a log of the attacking IP addresses, but it's almost 50,000 lines long. The three player's IP addresses do not appear in the attacking IP's that I was able to log. I am not surprised as it would be foolhardy to use their own IP's when running this sort of attack. I believe I may have been attacked again today, but the server crashed while I was at work and unable to log and stop the attack. I have submitted a tip to the FBI and I recommend everyone ban these players.
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DayZ[QF] Epoch Chernarus - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Changed cement doors/walls to be indestructible. Added Special Airfield to north and several other custom military camps around map. -
DayZ[QF] Namalsk (0.741/103718) VETERAN CH:ON - New Towns/bases - Mission Events - No Blood Suckers or EVR - Max Cars + Automatic Refueling - Always Daytime - NPC's by Quixotic Folly IP: 98.243.72.183:7000 We kick for hacked weapons and ban for hacking. We also ban for voice over side chat, combat logging, and excessive racism/bigotry/douchebaggery. (There is a difference between s#!t talk and douchebaggery.) MOTD and this post are your only warning. Max vehicles, 24/7 Daylight, waypoints on, side chat on, crosshairs on, 3rd person on, map icons off, nameplates off. Our website: http://quixoticfolly.com Our TS: ts.quixoticfolly.com Server Stats:http://all.quixoticfolly.com/stats Twitter: https://twitter.com/QuixoticFolly Facebook: https://www.facebook.com/QuixoticFolly Join us in a fun filled frag fest! WE NO LONGER OFFER ADMIN TRADES! We've added a bunch of custom buildings including 2 small towns, 2 castles, 5 military outposts, and more! Each military outpost has an ammobox with emergency supplies including basic rifles and a couple not so basic rifles. Happy hunting! If you have downloaded JSRS, to run it you go to "Settings" in DayZ Commander and in the "Additional Launch Options" box type: -mod=@JSRS;CBA_CO;STHUD CBA_CO is required to hear sounds at long range using JSRS. STHUD adds a miniradar for group members when you use the Join Group option. To view custom debug monitor go to Options -> Controls -> Custom Controls and set your Use Action 20 hotkey. Major Mission breakdown: Firebase: Small bunker and rocket launcher crate. C130 Crash: Two large supply crates. Special Weapons: One rocket launcher crate. Gear cache: One large supply crate. Recover Humvee: One humvee equipped with grenade launcher, will need fuel. Recover APC: One random APC, will need fuel. Recover Heli: One attack chopper, will need fuel. Major missions starts 12 to 30 minutes after completion of previous mission or restart of server. Major missions are marked by large green grid marker on map and announced when they spawn. Missions spawn in random locations around the map. ALL MAJOR MISSIONS ARE PROTECTED BY HEAVY CONCENTRATIONS OF NPC'S! BE WARNED! New Minor Mission system breakdown: Wrecked chopper/truck/humvee: Similar to standard DayZ crashed heli with a few AI NPC's. Hillbilly's: Spawns a cabin with good loot and a few AI NPC's. Sniper Team: Spawns 2 snipers with backpacks full of goodies. Axe Murderer: Spawns psychotically tough NPC with backpack full of goodies. Landing Party: Spawns PBX with AI NPC's who drive to shore and set up a tent full of goodies. Minor missions spawn every 5 to 10 minutes after completion of the last minor mission or server restart. They are marked on map by a small red grid marker. NEW FEATURES: The Czech Vest Pouch is now a suicide bomber vest that can be detonated with the scroll menu. The scroll menu option will not appear if you log in with the vest on, just drop it and pick it back up to get the option. Biplane's & LittleBirds now have M240 mounted facing forward and controlled by pilot's trigger. Ability to remove undamaged parts from vehicles. Ability to sleep in tent to regain full blood. (WARNING: You are VERY vulnerable while sleeping!) Voice over sidechat deal 2500 damage per 5 seconds. Take clothes from dead bodies. [QF] Taviana server IP: 98.243.72.183:7001 [QF] Epoch server IP: 98.243.72.183:7014 P.S. We will not ban or server restart just because we got killed / camp raided. We ONLY ban for log confirmed hacking, voice over side chat, combat logging, and excessive racism/bigotry/douchebaggery. So don't be a pussy and alt+F4, 'cuz we won't. Help us keep the server up and get our own dedicated box by donating! http://tinyurl.com/pw9yjtd
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DayZ[QF] Namalsk - New Towns/bases - Mission Events - No Blood Suckers or EVR - Max Cars + Auto Refueling - Always Daytime - NPC's
theszerdi replied to theszerdi's topic in Mod Servers & Private Hives
Bump. -
DayZ[QF] Taviana (2.0/103419) BaseBuilding - Mission Events - 600+ Vehicles - Auto Refuel - NPCs - Dogfighting - Active Admins
theszerdi replied to Falcyn's topic in Mod Servers & Private Hives
Bump. -
announcement about usage of my addons in dayz mods: I DO NOT ALLOW AND DO NOT WANT my addons in dayz mods
theszerdi replied to vilas@o2.pl's topic in Mod Servers & Private Hives
There's a big difference between a locked mod selling exclusive hosting rights and a private server giving in-game items as donator perks. Especially if the private server is running a dedicated server and not a rental. My server cost $450 for the hardware and I pay about $150/month to keep it running. Any donations we receive (which do not give perks) go entirely to operating costs. -
announcement about usage of my addons in dayz mods: I DO NOT ALLOW AND DO NOT WANT my addons in dayz mods
theszerdi replied to vilas@o2.pl's topic in Mod Servers & Private Hives
1) Are you paying royalties for the use of BMW and other brand names/logos? 2) Are you paying royalties for the use of Arma engine? 3) Origins and Aftermath are the only mods charging money as far as I know.