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theszerdi

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    172
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50 Good

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About theszerdi

  • Rank
    Survivor

Contact Methods

  • Website URL
    http://quixoticfolly.com
  • Skype
    TheSzerdi

Profile Information

  • Gender
    Male
  • Location
    Detroit, MI
  1. theszerdi

    In a death loop. Any advice would be great.

    Regular? Join a hardcore server. Hardcore? Join a regular server. After a while go try the other server type. Separate hives, so at least you can play and swapping may jog something loose.
  2. theszerdi

    "Frankie" Hero mentality

    Server admin. Banned his group after observing for a while.
  3. theszerdi

    "Frankie" Hero mentality

    Frankie and friends use hacks then edit them out of the video.
  4. theszerdi

    [SA] Increase the consequences of death.

    Simple solution: Time alive bonuses. You want a non-grindable reward for staying alive and a larger death penalty. Give bonuses for time alive in-game. After surviving one hour you get 0.1 seconds off all actions. 5 hours alive and in-game gets you 0.25 seconds off all actions. 10 hours gives you 0.5 seconds off all actions. 20 hours gives you 1.0 seconds off, etc. You could come up with some other bonuses too, I'm sure. Like 10 hours in-game lowers your chance of zombies spotting you by 15% or decreases chance of infection in all cases by 10%. Maybe 20 hours in-game gives you better night vision and your screen is 15% brighter at night. Now I know you're all thinking, EVERYONE WILL JUST AFK IN THE MIDDLE OF THE WOODS!!11!1!!ZOMG!!1!!1 Another simple solution; Hard code afk detection. 15 minutes without user input = kick from server. Additionally if a character doesn't shift position by 25+ meters for 60 minutes spawn 5 zombies pre-aggro'd on them. Will people abuse this? Of course, but I doubt there will be a significant percentage of SUCCESSFULL abuses. But it would be so easy to abuse!!1!1!1 Not when you think about it. Sure you can set a macro to run in a 100m circle or something similar, but YOU ARE STILL IN-GAME! Show me one person on a populated server that has had a tent go undiscovered for a week. (The only tents I've ever had unlooted for that long were glitched into rocks or walls.) Someone will eventually find them and kill them. Also, most people don't know how to set up a macro like that and those who do tend to be the hardcore type who won't risk AFK death at this level of work/reward. Anyone willing to spend the time in-game (even if they're running in a circle and watching Netflix on their second monitor) are putting in the hours of work for the reward and thereby much less willing to risk death. Edit to add: Many of the KOS, don't care about dying, run and gun types are young. It's a stereotype because it's true. These types of players lack the skill, hardware, and time to abuse the system I've described. 15 year old Timmy on the family PC can't leave the game running macros all the time even if he knows what a macro is. Sure, Zack the college student on the IT track can and will abuse a system like this, but this is insignificant for two reasons: 1) Zack is a fairly rare type of player. 2) Even if Zack runs his macros for 20 hours a day there's a good chance his character will be killed during that time OR that he'll get killed while playing the other 4 hours. If you include time alive bonuses all the way up to 72+ hours then the macro whores really CAN'T become a significant percentage of the longest alive players. Edit number 2 (Bonus specific ideas): Time Alive Bonus 1 hour 0.1 seconds off action times 5 hours 0.25 seconds off action times 10 hours 0.5 seconds off action times and 0.25 second faster reload 20 hours 1.0 seconds off action times and 0.5 second faster reload and 15% off zombie detection 40 hours All 20 hour bonuses + reduce chance of infection by from ANYTHING by 50% 60 hours All previous bonuses + night vision: 15% brighter at night 80 hours All previous bonuses + double effectiveness of all food/drink 100 hours All previous bonuses + double effectiveness of medical supplies 150 hours All previous bonuses + toughness: 15% damage reduction 200 hours All previous bonuses + endurance: all movement speeds increased 10%
  5. theszerdi

    Any tips for FPS boost (AMD) ?

    Somebody mentioned unparking cores, but didn't explain it. Here's the deal: Energy star compliant products get grant money. New versions of Windows come with embedded software that "parks" CPU cores to save energy. If an application does not specifically request all cores then it only gets the minimum. You can use a 3rd party application to easily edit your registry and disable the parking software embedded in Windows. Disabling the parking software allows your games to access all your cores all the time. Here's a link to the program I use and their explanation: http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility Edit to add: Arma engine is very CPU intensive. Doing this got me an immediate 15 FPS boost in the mod and the standalone runs fine on high settings except for places like Cherno.
  6. Anyone with bases on this server please e-mail the coords of the base you wish to keep to admin@quixoticfolly.com All unclaimed bases will be deleted.
  7. Fixed medical vodnik spawn at traders. Updated splash screen with Epoch specific rules. Wiped all vehicles left untouched for over 2 weeks. Splash screen can be viewed here: http://all.quixoticfolly.com/share/epochloadscreen.jpg
  8. Removed some custom camps (notably NWAF NW corner and the H-barrier/tents ugly camps). Changed others (notably Zelenogorsk). Still refining custom additions to map.
  9. theszerdi

    PvP and admins. Any advice?

    There will always be people calling admin abuse / hacker even when there are no admins / hackers on. Just play, don't abuse, fix glitches, ban scumbags, and respond to false accusations as little as possible. I'll admit people crying admin abuse is one of my hot buttons. I like to PvP and every one of my kills is legit. Lot of folks don't understand that the hardcore players who put a thousand+ hours into playing are often the people willing to pay for a server. I may not have a Starcraft champion's reactions, but I sure have a lot of practice and experience. On another note, if I'm gonna spend 20+ hours a week on a server I want it setup to my liking and the power to ban hackers, combat loggers, and other people who ruin the fun. Take care of the server and even the carebears don't mind dying now and then so long as you don't camp the same ones for hours or something equally dickheaded. Here's a prime example of what you WILL deal with: http://pastebin.com/K8YM4yVz We put up with them for a week or three before it got to the point they were driving people away. In another incident we banned three guys that wouldn't stop complaining for days and they DoS attacked the server immediately afterward. In the end I look at it the same way I look at gun-control advocates. They can't trust themselves with the power, so they point fingers and try to take it away from you. Don't let them ruin your fun.
  10. Serious bullshit. Once you setup the server files with various script combinations all you have to do is change the instance number. Sure your initial setup time is a heap of work every update, but then you don't have to do a thing to collect your installation fees. Especially if you organize the various scripts well. Copy/paste the relevent section. Setup complete in seconds and you collect $10 to $20. Not to mention you don't have to figure out a damn thing, just wait for us to update our ReadMe's/InstallFAQ's.
  11. theszerdi

    Addon Author's Rights

    Why is it so hard to understand the difference between donations to keep a server running and charging money to play on a server? My server's are completely free and public. We don't charge people money to play on them. We do not give in-game items or perks for money. We DO accept donations to help pay for the servers and keep them running free and public. To date the server costs versus the donations received put me hundreds of dollars into the red. I realize many servers do give "donator perks" that amount to microtransactions purchasing in-game items. If the money received is only used to keep the server running this doesn't bother me, however, it is a problem if that money is going into someone's pocket. Unfortunately it is near impossible to prove and bring the law to bear against such things. Edit to add: In the case of full mods like Epoch, Aftermath, Origins, etc I agree that permission needs to be sought for any others' content used. As for donations received by such mods and compensation to the creators of said others' content that would have to be worked out on an individual basis between modders and creators. In which case the creator can always pull their work from the mod if no agreement can be reached. Just as Vilas did with Epoch.
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