Cyberman128
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Everything posted by Cyberman128
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To Rocket & the “Hardcore” crowd
Cyberman128 replied to RJ Macready's topic in DayZ Mod General Discussion
Complete bullshit. Name one game as an example of this. Aces High' date=' World War 2 Online, GunZ: The Duel, Soldier Front, Navy Field. Need I go on? All of them are pretty much dead to the public eye because of elitist pricks too scared of losing their "hardcore" artificial advantage that they run every budding player off in a torrential downpour of shitposting. If you think you're so "hardcore" then go join the military, plain and simple. Games are meant to be enjoyed, and DayZ is not enjoyable unless you've an NVG wielding bandit that camps on the radio tower near Cherno and throws flares in town to pick people off. There's no interaction, no talking, and a complete disregard for helping along any playstyle other than mass deathmatching. Zombies get harder and all that happens is the survivors can't shoot back without attracting a horde on them. If this is DayZ, then rocket needs to come out and say so, maybe then we can let the hype die down and get back to game development, but if he wants to make more than a persistent world Free For All ArmA2 game, he's going to have to make some serious statements. [/quote'] Hi I'm not a bandit, I have only killed once and that was this one bandit way way back and I really enjoy Day Z. -
I like the music. I turn it way down though so I can still hear everything else.
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People spawning anywhere destroys tactical play
Cyberman128 replied to betabob's topic in DayZ Mod General Discussion
I wouldn't want a player's freedom to be restricted. I believe players should be allowed to log out wherever they want. As such, I prefer the "takes 30 seconds to log out, and logging in makes a loud noise and has a lengthy animation that must play before you're allowed to move" idea. You can still log out in towns/loot spots, but it's a bad idea. Just like trying to get to sleep in an open building in a real zombie apocalypse. -
no Side chat = Community Growth will be damaged
Cyberman128 replied to daish's topic in DayZ Mod General Discussion
Not for me it doesn't. It does for me. Without side chat I feel sort of isolated, and getting any indication of another player existing is a huge thing. Just like how I'd expect to feel in a zombie apocalypse. -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
Cyberman128 replied to Tigerr13's topic in DayZ Mod General Discussion
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Mountain Dew stories.
Cyberman128 replied to skillfultree (DayZ)'s topic in DayZ Mod General Discussion
Found a mountain dew and am keeping it as a good luck charm As it's been pretty chill recently with the whole surviving and not getting shot thing I think it might be working -
I'd pay tons if it was finished feature-wise and updates made the game harder instead of easier (which is how I assume it's going to go down, but I've been disappointed so many times before, like with minecraft)
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20 words or less: Super-Low Humanity Detection
Cyberman128 replied to rocket's topic in DayZ Mod General Discussion
YES If we're going to go down this route of knowing when someone's bad, this is a good way to do it. -
20 words or less: Very Low Humanity = Flies/Crows
Cyberman128 replied to rocket's topic in DayZ Mod General Discussion
NO It's just unsubtle, and might hurt their playstyle by giving them away or something. Something more plausible please. -
I'm wondering how powerful they are on players. I'd love a weak weapon that was good at knocking people out or breaking legs but not necessarily at killing. But yeah I like the crossbow against zeds
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The system he's implementing is one where the player's body remains somewhere after disconnecting, which means you could technically log in and loot your own body if he made it too long. I'm just suggesting that disconnecting takes a long time. Like, you click the disconnect button and then a timer goes down before letting you leave. It could be any time, 15 seconds could work.
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Would it be possible to make disconnecting be a long process that takes 60 seconds and is cancellable at any time during it? That way you'd need to deal with any problems currently before disconnecting, but it would avoid any doppelganger issues. I'm fine with the system being implemented. Just thinking is all.
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20 words or less: Spawning without a weapon
Cyberman128 replied to rocket's topic in DayZ Mod General Discussion
YES I'd love to see this get tested. Also can't hurt to try. Making guns rarer would be interesting too. -
From what I've noticed, temperature seems stuck at 42 C for me. Even in a rainy night. Is this working as intended, because I have my doubts
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Bicycles: ' i reckon i could jump that'
Cyberman128 replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
Also driving atvs over bridges sometimes makes them soar into the air and crash somewhere -
DayZ: an exercise in gaming nature (warning, wall of text incoming)
Cyberman128 replied to Cach's topic in DayZ Mod General Discussion
Maybe I was a bit harsh there, but I just really dislike it when a post that honestly has very little wrong with it (I could understand if, say, he didn't use paragraphs and we were met with a literal wall of text) is met with the equivalent of "didn't read, lol". I'm sorry, anyway. I'll try to be less hypocritical in the future. Well, rocket has increased the numbers before, and that did make it much more challenging. Anyway a lot of people on the forums didn't like it, and so the numbers were reduced again in the patch before the bandit removing one. Pretty sure the increased zombies didn't cause much more stress. Can't be certain though. -
DayZ: an exercise in gaming nature (warning, wall of text incoming)
Cyberman128 replied to Cach's topic in DayZ Mod General Discussion
Very interesting ideas here that I'd love to see tested. Although I do also think the number of zeds need to be increased and that they should be spread out a bit more, in the wilderness etc. Also OP don't listen to those who claim it's too long. It's nice to go in detail and give some context, and if people don't have the attention span to read a slightly longer post then it's their loss. -
What do you want to see in 1.5.9 ?
Cyberman128 replied to Marcuss95's topic in DayZ Mod General Discussion
The 1.5.7 amount of zombies. And working direct chat. Then it'll be perfect for me. -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Cyberman128 replied to rocket's topic in Mod Announcements & Info
I wasn't on the forums when the zombie count was increased, but I really wish I had been now, in order to at least show my support for the large amount of zombies. The sheer number of zombies in each city made entering towns and buildings a really tense experience, as I'd have to crawl past them in many cases, praying that they couldn't see me. Firing at a zombie in a town or city was often suicide without the correct equipment, and it all made lone wolfing much harder - which I think led to more people actually helping each other as opposed to shooting on sight. Ever since the update, zombies don't seem to carry the same threat as before. Crawling through a town, I no longer am terrified that a zombie might see me, as I'm relatively sure I'll make it out alive even with the makarov. Sometimes I simply don't bother crawling, or sneaking, and just aim to shoot everything on sight using the makarov. The problem for me here is that it seems to work a bit too often for my liking. Of course, it might not have been the update that did this - I may have got better at the game to the point where it no longer feels the same way. I certainly didn't really start registering that the makarov one shots zombies on headshots until after this update hit. Even so, I have the feeling that it really didn't help. I'd greatly appreciate it if the numbers were reverted back to 1.5.7 levels, with possibly a compromise for those who found it impossible to play where the time it takes to spawn was slightly increased. A load of zombies suddenly spawning in front of you with no warning added frustration for completely the wrong reasons, I feel, especially if you'd just cleared them out and started running. Thanks.