Notes after playing 1.7.1.5: - Unable to pick up certain hatchets (Fairly widespread anyway, it's only a few of them have issues) - Widespread wire fencing (Addressed in next patch) - Broken leg after a few hits (I actually don't mind this, only happened once and after a few minutes crawling we found 2 morphine injectors for each of us in the same spot. Not the crisis people were describing) - Food less common (I really like this. It brings the survival aspect back into it. My friend was starving for a while before we eventually found food. There was a real urgency for a while) - Zombie LOS (Very good update, zombies seem more natural rather than superhuman all seeing cannibals, also that bit easier to evade) I like the direction the mod is taking. I find it quite appalling the way people on this forum berate rocket for not doing this or that or adding a new feature and then start whining when it takes too long. It's part time, he's not getting paid, it's his idea. If he wants to develop it his way, add a new feature, we let him know if it works for the masses. It's an alpha, it's all about trying new things. That may mean one patch is less playable or fun than the last but it's a process. We put everything in the basket and then decide what goes in the fridge when we get home. We're testers, not developers. It's one thing to say after you've played the version if something doesn't work technically or as part of the experience, but to throw a fit when one new feature (in this case, the bear trap) is added? Without knowing how it works or how easy it is to acquire? I can't imagine it would be that much of a nuisance. I like the ideas for the connection cooldown times, something that most feel is necessary. I haven't had it happen to me at all, so I don't know how necessary.