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sparky245

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About sparky245

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    On the Coast
  1. sparky245

    DayZ Standalone Closed Testing?

    I've already decided I will be the only one testing the game prior to release. The period will last approximately 7 months. That is all.
  2. 1. After 3 hours of "Character Creating", start playing 2. Find a house 3. Find a spoon in the cupboards and drawers so I can stop eating my beans like an animal.
  3. sparky245

    Loving the clothes in the Standalone

    The stance also looks a lot more natural. Something small, but always hated the rigid unarmed models in Arma.
  4. sparky245

    Pending Update: Build 1.7.2.4

    You devaluing my belief, boy? http://youtu.be/aqveAuEznEI
  5. sparky245

    Pending Update: Build 1.7.2.4

    I hope this new anti-alt f4 isn't as black and white as I fear it may be. I had a terrible time getting into the servers the past few days,and I had to reconnect to a few of them before I could play. What if this is counted as server hopping to gain advantage? Maybe it was touched on in a previous post, just mentioning a potential issue. Any news on the compatibility of the new 1.62 patch? Happened to me yesterday. Was in NE airfield, just got an ALICE and AK Kobra. Teleported to Cherno, everyone standing around saying "nobody shoot". I disconnected immediately (it's not like I was alt f4'ing a PvP, it was a hacker manufactured situation). From the player select screen I saw a wave of people killed. When I joined another server, I was in Cherno, with my old AKM, but the AK-74 mags. Now begins the trek to the North... I'll just pretend I was kidnapped, better than "a hacker teleported me".
  6. sparky245

    Pending Update: Build 1.7.2

    Notes after playing 1.7.1.5: - Unable to pick up certain hatchets (Fairly widespread anyway, it's only a few of them have issues) - Widespread wire fencing (Addressed in next patch) - Broken leg after a few hits (I actually don't mind this, only happened once and after a few minutes crawling we found 2 morphine injectors for each of us in the same spot. Not the crisis people were describing) - Food less common (I really like this. It brings the survival aspect back into it. My friend was starving for a while before we eventually found food. There was a real urgency for a while) - Zombie LOS (Very good update, zombies seem more natural rather than superhuman all seeing cannibals, also that bit easier to evade) I like the direction the mod is taking. I find it quite appalling the way people on this forum berate rocket for not doing this or that or adding a new feature and then start whining when it takes too long. It's part time, he's not getting paid, it's his idea. If he wants to develop it his way, add a new feature, we let him know if it works for the masses. It's an alpha, it's all about trying new things. That may mean one patch is less playable or fun than the last but it's a process. We put everything in the basket and then decide what goes in the fridge when we get home. We're testers, not developers. It's one thing to say after you've played the version if something doesn't work technically or as part of the experience, but to throw a fit when one new feature (in this case, the bear trap) is added? Without knowing how it works or how easy it is to acquire? I can't imagine it would be that much of a nuisance. I like the ideas for the connection cooldown times, something that most feel is necessary. I haven't had it happen to me at all, so I don't know how necessary.
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