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Astronomer (DayZ)

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About Astronomer (DayZ)

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    Woodland Warrior
  1. Astronomer (DayZ)

    Combat DCers and Fishing Boats: Losing Your Beans for Dummies

    They've confirmed they are based on Drakon Island.
  2. Astronomer (DayZ)

    Combat DC UK26

    Suddenly it all makes sense. You wet yourself whenever someone returns fire. I wasn't aware proof was required. This thread was not created to have you banned (though perhaps that is up to the discretion of iOGC clan to persue). This thread was created to name and shame you. That doesn't require proof. Why would I, quite content with having already killed you, fabricate a lie about you? If you had not done anything wrong, why would I harbour ill will towards you? To save yourself from the death penalty for your stupid decisions, obviously. I obviously didn't create the thread, either. Were it up to me, it would only have been placed in general discussion, but that's largely irrelevant. Killing the game client to avoid death is an exploit, like it or not. See you on UK26, Tex.
  3. My reason for posting this here is purely to name and shame two individuals, and tell a little tale of wasteland justice. These two individuals are the most chronic combat Alt+F4ers I have ever encountered, and I think it would be amusing if any bored players reading this felt like a hunting trip to their camp on Drakon Island, UK26. We first encountered them near Drakon Island on UK26. We were on the mainland and they took potshots at us (all missed) for a great deal of time before we realised where they were. The first bullet we sent their way resulted in them both disconnecting within 2 seconds. (We have learned the value of checking the player list during an engagement). The rest of it is best described by a reply I made in a thread made about it in another thread: http://dayzmod.com/f...combat-dc-uk26/ I have pasted it below: ========= I had the pleasure of personally giving them a splended, if somewhat loud and protracted burial at sea. After several combat log-offs over the course of hours and on separate occasions, I was quite determined. Their last disappearing act involved trying to get back into their fishing boat, near which I had been waiting while watching their little adventure around a gas station. My favourite part was the way they shone their G17 flashlights around and around like suicidal lighthouses. Despite this flashlight party they were having, they were oblivious to my presence not 20 meters away as they returned to the boat. They both had assault rifles, but apparently 2 versus 1 wasn't a fair fight, so they logged off immediately upon my opening fire. I relocated their boat and waited, in case they server ghosted. Sure enough, they logged in ~20 minutes later and found it nearby, and attempted to make good their escape. I waited for them to get far enough away from the beach to be beyond the 'point of no return', such that any log-off would result in being dumped a lengthy swim from land. The only reason they didn't d/c this time I opened fire was because they thought they could escape, and because it would mean losing all their items in the water anyway. I let them get too far while repositioning, and they very nearly did escape. But 60 rounds of STANAG later, most of which harmlessly hit the boat, I had two new confirmed kills. I find this particularly funny because these two seem to have filed a cheat complaint about possible server admin/clan duping abuse (check Williamz topic history). I also find it funny that while typing this, at the bottom of the page I've noticed BOTH of them viewing this thread, but it seems they have nothing to say. Here are their forum profiles: http://dayzmod.com/f...7-glrubberduck/ http://dayzmod.com/f...55069-williamz/ If I see you on UK26 again, I will hunt you. Eventually I will find you, and I will kill you. This time, fraps will be running, and I will be watching the player list like a hawk, both before and after I make you do your best sieve impression. ========= TL;DR: If you feel like some fun and punishing some combat aborters, they probably haven't had time to move their camp on Drakon Island, UK26.
  4. Astronomer (DayZ)

    Combat DC UK26

    I had the pleasure of personally giving them a splended, if somewhat loud and protracted burial at sea. After several combat log-offs over the course of hours and on separate occasions, I was quite determined. Their last disappearing act involved trying to get back into their fishing boat, near which I had been waiting while watching their little adventure around a gas station. My favourite part was the way they shone their G17 flashlights around and around like suicidal lighthouses. Despite this flashlight party they were having, they were oblivious to my presence not 20 meters away as they returned to the boat. They both had assault rifles, but apparently 2 versus 1 wasn't a fair fight, so they logged off immediately upon my opening fire. I relocated their boat and waited, in case they server ghosted. Sure enough, they logged in ~20 minutes later and found it nearby, and attempted to make good their escape. I waited for them to get far enough away from the beach to be beyond the 'point of no return', such that any log-off would result in being dumped a lengthy swim from land. The only reason they didn't d/c this time I opened fire was because they thought they could escape, and because it would mean losing all their items in the water anyway. I let them get too far while repositioning, and they very nearly did escape. But 60 rounds of STANAG later, most of which harmlessly hit the boat, I had two new confirmed kills. I find this particularly funny because these two seem to have filed a cheat complaint about possible server admin/clan duping abuse (check Williamz topic history). I also find it funny that while typing this, at the bottom of the page I've noticed BOTH of them viewing this thread, but it seems they have nothing to say. Here are their forum profiles: http://dayzmod.com/f...7-glrubberduck/ http://dayzmod.com/f...55069-williamz/ If I see you on UK26 again, I will hunt you. Eventually I will find you, and I will kill you. This time, fraps will be running, and I will be watching the player list like a hawk, both before and after I make you do your best sieve impression.
  5. Astronomer (DayZ)

    STANAG ammo

    Boxes of STANAG ammo can spawn (quite rare) in the barracks. I've run across it before. I don't remember exact quantities, but I think it had 30 regular STANAG mags and 20 STANAG SD mags.
  6. So now it's gone from "I dunno man, they just look shifty to me, here are some flimsy reasons" to "Rocket said so", an appeal to authority. You realise that Rocket, much as I love his work and admire his game design philosophy, is not infallible? He has had many an argument with the community on the forums, and that is not only healthy it is necessary. What this developing game needs is to be driven by disagreement and criticism based on *facts*, reasoning and data. What it does NOT need, is credulous sycophants running around agreeing with everything and anything Rocket says, simply because he said it. I would submit it is people like you, who favour mindless agreement with Rocket over actually thinking for yourself, that probably do more damage to the development of this mod than private databases ever can. Case closed, class dismissed.
  7. That's fine. I don't know for a fact that private servers won't have any adverse affects either. Except that's not the problem here. The problem is that you ARE so quick to say that private servers ARE detrimental to DayZ, and you have come onto the public forum and accused everyone who runs or plays on them of ruining the game's future, and just generally pissed on people's happy meals. Slick use of double negatives do not change this, and it seems increasingly likely that your reaction is based on a 'gut feeling' rather than any concrete reasoning. Gut feeling is a capricious whore. EDIT - Wait, you already gave reasoning? Please, forgive me, where is it? Perhaps there's even actual data you can point to, to substantiate any-fucking-thing about what you're accusing people of? That'd be nice :) No. I didn't ignore it. I told you why it seems blisteringly obvious to me that it's erroneous. I find it more likely that you are ignoring me becase you cannot address my objections to your overzealous, incoherent, knee-jerk reaction tyrade.
  8. Astronomer (DayZ)

    Please may I have a gun?

    Barns are your friend for some basic form of weaponry. Makarov pistols occasionally appear in houses and residential buildings. If you can find a general store (it's like a mini-supermarket) they often have guns and backpacks of various kinds. Welcome to DayZ :)
  9. Really? Your objection is that because some players don't play on the main hive, it will make it a bit harder to accurately predict the load on the hive for when they return (ie: release perhaps)? And you have a problem with this during the alpha phase? This seems an utterly trivial concern at this stage of development, especially given your venomous attitude. No they're not. If this was true, then opting to play on the same server as your friends would be against this mentality too. After all, you're making a metagame decision (which instance of the DayZ universe to play within) based on how much you like the players who reside there. There is no discernable difference. Even if there were, this mentality is not something you as the player have to keep in mind. This mentality is needed to make appropriate game design decisions, it has nothing to do with the choices (metagame or ingame) of the players themselves; the range of actions the player can take should already be decided by game mechanics, designed based on that very mentality to begin with. Which are horrible reasons. This is an assertion. It's actually just a rewording of your original assertion. As I have repeatedly pointed out, you have yet to provide any substantial reasoning for this assertion.
  10. And what of people who practise with new weapons they find in DayZ in the ArmA 2 armoury? Do you hold them in equal contempt? They are comparable practises, given that someone can practise on a private hive, get considerably better at most aspects of playing DayZ in different conditions, then come back to the main hive. They can do the same with the armoury to get really good with that new dragunov before risking it, should we frown upon that too, and say they they're "ruining the point of the game"? What a load of bollocks. Their experience in no way affects the actual hive servers, and by extension does not affect YOUR experience or the development of the alpha. They may as well be playing any other game, and you have yet to demonstrate how this practise is any more detrimental or malicious than deciding you'd rather vanilla ArmA 2 multiplayer than DayZ.
  11. WHAT?!?! He said no such thing. Do you think that just because they are mentioned in the same post, he is directly comparing them as 'equally bad'?! Let's walk through this and think about it, instead of posting mindless knee-jerk reactions: Originally someone said (perhaps the OP) that mindless deathmatching (kill on sight) as it exists now prevents most other playstyles (any meaningful survivor cooperation, non-kill on sight), because it means certain and instant death in most cases. Someone then in response said "yeh, but you can't restrict it because then you're doing the same thing: preventing other people from playing the way they see fit". He was comparing the reasoning this argument with one for slavery: Argument 1) You can't restrict playstyle X even if it prevents others from playing in more deep, meaningful and complex ways, because that's a restriction of player freedom. Argument 2) You can't restrict slavery, even though it is an immoral and backwards practise that causes misery, because that's a restriction of the freedom of slave owners. The key point is that restricting or making less 'worthwhile' the practise of instantly killing anyone you see who isn't your buddy on teamspeak, is a necessary restriction of player freedom if deeper, more meaningful gameplay is to emerge. Just as banning slavery is a necessary restriction of human freedom if a happier, more enlightened society is to emerge. PLEASE tell me you see this now.
  12. I don't necessarily agree with this poster, but I fail to see how: 1) The logical comparison he made is not obvious. 2) Merely mentioning the logic behind slavery laws is offensive? It is, for the point he is trying to make, a valid comparison. Way to not address what he said, and instead get offended on the behalf of people in history at the mere mention of an evil practise. If anything his post condemns slavery and explains why laws against it must exist, despite being a 'restriction of freedom'. His post is only offensive if you go out of your way to find simple logical comparisons offensive. It also had nothing to do with 'the past of slavery' or 'the even longer road to recovery'. It had to do with a practise, which actually still exists in the world, contrary to the apparent bubble in which you live where American history is the history of the world.
  13. Astronomer (DayZ)

    Delete the super/overpowered weapons please

    And in the apocalypse, I reserve my right to be as cowardly as I like in order to remain very much alive. When the world is ashes, bravery is overrated. Being able to play however the hell you like is a core part of this mod, you are a tool, and your notions about 'a proper fight' are naive. This game is not supposed to be 'balanced'.
  14. Astronomer (DayZ)

    Very Disapointed

    Yeah. Damn you and your corporate agenda, Rocket! Oh wait... upon using more than one neuron, I've seen why this is an incredibly stupid thing to say.
  15. Astronomer (DayZ)

    New Radio Station only for survivors!

    Hah I was just in the other room, and I heard this really cool voice and no music. I thought "wow this guy has a golden radio voice!". Turns out it was Jonny Cash. Oops. Free bump! EDIT: Very much approving of the Blackmill!
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