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Your DayZ Team
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Everything posted by Hawk24
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try to kill me....next time check if your gun is loaded
Hawk24 replied to Steven89's topic in DayZ Mod General Discussion
The only co-operation worth investing in in DayZ I don't see why people feel the urge to co-operate with strangers Like it'd be the ultimate goal in DayZ to walk up to a random player and play with him in peace and harmony....screw that Loyalty is worth everything' date=' you don't get loyalty from a random stranger...but you get good gear from his corpse Sounds like he did you a favor then -
Cutting down on Disconnects / Server Hoppers
Hawk24 replied to ChaoticRambo's topic in DayZ Mod Suggestions
Every single suggestion requires a system stops you from logging off Alt+F4 doesn't care about the game telling you that you can't log off...you just kill the ArmA2OA.exe and your character vanishes from the game -
"White spots" highlighting zombies/players
Hawk24 replied to SpiritSharD (DayZ)'s topic in DayZ Mod General Discussion
It's a bug Even regular servers don't highlight objects in your direct FoV The dots simulate your peripheral vision, they are supposed to disappear once the object gets into plain view Sometimes after a server restart they refuse to reset on FoV change, so you get a screen cluttered with white dots -
Germany 23 NW HUGE CAMP...
Hawk24 replied to [email protected]'s topic in DayZ Mod General Discussion
Oh....you used memes in your pictures....you must be such a valuable contribution to mankind.... Was that a staircase or your lack of antialiasing? -
Any stories you feel bad about?
Hawk24 replied to basedgodtripp's topic in DayZ Mod General Discussion
Wandered through the forest NE of Pustoshka Suddenly spotted a survivor 80m infront of me with a Winchester rifle I noticed that he had lowered his weapon...but my M67 frag grenade was already in the air, ripped the poor bastard apart I felt bad for it... -
Cross-server inventory and location preservation is a mistake.
Hawk24 replied to jafit's topic in DayZ Mod General Discussion
Considering that servers may go down any minute because the admin doesn't want to continue paying for it....no Also: -Full server = no DayZ for you at all, have fun spamming that enter key -Laggy server = you want to play on your main character? Enjoy the lag -Server fails to connect with HIVE = no DayZ for you today -Server is clogged with items because the cleanup routine fails = 5-10fps for your gaming session, deal with it -
If he would've been smart he'd used the M14EP1, you'd be dead before you could react Who in their right minds uses a pistol over a battle rifle for PvP....oh my.... Natural selection at its best
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Because clans and groups of friends don't exist in DayZ....right
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Because we all know that defending a building = camping = CoD style OP is a retard /thread
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http://dayzmod.com/forum/showthread.php?tid=15 Too bad....
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You *can* actually carry 6 weapons 1 rifle in your inventory 1 sidearm in your inventory 4 sidearms in your backpack(5 slots each, possible with ALICE or Coyote Elite)
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He didn't mention CoD....uhm...sure
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Pros/cons of loot overwriting what is already there?
Hawk24 replied to ZtruK's topic in DayZ Mod General Discussion
Loot is automatically cleaned up in certain intervals But I think removing the already spawned loot restarts the timer that will spawn loot when the next player moves close enough -
Simple question, if a car has no fueltank parts attached yet, will it leak fuel only when driving(decreasing the effective range) or also when standing still(actually leaking, letting fuel go to waste over night) ? Most threads about fuel tank and leaks are about helicopters, haven't found anything specific for cars
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You'd only need a couple of ALICE packs to substitute one tent Tents are rare, while you can find backpacks in every supermarket/residential building Not a fan of it
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No Supply drops at random intervals at random locations...sure...why not But no "global event announcement"
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I guess it has been suggested multiple times already, but I think the mechanic I'm about to suggest might actually work with the ArmA engine, so bear with me Let's say a DIY suppressor requires 3-5 empty tin cans (edit)and 1 scrap metal(/edit) to make Once you have the needed amount in your inventory, you hit right click on one of them and build it through the menu What you get the suppressor which should take up 2-3 inventory slots Now to actually suppress your weapon of choice, you right click on the AMMO of your choice, which would convert it to SD ammo This serves 4 purposes: 1) It represents the fragible design of a suppressor made from tin cans(will "break" after a couple of shots) 2) Prevents the item to be overpowered, as it will only last through one magazine while requiring atleast 4 inventory slots at first 3) Zombies won't be able to hear you, but players would still be able to locate you, as the suppressor won't exactly match military standarts 4) Doesn't require a new suppressed weapon model of each gun, only SD copies of the current ammo http://dayzmod.com/forum/showthread.php?tid=18575 This shiny update will also prevent the ability to just replenish selfmade SD ammo by relogging
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Hmm...true Maybe disable the DIY suppressor mechanic for certain types of rifles, like ARs The 4-5 tincans was just a quick guess at what *could* be needed Scrap metal might be a good addition, because it's a lot less common than just tin cans
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So you thought you'd post thread nr 15182 about the exact same issue.... http://dayzmod.com/forum/showthread.php?tid=8029 Rocket is aware of it, stop making a thread for every single dude that disconnects when shot at
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Not sure if serious...
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DONT rearm at vehicles / tents.
Hawk24 replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
It's the same as "Take X(drop Y)", it's basically a delete button for your favourite items Always interact over the Gear menu when you need to change items