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Your DayZ Team
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Everything posted by DryGulch
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If this is going to happen, it will happen organically.
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Throwing your toys out of the pram thread?
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only 50% of items lootable from corpse...
DryGulch replied to tarquinbb's topic in DayZ Mod Suggestions
If someone spawns fresh and manages to kill a well geared character then they EARNED that gear.Also, for the love of jebus could you use specific thread titles? -
Use the search tool...
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PvP feedback/suggestions & allowing/adding reasons for trust
DryGulch replied to Leo (DayZ)'s topic in DayZ Mod Suggestions
Is this your first time on a forum , son? -
Will 'Rockets' proposal resolve the disconnect exploits?
DryGulch replied to Dempsey (DayZ)'s topic in DayZ Mod General Discussion
See, the probllem there is that you're referencing the wrong games. -
Well yes, there are countless other threads about this but no, your proposal is not new or original.
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..of my zombie game
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Day Z Dcing homos and Cod noob bandit solutions
DryGulch replied to Nhordski's topic in DayZ Mod Suggestions
Thread should be locked for the title alone, never mind the content. -
At least lie to me and tell me you used the search tool.
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Poll: DayZ or The War Z?
DryGulch replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
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Perma death improvement (SAFE HOUSE IDEA)
DryGulch replied to death665522's topic in DayZ Mod Suggestions
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Generators - Allow us to power Chernarus!
DryGulch replied to ratfever's topic in DayZ Mod Suggestions
I'd like to see generators being very rare, but they can Power a limited area of a grid. This powered area will turn on certain facilites* dependant on where the generator is hooked up The generator has to be topped up with fuel to continue running; it can be turned off or on. This would make them key items for clans /groups to fight over control. It would let group x thrive a little easier in their chosen area and give group y an added incentive to either raid group x or try to run them out of their patch. Supply lines from the fuel source to the area using the generator would also be ample territory for ambush etc Possibly, increase the chance of a random horde of whatever amount of zombies being attracted to the area, making the planning/defensive side of holding an area with a generator important. * What these facilities add to the area is a matter of debate and open for ideas. -
Spamming repeat topics ruins the forum. You could quite easily have just added your 2 cents to an existing thread about weapon scarcity, of which there are many.
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http://dayzmod.com/forum/index.php?/topic/18362-end-game-escape-from-chernarus-in-balloons/page__hl__escape http://dayzmod.com/forum/index.php?/topic/16249-goal-escape-from-chernarus/page__st__20__hl__escape#entry181880 http://dayzmod.com/forum/index.php?/topic/20886-the-ultimate-goal/page__hl__escape http://dayzmod.com/forum/index.php?/topic/27817-a-reason-to-live/page__hl__escape http://dayzmod.com/forum/index.php?/topic/30116-end-goal/page__hl__escape OH REALLY ?
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Won't use the search tool? Then you won't get mature responses.
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You could have just bumped one of the many other threads asking for more rare weapons spawns instead of puking up 200 or so words of reactionary , hyperbolic nonsense.
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But we're all licenced to fly choppers , right ?
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Nice use of paragraphs but WRONG subforum bro.
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http://dayzmod.com/forum/index.php?/topic/23898-armour-plating-for-vehicles-and-vehicle-part-scavenging-weapon-breakdown-and-moddin/page__hl__%2Barmour+%2Bvehicle http://dayzmod.com/forum/index.php?/topic/40521-armor-for-vehicles/page__hl__%2Bvehicle+%2Barmor http://dayzmod.com/forum/index.php?/topic/36234-reinforce-vehicles/page__hl__+vehicle%20+armor#entry346279 http://dayzmod.com/forum/index.php?/topic/9710-vehicle-modification-you-need-drive-bys/page__hl__%2Bvehicle+%2Barmor This took one minute, there's loads more SEARCH TOOL
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Moral values and Dayz - A Discussion
DryGulch replied to Atanar's topic in DayZ Mod General Discussion
I've seen too many attempts on this forum, using poor psychology /sociology, to call people who shoot them 'psychos'. Maybe, I should just stop opening those threads. The integrity of my desk is in danger with the amount of times I have to bang my head on it. -
Moral values and Dayz - A Discussion
DryGulch replied to Atanar's topic in DayZ Mod General Discussion
Someone took an introduction to psychology and has an internet connection and then wants to apply it to the mechancis of a video game that can never fully realise the scenarios he is half hazardly discussing. All this in a vain attempt to make a high brow attempt to stop people from shooting him in said video game. That's cute. -
What are the devs working on at the moment?
DryGulch replied to TimTams's topic in DayZ Mod Suggestions
To the best of my knowledge they are working on combating alt-f4 scumbags for the next patch, with probably some small extra fixes/content. Also, wrong place for this thread bro