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sickboy

DayZ Hero
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Everything posted by sickboy

  1. Will look into, https://dev-heaven.net/issues/32058, perhaps after coming week (away)
  2. New build now also released on auto-update and the download section, Contains the fix for the memory leak https://dev-heaven.net/issues/31873, and startup parameter added to enable the Beta regardless of the server requiring it; https://dev-heaven.net/issues/31875#note-2
  3. @duncandun; i've added a download link to hotfix file for the Six Launcher memory issue, if you like to test it. Re the beta; it should auto enable the beta when the server requires it, and i've not run into issues re Steam. If you are experiencing issues please create a ticket with logfiles and we'll investigate. http://www.six-updater.net/p/support.html But also will look into more control over beta; https://dev-heaven.net/issues/31875
  4. Found a memory leak in the Six Launcher's Server list. Combined with Grouping Favorites from Servers (which disables a crucial memory saving feature of the server list), this caused for quite high memory usages, even for Microsoft WPF / IronRuby ;-) I've fixed the memory leak; https://dev-heaven.net/issues/31873 and for the time being i've disabled the grouping feature temporary until improved; https://dev-heaven.net/issues/31651 (The list is still sorted by Favorites and then amount of players by defeault, and re-sortable) This majorly improves the memory usage and also sorting performance of the datagrid. Will probably be deployed tomorrow. But if anyone likes to test it, put this latest exe version in the SIX Projects\SIX Updater folder: http://dl.dropbox.com/u/18252370/SIX/pre/Six%20Launcher_hotfix1.7z Heya, v1.60 is also an official patch (1.60.87548), just the beta is a newer version.Sounds like a strange issue, mentioned distribution (CapsuleGames) is also unknown to me, if still experiencing issues could you please create a ticket with the logfiles and details? http://www.six-updater.net/p/support.html For more control over beta, read below. Cheers, ticketed; https://dev-heaven.net/issues/31875
  5. Currently the 92767 is the latest beta on the network, as said it usually awaits battleye support, and this time there were reports of increased crashing; http://forums.bistudio.com/showthread.php?134709-ARMA-2-OA-beta-build-93040-(1-60-MP-compatible-build-post-1-60-release)&p=2154793&viewfull=1#post2154793 and https://dev-heaven.net/issues/31784 We'll look into making it perhaps more flexible. The full SU supports custom repositories, which would fit servers with different beta versions better, but requires server-side support :)
  6. Currently it only launches the Beta if the server runs it as well. Would you like it better if it auto-enables the beta also if it finds the beta installed? Do you mean how long it takes between Rocket releasing it and it becoming available on the SU network? Usually up to 3 minutes' date=' from the moment I receive notification :)The future still holds authors able to manage their own mods though :) This is currently done to make sure there are no missing /modified/corrupt files. But otherwise it only confirms the version numbers, and if they are up2date, there's no update check.This will be improved in the next few weeks.
  7. New update available (auto-update) with latest fixes and small improvements.
  8. Absolutely great. "Just Works" tm :) It either finds official BI game registry entries, or it finds Steam, and finds the games through Steam :)You don't even need to go through the "Run SteamLauncher as Admin, and start each game individually to correct registry entry" pains. Neither with the Launcher nor the full Updater at this time.
  9. Try to play on a server with no or few slots free' date=' you will be presented with the option to cancel, play anyway, or queue up until enough slots are available. Player search is temporary disabled, until we have mass direct socket connections improved. Hopefully within few days.BuddyList and BuddyInteraction is in the making as we speak. Sure, done.
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