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Karon

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About Karon

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    Scavenger
  1. Karon

    To Buy Or Not To Buy

    I had to do the same decision 5 days ago, went for teh 30 bucks - didnt regret it. Ive played on low and high population servers and actually have now a charackter that is nearly 3 days alive and usually play on high pop servers not for the PvP but for the possibilty to see other survivors. I personally never got hacked into the air or killed by someone porting around, though I've seen the battle eye banning/kicking peoples from servers for trying to spawn stuff etc. I think hackers arent that big of a deal as it is explained in the forums, and you can allways alt+f4 if you get teleported in the air or get killed by a hacker as it takes arma like around 1 minute to safe your data I think. Go for it, you wont regret it. Had much fun the time I've played the game. Even though I sometimes scanned villiages and hills for 20 minutes before I made my decision weather to go somewhere or not.
  2. You dont really understand the problem do you?? Their is no humanity in killing people, neither good nor bad. The possibility to killa bandit without getting negative Humanity should be enough for you to kill them, if you think, not getting any negative humanity by killing them inst rewarding enough go kill a bandit you can easily choose to be a bandit and kill everyone if you lust for blood.
  3. Karon

    Cannibalism

    Man I am going to hell for laughing at your last sentence, but yeah you are right. I dont see how cannibalism would set DAYZ in a bad light. I mean did you ever played hostel? This is way worse then everything you will ever see in DAYZ, including cannibalism.
  4. Suggestions: Food Make it rarer - decrease the spawntimes or the amount. Right now there is no point in hunting as you can easily obatin enough cans of food just by goin into a supermarket and loot the 4-7 cans that are there. I never have problems getting food out of cans, but I rarely see wild life. I would actually hunt deers and stuff if it wasnt so easy to obtain cans (right now I usually have around 7 in my backpack and only eat one when I find a new one, which is pretty easy). Decrease the spawntime to like twice a day BUT keep the amount, or decrease the amount of cans taht is spawned. Thus in mind add Cannibalism Cannibalism would add a new horror to the game, people hunting other peoples - not for their gear but for their fleash as a reason of the lack of food. Ofcourse this would have sideeffects on the body of the cannibal but it would add a whole new level of intensity. Beside taht another suggestion I would like to make (as I didnt saw this in the list so far) - make it first person only. I know this cuts the fov that you have in RL at about 80° BUT it adds way more intensivity to the game then in thirdperson + it allows people not to abuse the 360° fov they have with the 3p enabled.
  5. I really really really like your Ideas and the way you arranged them. Even though I am a pretty new player (just bought ArmA X Anniversay Edition just for DayZ) I allready got many things on my mind that would drasticly improove the intensity of the game. Most of them would come into the topic: Survival Elements, as I never really encountered other survivors (even though I play on 30+ servers usually) and when I did I usually made a turn around them because I play my charackter as I would do in RL, which means no interaction with others unless needed. Explaining why would take me off my intended topic so I will just let it be. Survival Elements Weather Impact: Weather doesnt really has an impact on the players health or his survivalbility. Its good for visionadvantage when sneaking towards citys or loot positions but thats it. I've read that staying outside to long in the rain can make you ill, but the first time I played the game I spawned in the deepest night in the middle of a heavy rain storm, I ran literraly 30 minutes through the woods and hills and didn even catch a cold. I think you should at least get slowed down by such heavy weather situations and in a perfect state you should get ill just by the fact that your body isnt made to resist against such heavy weather circumstances. Also on the other hand if you are in the open and its clearsky + noon sun your waterlevel should shrink faster as you dehydrate faster in rl too - this will also let the player think before he moves and not just let him rush from town to town to scavenge and move on. Another point which I like to add would be the fact that DAYZ runs in realtime (as far as I am concerned) therefore having seasons would add so much more depth to the game, I dont know how much this would affect server capacitys but it would give a huge boost to the realism (having effects on the condition of the player as well, e.g. winter high risk of undercooling etc., also foot prints in the snow etc. ) Next Point, Night. It feels like the night is like a bit to dark. I often sit outside in the night (and there are not realy man lightscource nearby) and I still have a pretty good vision as my eyes adapt to the few lightsources in my surrounding (aka the moon) and some distant streetlights. In DAYZ I sometimes have nights that are pitch black. I mean I couldnt even see the horizon or skyline of the trees or anything, it was just deepest darkness. I guess this varies from server to server because the last few days I could see quite well in the night (got a nvg thought but barely use it as I dont move much in the night). ANd yes I know night isnt classified as weather, but I think you get the point. Thats the weathersystem so far. Food I really like the points you've written down about fishing etc. but I've got more to contribute towards the foodmanagement in dayz. I think food is way to easy obtain right now. It should be way more rare, like the animals. I barely come across animals but I usually find around 4-7 cans of food in the supermarkets and around 1-2 cans in smaller villages. I think the amount is okay but the respawn timer for such should be way lower. Like once or twice a day because right now I carry 7 cans of food with me and usually only eat one when I find a new one, and I've never came to get a deep orange food indicator which shows me its to easy to get food. With the decrease of food availibilty I come to another point of mine which would make the game WAY more intense. Cannibalism Yes it sounds horrible, but having the abbility to eat the bodys of killed survivors or harvest their meat adds a new aspect of horror to the game, thus would mean: no animals, no cans, no vegetables, no fishes - well there are still humans I could eat. I probably would shoot one of my fellow survivors if I had to do so in order to survive. Of course this needs to have side effects on the body as well as the mind of the players charackter. Thats so far what came up to my mind and you did not allreay mentioned (just from playing the game for 4 days) concerning the survival elements. Other then that I got some points regarding the landscape and general gameplay. Landscape Special Places So far the game lacks, in my opinion, some places of extremly high risk - not by players but by the nature/landscape/history of the place itself. I was thinking about something like a fallout area or a deep dark mine with traps in it or falling rocks or what ever (your mind is the only limitation), which would reward the brave players with super rare loot, e.g. rad. ammo (which ofc would only spawn once a week or so and only 1 mag or even just a half, something thats worth taking the risk of getting radioactive pulluted or smashed by falling rocks. Neutral Places I am not sure how far this is a good idea, but I think there should be like one or two small camps that are neutral (everyone is welcome, you can also kill inside but this will get you banned from the camp, npcs removing the charackter to a distant point and shooting him on sight when he comes to close, shooting into the zone from outside the camp as well as the other way around isnt possible thus preventing snipers camping such camps). With having these neutral camps up there would also be an economy system inside the game without really adding one as people have the abbility to trade items, set bountys on other peoples head etc. Trading is within the human nature so this should also be in the game to intensify the experience. Also beeing a bantid would be an autoban from these places which would make it an even harder decision to either be a good or a bad person. But you dont get the bandit status just for killing people, there need to be whitnisses. Like people in 1000 meters range around the killed person are counted as whitnisses (just an example). Have pretty complex I deas behind this but I am trying to hold this as simple as possible, also because my english isnt that good and I kinda lack the woords to explain everything in detail without looking up half of the words. My last point is more face towards the game mechanics. Game Mechanic Player Perspective Right now most of the servers have 3P Vision enabled, for the fact stated by rocket I think, that the human in reallity has a nearly 180° fov while you only have around 100° in first person ingame. BUT the big cons to having the extra fov with 3P is that you can easily exploit it to watch around corners without even peeking with your head out AND it takes a big part of the intensivity of the game. I played the game on a 3P:OFF Server for around 15 hours, and these 15 hours were way more intense then the other 12 I spent with my charackter on a 3P:ON server, just because the effects of the wounds etc. are way more present. Having your whole fov blurred out by having not enough blood is way more intense in FP then in 3P (I tried to help a friend of mine to get up and I literraly couldnt see him until I stood infron of him because I thaught we was a pile of junk because my sceen was shaking so hard and everything was blurred out and b/w), tehrefore I would suggest even though we lose a lttile of our fov, FP only. I am sorry for my broken english - have a nice day. -edit- nice to see that some of my ideas have been thought by other peoples to and maybe make it into the standalone :).
  6. Karon

    Cannibalism

    VERY GOOD idea. Thaught about this too, and I really think it should be added in the game.
  7. Karon

    I give up trying

    Obvious troll is obvious. Besides that the 4-5 minutes it took me to find the option where the 4-5 minutes I spent finding my handbook. But I see you allready found someone else who fall for your trolling attempt. Good luck (:.
  8. Karon

    I give up trying

    Probably, but I think it has its assets if you learn it all by yourself or with another new player. I am enjoying the time scavanging for food and soda cans, eventhough I didnt encountered any humans yet nor do I have any weapons to defend myself. But guess having a helping hand isnt that bad.
  9. Karon

    I give up trying

    clearly that I missed the quotation because of the image.
  10. Karon

    I give up trying

    I suggest goin along with this guide. http://www.dayzwiki.com/wiki/A_Beginners_Guide Just started myself like 15 minutes ago, its pitch black and I am probably goin to die soon by starvation or dehydration BUT i lterraly never had this much fun just running through the dark forest. and the music can be kinda spooky at times, eventhough I think music plays random and not situation based.
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