armedtoe (DayZ)
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0 NeutralAbout armedtoe (DayZ)
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On the Coast
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Of course it is called: "dayz_spawnCheck = [] spawn {" \n " while {true} do {" \n " // fps_safty_check = diag_fpsmin;" \n " // if (fps_safty_check > 20) then {" \n " if ((isNil ""dayz_spawnCheck_round"") OR {(scriptDone dayz_spawnCheck_round)}) then { dayz_spawnCheck_round = [""both""] spawn player_spawnCheck;};" \n " sleep 8;" \n " // };" \n " };" \n in player_monitor.fsm in dayz_code
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I found this in player_spawnCheck.sqf starting on Line 50. The _maxControlledZombies variable I saw in other lines of code being 30 or 40. I calculated the estimates using the maximum of 40 (cities). I feel like this could possibly be at the root of everyone's loot spawning problems - being that this code deals directly with numbers of loot piles being created. Also thanks mysterious moderator who moved this to the correct thread.
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I used to host a Namalsk server with many custom things, so it has become habit to sift around the updates to put some numbers on my speculation. Then I saw this: _fpsbias = (60-(60-(diag_fpsmin min 60))/1.5)/60; _maxControlledZombies = 30 or 40 _maxControlledZombies = round(dayz_maxLocalZombies * _fpsbias); _maxManModels = round(dayz_maxMaxModels * _fpsbias); _maxWeaponHolders = round(dayz_maxMaxWeaponHolders * _fpsbias); Now... It seems like the developers are trying to limit zombies and loot spawns to increase performance. In doing this they seem to have decreased zombie activity for lower framerates (Lower difficulty, higher framerate). And they are reducing the amount of loot that spawns for these people (higher difficulty, possibly higher framerate). I don't know if this code is in effect at the moment (definitely not //commented out), but here are some calculations I have made regarding how this may affect you based on your framerate: I am assuming that _maxControlledZombies is the number of zombies doing movements or running towards you at one time (Aggro) and _maxWeaponHolders is the max amount of loot piles that is capable of being on the ground at any given time. 60fps minimum: _fpsbias = (60-(60-60)/1.5)/60 = 1.00 Max Zombie aggros: 40 100% Maximum Loot 30fps minimum: _fpsbias = (60-(60-30)/1.5)/60 = 0.67 Max Zombie aggros: 27 66.7% Maximum Loot 10fps minimum: _fpsbias = (60-(60-10)/1.5)/60 = 0.44 Max Zombie aggros: 18 44.4% Maximum Loot If any devs could shine light on this process - it would be much appreciated. My coding abilities are not the best, so if any mod-makers know what is going on, please speak up.
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Looking at the recently posted development build look at E3, it appears that the current food items have been replaced with unusual brand names like Zluta Klasic Soda instead of the traditional Coke, Pepsi, and Mountain Dew. Mountain Dew has been the coveted item of many DayZ players, often seen as a sign of good luck or even an omen. I don't think DayZ will be the same without this item.
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This is a private DayZ server that we are building a player base for. DayZChernarus - DreamZ(Private 1.7.4.4/101480) 400+ Vehicles | Daytime | Debug | Antihack | Custom buildings | Custom load-outs | Active Admins IP Address: 208.43.9.86:3374 Features of our server: -Active Admins (Armed, Megawoite, and Twar97) -Custom Antihack (Not Battleye based) -Battleye with Gotcha! -Custom buildings (adding more by the day!) -Custom Loadouts for donators -Map & Hatchet on loadout -Custom Debug monitor -24/7 Daytime -Loot & zombies spawning when you're in a vehicle -15 Helicopter Crash sites -Custom Heli crash site loot (Soon) -400+ Vehicles (Soon)