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Everything posted by rooneye
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Yeah I've had the combat timer start plenty of times when someone's shot next to me so it does work. Whether or not its consistent, I dunno, seems not, though this is DayZ and strange things happen that dont usually or are not supposed to. Just because something happens once doesnt mean thats how it works.
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Flipping an ATV in a bit different way
rooneye replied to LegionOne (DayZ)'s topic in DayZ Mod Gallery
hehe And yeah the ATV's are so bad its embarrassing how terrible they are when they're bouncing around etc. Bring on the proper physics! -
Now I demand you change the title again to reflect this! hehe I kid i kid. EDIT: Oh he ninja'd me with a contrary statement! Now we needs proof!
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Ohh interesting, I'd never heard about this till now. though its not a myth unless its untrue and seeing as you dont know, maybe you should add a ? to you're thread title :D I came here expecting to be told a myth! You lied to me to get me in here!!!!! :P hehe
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Does this help? Im no scripter or anything mind, I dont have a clue, but take a look: http://forums.bistudio.com/showthread.php?73882-LHD-(Aircraft-Carrier)-spawning-script
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"Zombie Logging" What's your take?
rooneye replied to -Guardian-'s topic in DayZ Mod General Discussion
Still cheating/exploiting IMO. -
I have direct chat mapped to my space bar, this makes it so I can instantly say, rather than having to switch channels, by which time I could be dead. But yeah, I usually keep sprinting if I accidentally bump into someone, its hard to hit someone whos running around you up close, and I just shout friendly? as Im running around them :D It is very effective actually. Gives the guy a little time to realise that you are friendly too, which is a big issue, as often peoples twitch reaction is to shoot, give them a second or two where they cant hit you and the penny will drop. Not with everyone obviously :D
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If Dayz & warz had a baby :o
rooneye replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Anyone who agrees with me gets my beans! EDIT: I meant that in a sort of past tense, Im not saying everyone come and agree :D just thought I should clear that up. -
In DayZ they do the exact same damage and range so I dont see how this is like this? And the guy prefering the M16 acog :D That isnt fair! You cant compare those :P they're totally different guns.
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What conditions have to be met to break your legs?
rooneye replied to colekern's topic in DayZ Mod General Discussion
Dude you can get a broken leg off a tent or a tree if you crawl or walk next to them sometimes. Its random and weird as hell. -
Yes they do come with a CD. But Windows updater will also just get them for you too (the latest ones, which is always best). Definitely watch some tutorials, I guarantee its much simpler than you think it is :)
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If Dayz & warz had a baby :o
rooneye replied to jaytmuk (DayZ)'s topic in DayZ Mod General Discussion
Hahahaha I missed this comment first time. Best comment on these forums...ever! :D -
It does work. The lasers dont though.
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topoftheGAMES - Nov 2012 - Interview (German) + screenshots
rooneye replied to SmashT's topic in Mod Announcements & Info
That is a bit worrying, I thought they were a little further than this in regards to the zombies, hackers etc. I'd prefer hackers to be sorted out BEFORE any new construction system (they'll probably hack that! hehe). Maybe its a bit lost in translation or something, I dunno, but from hearing him speak at that presentation he did a while back I got the impression they'd made real progress with zombies etc. Maybe they have, I hope so. -
Nevermind Im talking shite. >.<
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The A3 is the one with the front grip, right? If so then thats the one that should have the better accuracy and recoil, but in game is that the case? Maybe a more fair comparison would be the M4A1 CCO vs the M4A1 Holo? But I would imagine those two have the exact same stats in game anyway? So it purely comes down to preference. But the A3 SHOULD be better than the A1 IMO
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Its the same loudness as a 1911, PDW, M9 and G17 isnt it? Or do you just mean it 'sounds' louder rather than you can hear it from further? Either way if you can hear one you can hear the other from the same distance. But thats an interesting point actually, what are peoples opinions on Revolver vs 1911? I mean there is a trade off. Both do same damage, both have same audible range, the 1911 has 1 extra bullet, but the Revolver has double the effective range of the 1911 (100m for revolver vs 50m for 1911). So do people prefer the range or the 1 extra bullet? Personally I go for the revolver, but thats mainly because of the way it looks and the sights :D So what about you guys?
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How are we being rewarded for surviving?
rooneye replied to filas02's topic in DayZ Mod General Discussion
How are we being rewarded? We're not. Nor should we be. And the SA isnt going to be THAT much different core gameplay wise, so if you're bored with this I dont think the experience is going to change too much come the SA, its still the same core game. -
Yeah I wish guns like that (like the acog m16 too etc) had that thing where you press / on numpad and you aim sort of over the top of the scope, like on ACE. Like this: Its not perfect or anywhere near as good as proper sights, but much better than hip firing or looking down scope if someone is close: Seeing as they're already in game, they would be very easy to implement too.
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Isnt that you ambushing them? :D An ambush is where you wait and then jump out at someone no? Rather than just shooting at some random guy on a hill? Either way you owned them hehe :D
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7.62 Rounds, 1 Shot Kill Under?....
rooneye replied to Nirvana620's topic in DayZ Mod General Discussion
Sweet! Thanks for the link :) -
Private Hive server looking for players (New vehicles like landrovers, pick ups and SUV's)
rooneye replied to NeeCH's topic in Clan / Group Recruitment
No hate, Im just saying you're turning some people away by doing this IMO and the admin thing was a half joke, just because I see them telling people not to post the same thread on different forums all the time. Having said that, I like the look of the recruitment post thingy: Please state your ingame name if different to the one you registered here (which it shouldn't be! Please state if you are interested in being considered as one of our friends or a community player. Also state how many people you intend on bringing to our server..... your mates, brothers, grannies etc Acknowledge the fact we HATE cheaters and that were inviting you to join our new server so we can have a cheat-free environment and be warned we can and WILL report you if your found to be cheating. Please state your age, YES THIS MATTERS as we do not want little whiners, screamers, OMGWTF'ers in Teamspeak. Please state your DayZ experience (if any) Also i want to know why you want to play on our server, dont need an epic speech or essay, just a quick to the point mention of interest. If I were you I'd state some of these things on your OP. Like its really important to people to know that the admins are very anti-cheat and that they'll take swift action against cheats/hackers. Anyways like i said, it was more advice than hate. Good luck with you're recruitment :) -
I sort of agree, but i dont think it would work practically. There is still the problem that if you made all the servers have the same time, what time would it be? I'd be very annoyed if it was US time I have to say. But I'd assume thats what people from the US would want? The game is set in the East. But if you did set the time to say Moscow time or whatever, you're making people from the other side of the world play in the dark all the time. Im British so I would prefer GMT, but why should I get my way? Rockets from Down Under, so if it was this time zone, I'd be playing in the dark too etc. If you did it like this, then it would have to go the way or WoW where there is a EU version & US version etc. People from teh US cant play on the EU and vice-versa. I dont like that idea. So yeah, although I would like it if it worked, I just dont see how it could. But about the other settings, I totally agree. Make the SA standardised.