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Everything posted by Rage VG
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If one player kill me I will make a leave for this website.
Rage VG replied to goo0gle's topic in DayZ Mod General Discussion
This is the ONLY context that these words are ever funny. And oh god how funny that is. -
If one player kill me I will make a leave for this website.
Rage VG replied to goo0gle's topic in DayZ Mod General Discussion
The fact you believe you are eligible for admin because you beat a random person at the game is proof enough you are not eligible for admin. -
Hi just got this game,but it won't play
Rage VG replied to famousxvirus's topic in Mod Servers & Private Hives
As stated above, you have been global-banned by BattlEye. We have no control over it at all. If you did hack (as an account on a prominent hacking site may suggest) then do not waste your time with BattlEye. No mercy. -
Crackpot hit the nail on the head. To shun any form of actions actively tolerated (Not accepted or liked, but tolerated) by the game is to go against what DayZ stands for.
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If you're in the market for nothing but the DayZ experience; I'd personally say no. Buying two games just for a mod doesn't seem like a good idea to me regardless, let alone when the full game is in the works. However, if you think you might enjoy ArmA 2 even a little, then go for it because it is a beautiful game and mountains of fun, even without DayZ.
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Yes.
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My Thread Was Deleted For No Reason
Rage VG replied to Planet-Dead's topic in DayZ Mod Troubleshooting
I'm looking into this. I'm sure there was just a breakdown in communication as threads aren't just deleted for no good reason. EDIT: And a solution has been achieved. It was largely a misunderstanding. Things are being sorted ^^ Remember folks, just shine my signal into the clouds if you need me :3 -
Globally Banned, I guess it had a reason.
Rage VG replied to EpsilonMC's topic in Mod Servers & Private Hives
You cannot be global banned for anything besides directly hacking or attempting to hack. Taking out of crates is 'fine' (although it ruins the point of the game) if you didn't spawn it in. -
Why does crap like this exist?
Rage VG replied to OfficerRaymond's topic in DayZ Mod General Discussion
Oh. Guess the jokes on me since I missed the joke. >.< -
Why does crap like this exist?
Rage VG replied to OfficerRaymond's topic in DayZ Mod General Discussion
I'm going to hope you don't mean my typo (Worth = World) and let's just say there was a lady in my old school who one day heard me make a joke about the world being flat, stared at me and said "You mean it isn't? How come people don't fall off the bottom?", as well as a lady on my Killing Floor server tell me that I speak good English because I'm English (Even though I'm not) but since I'm not American I can't speak American. Both of these people were dead serious. -
Why does crap like this exist?
Rage VG replied to OfficerRaymond's topic in DayZ Mod General Discussion
There are people out in the worth that still think the earth is flat, and there are people who think American is a language. Of course that level of stupidity exists, especially in a relatively consequence-free environment. -
Why does crap like this exist?
Rage VG replied to OfficerRaymond's topic in DayZ Mod General Discussion
And the fact he does it baffles you? -
Well, like I said, there's nothing stopping the community members from making their own, just don't expect it to be received well or to be officially supported. If anyone does have an active chatbox, I'm more than happy to stop by whenever I can, but I can't exactly take it on as an obligation.
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For some reason the Steam Group chat is inaccessible anymore.
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Yeah, I'm not sure why you're comparing a complete product to an incomplete one.
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Thing is, there's only like 8-10 active moderators, and at least a couple hundred active members.
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I would personally love a chatbox. I'd be happy to watch over it. However just due to the amount of abuse it will see, we simply cannot make an official one. That being said, if anybody in the community already owns a chatbox and it sees some regular activity, I'd love to hang out, or possibly help out. I take any chance I get to communicate with as many people as I can.
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Hey there, A chatbox has been suggested already, and was highly favorable, however we decided against it since people would abuse it.
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What ever happened to the community themed food items?
Rage VG replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
Removed for 'breaking immersion'. -
Hackers were largely stopped by Private hives and whitelist servers. I believe nearly all saving bugs are fleshed out and pretty much automatic. You should read through the Changelogs from when you stopped to catch up on everything new. Also, I play LoL too. E-High five.
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Since i changed passwords on this forum it doesnt remember me?
Rage VG replied to Serious Stan's topic in DayZ Mod Troubleshooting
Do you mean you logout after loading a new page, or it logs you out upon ending your session? -
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
Rage VG replied to tomfacekillahhh's topic in DayZ Mod Suggestions
Well we're going to get nowhere with this back and forth since I'm going to be saying roughly the same thing for the third time now... What I am telling you IS set in stone because I made it clear from the start it is MY opinion that I know what my opinion is. I never once said that everyone must follow or even agree with my opinion, I said that it's probably true for everyone, meaning a lot of people may feel similar and have expressed such in the past. And as I've said twice now, I didn't have any problem with your suggestions. It was the fact you presented them initially to "Change mentality", and like I said that immediately dissuades me from giving your post a shot because chances are it's filled with the same tripe a LOT of posts seemingly centered around trying to cater in favor of a certain playstyle. Just so we're clear, not once do I mention that your suggestions hold no merit or accuracy or that I don't like them, I'm saying that your presentation leads me to believe I'm not going to agree with the reasoning behind it. You can't tell me that if you saw a post the length of your OP and you had a rather strong indication that you won't like its logic, you wouldn't pre-emptively take a negative stance on it. My initial post was purely to tell you that you came across as (Not that you were) wanting to force players out of a certain playstyle, and that it gave me a negative impression of your post before I even read it. That is merely criticism that you evidently took on board with your title change which I commended. I have no idea why you're trying to justify your changes to me because as I told you I didn't disagree with them in the first place; I would certainly agree that a solo player should have a hard time, or at least harder time, constructing a base because that honestly is common sense. It honestly was just your presentation I wanted to touch upon and hopefully allow you to see how it might come across the wrong way. At this point we are drifting away from either discussing the ideas or my input on the title, and we're sorta squabbling about things that neither of us really disagree on. And to answer this question: How about something that mentions a base system, and not the words "trying to change mentality"? Here would be my first guess: "Standalone - Base construction requirements and mechanics suggestion". So, we know from the get-go you want to discuss the various methods and requirements for the new base-building and offer your input, instead of appearing like you want to discuss ways to stop people doing this or playing like that, et cetera. You could then freely suggest that a solo player would have a harder time gathering supplies and putting them to use as opposed to a team (a la building a car) due to it being logical, without potentially immediately alienating KoSers or people such as myself who are instinctively wary of threads that appear to be 'QQ-posts', which I can now see that yours is not. This is what I recommended from my first post but now it has somehow drawn out into a debate on your suggestion themselves, which as I have explained at length didn't even interest me because I was under the impression they were centered around mentality manipulation as the title would suggest. Clearly you were not after this, so I suggested that you may want to reconsider how you approached your potential audience with your suggestions. Now that I have hopefully got my point across, there is no need for you to justify your suggestions to me. I'm sure that you've put a lot of thought and detail into them and it would really be a shame for you to spend your time debating your ideas with me, who honestly doesn't have any strong or otherwise valuable feedback either way on your suggestions themselves, just took slight issue with the title/presentation of them, as opposed to the folks here who have analyzed your post and are able to provide potential improvements or changes to your ideas which is what you created it for in the first place. ^^ -
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
Rage VG replied to tomfacekillahhh's topic in DayZ Mod Suggestions
I'm not being "pedantic" at all... I'm saying that if the mod allows and encourages people to do this, we shouldn't actively impose on that. I don't see how that's pedantic. You seem to be glued to the generalization that ALL KoSers/Bandits are all CoDKiddies. This is simply untrue; there are plenty of active, mature and well known bandits and KoSers on these forums. To simply label them as "children bored of cod" because you don't like the way they play is rather shallow. Also, I fail to see how you break a survival game by surviving. Intentions aside, killing other people for gain is a valid way to survive in this world. If you keep chalking every occurrence of Banditry or KoSing to "people playing the game like cod" then I'm afraid you're missing the entire point of the game. And yes, base building will motivate players to work together. I never once said this wouldn't work or was a bad thing, nor have I ever said I disagree with any feature requiring any sort of co-operation (I play as a medic, in fact. You can't get more co-operative than that). I said if you open up your suggestion with "to stop people KoSing" then it significantly devalues your efforts at trying to get me in favor of your idea and I'm sure that's true for plenty of people around here. Finally, Blood bags require two people, but that wasn't because they wanted to stop people playing solo, it was because it was a sensible and logical mechanic that just so happened to encourage co-operation. There are still valid ways to circumvent or otherwise achieve similar or the same results this solo such as hunting, and blood bags can still be used in a bandit/KoS playstyle as a form of bait. It works because it's not trying to tailor to a specific playstyle, it's trying to simply make sense. Any form of playstyle changes that follows are completely natural. -
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
Rage VG replied to tomfacekillahhh's topic in DayZ Mod Suggestions
Yes, my post was directed at OP. I'm not saying there should be no changes that change mentality. Every change will change mentality to some degree. What I'm saying is that there shouldn't be any changes JUST to change mentality. If you feel that items needs to have their value increased by making it harder to keep them for example, then I would agree. But taking the same update and saying "We need to do this so then people won't KoS so much" just makes me roll my eyes and repeat what I said above about no change should be geared at controlling players. The reason I say this now is because of your title. Your suggestions may very well be useful ones, but if I had to read about how KoS mentality should be dissuaded or frowned upon, then I'm just gonna skip past it. Because I simply cannot agree with it. EDIT: Even though you edited it, the fact still stands that you are actively trying to change it. Though it is more commendable that you feel that there should be no crippling 'nerfs' to the mentality. -
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
Rage VG replied to tomfacekillahhh's topic in DayZ Mod Suggestions
Honestly, I don't care how much information or statistics you bring to the table, actively trying to change the raw, natural playstyle of any player is 110% against the point of DayZ and should never happen. Instead, make changes to the game to make it as real as it needs to be, balance things for the sake of fairness and realism. Add features that will make the game more enjoyable. Through this, should that affect players mentalities and reduce KoS incidents, then it would be a completely natural change that does not try to enforce a manner of playing on the player. But if your only objective with an update is "People want to play like this and I don't want them to", then it's completely against what DayZ stands for.