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Mandalore (DayZ)

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Everything posted by Mandalore (DayZ)

  1. Mandalore (DayZ)

    Status Indicators Not Working

    Some servers have a working debug monitor, meaning that your indicators work. It either works on your server or it doesn't, I don't think there's anything you can do client-side to change that.
  2. Mandalore (DayZ)

    Hacker Crashes Entire Server (Video)

    So he can both kick/ban the hacker and rollback the server 2 minutes so everyone is back where he was.
  3. 1st mistake = Your friend shot with the lee enfield 2nd mistake = You didn't haul ass as soon as he fired the shot but stayed indoors 3rd mistake = You didn't cooperate to clear one of the two paths that you needed to exit 4th mistake = You were constantly running in your friend's line of fire 5th mistake = You spray fired on the zeds. 6th mistake = You didn't immediately use painkillers/bandage (friend) To quote heavy, You are dead. Not big surprise.
  4. Mandalore (DayZ)

    Drink directly from water source

    This shouldn't even be a suggestion, I recommend people throw water balloons at rocket if the standalone is released without this feature. If he shows up I mean.
  5. Mandalore (DayZ)

    37+ kill streak [Pics]

    Do you seriously expect a thread like this to go well? You show us a picture with a player kill count near a major city with a hacked weapon for fucks sake. Get a grip.
  6. I was being sarcastic, I know what you meant and I support it.
  7. I don't understand the OP I thought hatchets fired bullets albeit with a very small effective range.
  8. Mandalore (DayZ)

    deleted fellas

    What if you spawn retarded? That would make you grab a dmr and kill every other player you see. Oh wait.
  9. Mandalore (DayZ)

    DayZ On Max Settings!!

    Why would you run the interface size on normal? It's all weird if you don't run it on small.
  10. Mandalore (DayZ)

    Stepping on Yellow Jacket nest.

    OH NO NOT THE BEES
  11. Mandalore (DayZ)

    Fake Bush ?

    Making a ghillie suit is very different from cutting and throwing bushes on a car so as to hide it. It requires a lot of time.
  12. Mandalore (DayZ)

    A realistic suggestion for food and blood

    How about drugs that make you invulnerable to all bullets except a buckshot round fired from behind you from half a meter?
  13. Mandalore (DayZ)

    Fake Bush ?

    Yeah why not? If near a bush instead of "harvest wood" there could be an option of "cut down bush"
  14. Mandalore (DayZ)

    Sabotage with a Grenade

    I dont think you'd need a toolbox. Just study the body and if there is a grenade have a prompt pop out to disable it. Make the animation about 5 seconds though, so as to be realistic - not just you picking up the grenade - while also providing a perfect shot for the guy who planted in the first place.
  15. Mandalore (DayZ)

    Having to zero your weapon

    The rear sight of every AK has numbers on it and can be adjusted for the distance of your target. Same with the m60. Unfortunately I don't know exactly how other guns zero in other than sniper rifles (where it depends on your scope and you have to actually shoot)
  16. Mandalore (DayZ)

    Thermal and night vision should be removed

    I have nvgs in real life and they last for lots of hours. Battery consumption is minimal.
  17. Mandalore (DayZ)

    Realistic sound and visibility

    Before we start I realise this is a game, but I also realise that it is trying to imitate real life as best as possible. Intro : This is about how zombies perceive us and how the indicators work/should work. I can't help but think that the sound/visibility system currently has it all wrong. I've learned how to play with it because I adapt fast but it just feels weird. Specifically : Sound : If I were to make a list of how much sound moving generates in real life (from high to low) it would be like this 1)Running (very high) 2)Crouch running (high) 3)Fast crawl (high) 4)Slow crawl (medium) 5)Crouch walk (low) 6)Walk (none) However ingame, the lower your height profile is the less sound you make, which is just wrong. If you try going prone and moving in real life you will make a lot of noise, you do less noise when not coming into contact with your clothes/gear while moving which is why walking is the best choice for being silent. Also another thing I find weird is how much sound you create while moving on different terrain. If you've ever moved outside city limits you will know what I mean. When you're walking in the woods, you will *ALWAYS* make much more noise than when walking in a road or pavement unless you are walking on wet grass ( extra idea from this - less sound on grass for 1 hour after the rain, more noise in city areas because of formed puddles etc). Especially if you go prone, you will make so much noise you will alert everything in a 20 meter radius (provided you move as fast as you move ingame - you can crawl silently but you'll be moving 1 meter per minute and I don't think anyone would like that) Generated noise from terrain should be (from high to low) High grass (very high) Gravel (very high) Dirt road (medium) Low grass (low) Pavement (very low) Asphalt (none) And as previously stated it would be nice if your noise is lowered after the rain when walking on everything except pavement/asphalt and increased for those two. (another extra idea - when moving through a bush you should generate even more noise). Visibility : The visibility range for the zeds should be increased BUT mobility should play a very important role and so should your current clothing. Currently the zombies see everyone the same regardless of what they are wearing which is wrong. Spotting a ghillie suit while in the woods/treeline should be impossible even when you are standing, provided you aren't moving. Wearing a ghillie and crouching while on grass should also make you have zero visibility to zeds regardless of the time of day. Same stuff should apply to the camo clothing but with a bit more visibility. Obviously, all of this would only apply when not inside a city, being dressed as a bush in the middle of the road isn't going to fool anyone, zombies not excluded. The only thing I don't currently have problem with is their cone of vision, which is exactly as it should be, so don't change that :) That's all thanks for reading my 2 cents. I know every game that has a "stealth" playstyle also follows this "low height profile = more stealth" but it in most cases that's false. Discuss, /beans, blahblahblah if you agree disagree etc. and thanks again for reading.
  18. I disagree. I actually wouldn't mind if you could find a Hind a Kamov a Havoc or w/e. The only thing I disagree is the abundance of western stuff in chernarus, it should be extremely rare to find anything from the US.
  19. Mandalore (DayZ)

    Fat Zombies & Bitchin' Customizable Hairdos

    I will agree to this when they also add female zombies as well as a kid zombies.
  20. Mandalore (DayZ)

    Hats! EDIT: & Dog Tags

    No.
  21. Mandalore (DayZ)

    It all goes horribly wrong!

    This is what happens when you rush a defensive position. You should have either waited for them to come out without getting spotted or used grenades to smoke them out.
  22. Mandalore (DayZ)

    Most Legit Death in DayZ History

    Yeah, never throw smoke grenades from the inside of a building.
  23. Mandalore (DayZ)

    New players tutorial to the Makarov PM

    Hahaha qft man :P
  24. Mandalore (DayZ)

    New players tutorial to the Makarov PM

    Oh that's fairly easy. Video begins Hello guys, today I'll be reviewing the crowbar. It's useless and you should just leave it on the ground if you find it, you're better off trying to kill stuff by throwing bottles at them. Video ends.
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